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// Class Stack (below) grows and shrinks by linking together "segments" which // are allocated on demand. Segments are arrays of the element type (E) plus an // extra pointer-sized field to store the segment link. Recently emptied // segments are kept in a cache and reused. // // Notes/caveats: // // The size of an element must either evenly divide the size of a pointer or be // a multiple of the size of a pointer. // // Destructors are not called for elements popped off the stack, so element // types which rely on destructors for things like reference counting will not // work properly. // // Class Stack allocates segments from the C heap. However, two protected // virtual methods are used to alloc/free memory which subclasses can override: // // virtual void* alloc(size_t bytes); // virtual void free(void* addr, size_t bytes); // // The alloc() method must return storage aligned for any use. The // implementation in class Stack assumes that alloc() will terminate the process // if the allocation fails.
template <class E, MEMFLAGS F> class StackIterator;
// StackBase holds common data/methods that don't depend on the element type, // factored out to reduce template code duplication. template <MEMFLAGS F> class StackBase
{ public:
size_t segment_size() const { return _seg_size; } // Elements per segment.
size_t max_size() const { return _max_size; } // Max elements allowed.
size_t max_cache_size() const { return _max_cache_size; } // Max segments // allowed in cache.
size_t cache_size() const { return _cache_size; } // Segments in the cache.
protected: // The ctor arguments correspond to the like-named functions above. // segment_size: number of items per segment // max_cache_size: maxmium number of *segments* to cache // max_size: maximum number of items allowed, rounded to a multiple of // the segment size (0 == unlimited) inline StackBase(size_t segment_size, size_t max_cache_size, size_t max_size);
// Round max_size to a multiple of the segment size. Treat 0 as unlimited. staticinline size_t adjust_max_size(size_t max_size, size_t seg_size);
protected: const size_t _seg_size; // Number of items per segment. const size_t _max_size; // Maximum number of items allowed in the stack. const size_t _max_cache_size; // Maximum number of segments to cache.
size_t _cur_seg_size; // Number of items in the current segment.
size_t _full_seg_size; // Number of items in already-filled segments.
size_t _cache_size; // Number of segments in the cache.
};
template <class E, MEMFLAGS F> class Stack: public StackBase<F>
{ public: friendclass StackIterator<E, F>;
// Number of elements that fit in 4K bytes minus the size of two pointers // (link field and malloc header). staticconst size_t _default_segment_size = (4096 - 2 * sizeof(E*)) / sizeof(E); static size_t default_segment_size() { return _default_segment_size; }
// segment_size: number of items per segment // max_cache_size: maxmium number of *segments* to cache // max_size: maximum number of items allowed, rounded to a multiple of // the segment size (0 == unlimited) inline Stack(size_t segment_size = _default_segment_size,
size_t max_cache_size = 4, size_t max_size = 0); inline ~Stack() { clear(true); }
// Performance sensitive code should use is_empty() instead of size() == 0 and // is_full() instead of size() == max_size(). Using a conditional here allows // just one var to be updated when pushing/popping elements instead of two; // _full_seg_size is updated only when pushing/popping segments. inline size_t size() const { return is_empty() ? 0 : this->_full_seg_size + this->_cur_seg_size;
}
inlinevoid push(E elem); inline E pop();
// Clear everything from the stack, releasing the associated memory. If // clear_cache is true, also release any cached segments. void clear(bool clear_cache = false);
protected: // Each segment includes space for _seg_size elements followed by a link // (pointer) to the previous segment; the space is allocated as a single block // of size segment_bytes(). _seg_size is rounded up if necessary so the link // is properly aligned. The C struct for the layout would be: // // struct segment { // E elements[_seg_size]; // E* link; // };
// Round up seg_size to keep the link field aligned. staticinline size_t adjust_segment_size(size_t seg_size);
// Methods for allocation size and getting/setting the link. inline size_t link_offset() const; // Byte offset of link field. inline size_t segment_bytes() const; // Segment size in bytes. inline E** link_addr(E* seg) const; // Address of the link field. inline E* get_link(E* seg) const; // Extract the link from seg. inline E* set_link(E* new_seg, E* old_seg); // new_seg.link = old_seg.
private:
E* _cur_seg; // Current segment.
E* _cache; // Segment cache to avoid ping-ponging.
};
template <class E, MEMFLAGS F> class ResourceStack: public Stack<E, F>, public ResourceObj
{ public: // If this class becomes widely used, it may make sense to save the Thread // and use it when allocating segments. // ResourceStack(size_t segment_size = Stack<E, F>::default_segment_size()):
ResourceStack(size_t segment_size): Stack<E, F>(segment_size, max_uintx)
{ }
// Set the segment pointers to NULL so the parent dtor does not free them; // that must be done by the ResourceMark code.
~ResourceStack() { Stack<E, F>::reset(true); }
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