/* * Copyright (c) 1997, 2022, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. *
*/
// A Symbol is a canonicalized string. // All Symbols reside in global SymbolTable and are reference counted.
// Reference counting // // All Symbols are allocated and added to the SymbolTable. // When a class is unloaded, the reference counts of the Symbol pointers in // the ConstantPool and in InstanceKlass (see release_C_heap_structures) are // decremented. When the reference count for a Symbol goes to 0, the garbage // collector can free the Symbol and remove it from the SymbolTable. // // 0) Symbols need to be reference counted when a pointer to the Symbol is // saved in persistent storage. This does not include the pointer // in the SymbolTable bucket (the _literal field in HashtableEntry) // that points to the Symbol. All other stores of a Symbol* // to a field of a persistent variable (e.g., the _name field in // fieldDescriptor or symbol in a constant pool) is reference counted. // // 1) The lookup of a "name" in the SymbolTable either creates a Symbol F for // "name" and returns a pointer to F or finds a pre-existing Symbol F for // "name" and returns a pointer to it. In both cases the reference count for F // is incremented under the assumption that a pointer to F will be created from // the return value. Thus the increment of the reference count is on the lookup // and not on the assignment to the new Symbol*. That is // Symbol* G = lookup() // ^ increment on lookup() // and not // Symbol* G = lookup() // ^ increment on assignment // The reference count must be decremented manually when the copy of the // pointer G is destroyed. // // 2) For a local Symbol* A that is a copy of an existing Symbol* B, the // reference counting is elided when the scope of B is greater than the scope // of A. For example, in the code fragment // below "klass" is passed as a parameter to the method. Symbol* "kn" // is a copy of the name in "klass". // // Symbol* kn = klass->name(); // unsigned int d_hash = dictionary()->compute_hash(kn, class_loader); // // The scope of "klass" is greater than the scope of "kn" so the reference // counting for "kn" is elided. // // Symbol* copied from ConstantPool entries are good candidates for reference // counting elision. The ConstantPool entries for a class C exist until C is // unloaded. If a Symbol* is copied out of the ConstantPool into Symbol* X, // the Symbol* in the ConstantPool will in general out live X so the reference // counting on X can be elided. // // For cases where the scope of A is not greater than the scope of B, // the reference counting is explicitly done. See ciSymbol, // ResolutionErrorEntry and ClassVerifier for examples. // // 3) When a Symbol K is created for temporary use, generally for substrings of // an existing symbol or to create a new symbol, assign it to a // TempNewSymbol. The SymbolTable methods new_symbol(), lookup() // and probe() all potentially return a pointer to a new Symbol. // The allocation (or lookup) of K increments the reference count for K // and the destructor decrements the reference count. // // This cannot be inherited from ResourceObj because it cannot have a vtable. // Since sometimes this is allocated from Metadata, pick a base allocation // type without virtual functions. class ClassLoaderData;
// Set _refcount to PERM_REFCOUNT to prevent the Symbol from being freed. #ifndef PERM_REFCOUNT #define PERM_REFCOUNT 0xffff #endif
class Symbol : public MetaspaceObj { friendclass VMStructs; friendclass SymbolTable; friendclass vmSymbols; friendclass JVMCIVMStructs;
private:
// This is an int because it needs atomic operation on the refcount. Mask hash // in high half word. length is the number of UTF8 characters in the symbol volatile uint32_t _hash_and_refcount;
u2 _length;
u1 _body[2];
static Symbol* _vm_symbols[];
enum {
max_symbol_length = 0xffff
};
staticint byte_size(int length) { // minimum number of natural words needed to hold these bits (no non-heap version) return (int)(sizeof(Symbol) + (length > 2 ? length - 2 : 0));
} staticint size(int length) { // minimum number of natural words needed to hold these bits (no non-heap version) return (int)heap_word_size(byte_size(length));
}
Symbol(const u1* name, int length, int refcount); void* operatornew(size_t size, int len) throw(); void* operatornew(size_t size, int len, Arena* arena) throw();
public: // Low-level access (used with care, since not GC-safe) const u1* base() const { return &_body[0]; }
int size() { return size(utf8_length()); } int byte_size() { return byte_size(utf8_length()); }
// Symbols should be stored in the read-only region of CDS archive. staticbool is_read_only_by_default() { returntrue; }
// Returns the largest size symbol we can safely hold. staticint max_length() { return max_symbol_length; } unsigned identity_hash() const { unsigned addr_bits = (unsigned)((uintptr_t)this >> LogBytesPerWord); return ((unsigned)extract_hash(_hash_and_refcount) & 0xffff) |
