/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
*/
#include <pdf/Matrix3.hxx>
#include <cmath>
namespace vcl::pdf
{
Matrix3::Matrix3()
{
// initialize to unity
f[
0 ] =
1 .
0 ;
f[
1 ] =
0 .
0 ;
f[
2 ] =
0 .
0 ;
f[
3 ] =
1 .
0 ;
f[
4 ] =
0 .
0 ;
f[
5 ] =
0 .
0 ;
}
Point Matrix3::transform(
const Point& rOrig)
const
{
double x =
static_cast <
double >(rOrig.X()), y =
static_cast <
double >(rOrig.Y());
return Point(x * f[
0 ] + y * f[
2 ] + f[
4 ], x * f[
1 ] + y * f[
3 ] + f[
5 ]);
}
basegfx::B2DPoint Matrix3::transform(
const basegfx::B2DPoint& rOrig)
const
{
double x = rOrig.getX(), y = rOrig.getY();
return basegfx::B2DPoint(x * f[
0 ] + y * f[
2 ] + f[
4 ], x * f[
1 ] + y * f[
3 ] + f[
5 ]);
}
void Matrix3::skew(
double alpha,
double beta)
{
double fn[
6 ];
double tb = tan(beta);
fn[
0 ] = f[
0 ] + f[
2 ] * tb;
fn[
1 ] = f[
1 ];
fn[
2 ] = f[
2 ] + f[
3 ] * tb;
fn[
3 ] = f[
3 ];
fn[
4 ] = f[
4 ] + f[
5 ] * tb;
fn[
5 ] = f[
5 ];
if (alpha !=
0 .
0 )
{
double ta = tan(alpha);
fn[
1 ] += f[
0 ] * ta;
fn[
3 ] += f[
2 ] * ta;
fn[
5 ] += f[
4 ] * ta;
}
set(fn);
}
void Matrix3::scale(
double sx,
double sy)
{
double fn[
6 ];
fn[
0 ] = sx * f[
0 ];
fn[
1 ] = sy * f[
1 ];
fn[
2 ] = sx * f[
2 ];
fn[
3 ] = sy * f[
3 ];
fn[
4 ] = sx * f[
4 ];
fn[
5 ] = sy * f[
5 ];
set(fn);
}
void Matrix3::rotate(
double angle)
{
double fn[
6 ];
double fSin = sin(angle);
double fCos = cos(angle);
fn[
0 ] = f[
0 ] * fCos - f[
1 ] * fSin;
fn[
1 ] = f[
0 ] * fSin + f[
1 ] * fCos;
fn[
2 ] = f[
2 ] * fCos - f[
3 ] * fSin;
fn[
3 ] = f[
2 ] * fSin + f[
3 ] * fCos;
fn[
4 ] = f[
4 ] * fCos - f[
5 ] * fSin;
fn[
5 ] = f[
4 ] * fSin + f[
5 ] * fCos;
set(fn);
}
void Matrix3::translate(
double tx,
double ty)
{
f[
4 ] += tx;
f[
5 ] += ty;
}
void Matrix3::invert()
{
// short circuit trivial cases
if (f[
1 ] == f[
2 ] && f[
1 ] ==
0 .
0 && f[
0 ] == f[
3 ] && f[
0 ] ==
1 .
0 )
{
f[
4 ] = -f[
4 ];
f[
5 ] = -f[
5 ];
return ;
}
// check determinant
const double fDet = f[
0 ] * f[
3 ] - f[
1 ] * f[
2 ];
if (fDet ==
0 .
0 )
return ;
// invert the matrix
double fn[
6 ];
fn[
0 ] = +f[
3 ] / fDet;
fn[
1 ] = -f[
1 ] / fDet;
fn[
2 ] = -f[
2 ] / fDet;
fn[
3 ] = +f[
0 ] / fDet;
// apply inversion to translation
fn[
4 ] = -(f[
4 ] * fn[
0 ] + f[
5 ] * fn[
2 ]);
fn[
5 ] = -(f[
4 ] * fn[
1 ] + f[
5 ] * fn[
3 ]);
set(fn);
}
}
// end vcl::pdf
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
Messung V0.5 in Prozent C=91 H=97 G=93
¤ Dauer der Verarbeitung: 0.11 Sekunden
(vorverarbeitet am 2026-06-05)
¤
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