((addr_bits ^ (length() << 8) ^ (( _body[0] << 8) | _body[1])) << 16);
}
// Reference counting. See comments above this class for when to use. int refcount() const { return extract_refcount(_hash_and_refcount); } bool try_increment_refcount(); void increment_refcount(); void decrement_refcount(); bool is_permanent() const { return (refcount() == PERM_REFCOUNT);
} void update_identity_hash() NOT_CDS_RETURN; void set_permanent() NOT_CDS_RETURN; void make_permanent();
staticvoid maybe_increment_refcount(Symbol* s) { if (s != NULL) {
s->increment_refcount();
}
} staticvoid maybe_decrement_refcount(Symbol* s) { if (s != NULL) {
s->decrement_refcount();
}
} // Function char_at() returns the Symbol's selected u1 byte as a char type. // // Note that all multi-byte chars have the sign bit set on all their bytes. // No single byte chars have their sign bit set. char char_at(int index) const {
assert(index >=0 && index < length(), "symbol index overflow"); return (char)base()[index];
}
const u1* bytes() const { return base(); }
int utf8_length() const { return length(); }
// Compares the symbol with a string. bool equals(constchar* str, int len) const { int l = utf8_length(); if (l != len) returnfalse; return contains_utf8_at(0, str, len);
} bool equals(constchar* str) const { return equals(str, (int) strlen(str)); } bool is_star_match(constchar* pattern) const;
// Tests if the symbol starts with the given prefix. bool starts_with(constchar* prefix, int len) const { return contains_utf8_at(0, prefix, len);
} bool starts_with(constchar* prefix) const { return starts_with(prefix, (int) strlen(prefix));
} bool starts_with(int prefix_char) const { return contains_byte_at(0, prefix_char);
} // Tests if the symbol ends with the given suffix. bool ends_with(constchar* suffix, int len) const { return contains_utf8_at(utf8_length() - len, suffix, len);
} bool ends_with(constchar* suffix) const { return ends_with(suffix, (int) strlen(suffix));
} bool ends_with(int suffix_char) const { return contains_byte_at(utf8_length() - 1, suffix_char);
}
// Tests if the symbol contains the given utf8 substring // at the given byte position. bool contains_utf8_at(int position, constchar* substring, int len) const {
assert(len >= 0 && substring != NULL, "substring must be valid"); if (position < 0) returnfalse; // can happen with ends_with if (position + len > utf8_length()) returnfalse; return (memcmp((char*)base() + position, substring, len) == 0);
}
// Tests if the symbol contains the given byte at the given position. bool contains_byte_at(int position, char code_byte) const { if (position < 0) returnfalse; // can happen with ends_with if (position >= utf8_length()) returnfalse; return code_byte == char_at(position);
}
// Test if the symbol has the give substring at or after the i-th char. int index_of_at(int i, constchar* substr, int substr_len) const;
// Three-way compare for sorting; returns -1/0/1 if receiver is </==/> than arg // note that the ordering is not alfabetical inlineint fast_compare(const Symbol* other) const;
// Returns receiver converted to null-terminated UTF-8 string; string is // allocated in resource area, or in the char buffer provided by caller. char* as_C_string() const; char* as_C_string(char* buf, int size) const;
// Returns an escaped form of a Java string. char* as_quoted_ascii() const;
// Returns a null terminated utf8 string in a resource array char* as_utf8() const { return as_C_string(); }
jchar* as_unicode(int& length) const;
// Treating this symbol as a class name, returns the Java name for the class. // String is allocated in resource area if buffer is not provided. // See Klass::external_name() constchar* as_klass_external_name() const; constchar* as_klass_external_name(char* buf, int size) const;
// Treating the symbol as a signature, print the return // type to the outputStream. Prints external names as 'double' or // 'java.lang.Object[][]'. void print_as_signature_external_return_type(outputStream *os); // Treating the symbol as a signature, print the parameter types // separated by ', ' to the outputStream. Prints external names as // 'double' or 'java.lang.Object[][]'. void print_as_signature_external_parameters(outputStream *os);
#ifndef PRODUCT // Empty constructor to create a dummy symbol object on stack // only for getting its vtable pointer.
Symbol() { }
static size_t _total_count; #endif
};
// Note: this comparison is used for vtable sorting only; it doesn't matter // what order it defines, as long as it is a total, time-invariant order // Since Symbol*s are in C_HEAP, their relative order in memory never changes, // so use address comparison for speed int Symbol::fast_compare(const Symbol* other) const { return (((uintptr_t)this < (uintptr_t)other) ? -1
: ((uintptr_t)this == (uintptr_t) other) ? 0 : 1);
} #endif// SHARE_OOPS_SYMBOL_HPP
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