/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <sal/config.h>
#include <algorithm>
#include <iomanip>
#include <sstream>
#include <stdlib.h>
#include <tools/color.hxx>
#include <tools/helpers.hxx>
#include <tools/
long.hxx>
#include <o3tl/string_view.hxx>
#include <o3tl/numeric.hxx>
#include <basegfx/color/bcolortools.hxx>
#include <basegfx/numeric/ftools.hxx>
static inline double NormalizeRGB(
double nValue)
{
if (nValue <
0.
04045)
return nValue/
12.
92;
else
return pow((nValue+
0.
055)/
1.
055,
2.
4);
}
sal_uInt8 Color::GetWCAGLuminance()
const
{
// https://www.w3.org/TR/WCAG21/#dfn-relative-luminance
const double nRed = NormalizeRGB(R/
255.
0);
const double nGreen = NormalizeRGB(G/
255.
0);
const double nBlue = NormalizeRGB(B/
255.
0);
return (nRed *
0.
2126 + nGreen *
0.
7152 + nBlue *
0.
0722) *
255UL;
}
bool Color::IsDark()
const
{
if (mValue ==
0x729fcf)
// COL_DEFAULT_SHAPE_FILLING
return GetLuminance() <=
62;
else
return GetWCAGLuminance() <=
87;
}
bool Color::IsBright()
const
{
return !IsDark();
// return GetLuminance() >= 245;
}
void Color::IncreaseLuminance(sal_uInt8 cLumInc)
{
R = sal_uInt8(std::clamp(R + cLumInc,
0,
255));
G = sal_uInt8(std::clamp(G + cLumInc,
0,
255));
B = sal_uInt8(std::clamp(B + cLumInc,
0,
255));
}
void Color::DecreaseLuminance(sal_uInt8 cLumDec)
{
R = sal_uInt8(std::clamp(R - cLumDec,
0,
255));
G = sal_uInt8(std::clamp(G - cLumDec,
0,
255));
B = sal_uInt8(std::clamp(B - cLumDec,
0,
255));
}
void Color::DecreaseContrast(sal_uInt8 nContDec)
{
if (nContDec)
{
const double fM = (
128.
0 -
0.
4985 * nContDec) /
128.
0;
const double fOff =
128.
0 - fM *
128.
0;
R = basegfx::fround<sal_uInt8>(R * fM + fOff);
G = basegfx::fround<sal_uInt8>(G * fM + fOff);
B = basegfx::fround<sal_uInt8>(B * fM + fOff);
}
}
// color space conversion
void Color::RGBtoHSB( sal_uInt16& nHue, sal_uInt16& nSat, sal_uInt16& nBri )
const
{
sal_uInt8 c[
3];
sal_uInt8 cMax, cMin;
c[
0] = R;
c[
1] = G;
c[
2] = B;
cMax = c[
0];
if( c[
1] > cMax )
cMax = c[
1];
if( c[
2] > cMax )
cMax = c[
2];
// Brightness = max(R, G, B);
nBri = cMax *
100 /
255;
cMin = c[
0];
if( c[
1] < cMin )
cMin = c[
1];
if( c[
2] < cMin )
cMin = c[
2];
sal_uInt8 cDelta = cMax - cMin;
// Saturation = max - min / max
if( nBri >
0 )
nSat = cDelta *
100 / cMax;
else
nSat =
0;
if( nSat ==
0 )
nHue =
0;
// Default = undefined
else
{
double dHue =
0.
0;
if( c[
0] == cMax )
{
dHue =
static_cast<
double>( c[
1] - c[
2] ) /
static_cast<
double>(cDelta);
}
else if( c[
1] == cMax )
{
dHue =
2.
0 +
static_cast<
double>( c[
2] - c[
0] ) /
static_cast<
double>(cDelta);
}
else if ( c[
2] == cMax )
{
dHue =
4.
0 +
static_cast<
double>( c[
0] - c[
1] ) /
static_cast<
double>(cDelta);
}
dHue *=
60.
0;
if( dHue <
0.
0 )
dHue +=
360.
0;
nHue =
static_cast<sal_uInt16>(dHue);
}
}
Color Color::HSBtoRGB( sal_uInt16 nHue, sal_uInt16 nSat, sal_uInt16 nBri )
{
sal_uInt8 cR=
0,cG=
0,cB=
0;
sal_uInt8 nB =
static_cast<sal_uInt8>( nBri *
255 /
100 );
if( nSat ==
0 )
{
cR = nB;
cG = nB;
cB = nB;
}
else
{
double dH = nHue;
double f;
sal_uInt16 n;
if( dH ==
360.
0 )
dH =
0.
0;
dH /=
60.
0;
n =
static_cast<sal_uInt16>(dH);
f = dH - n;
sal_uInt8 a =
static_cast<sal_uInt8>( nB * (
100 - nSat ) /
100 );
sal_uInt8 b =
static_cast<sal_uInt8>( nB * (
100 - (
static_cast<
double>(nSat) * f ) ) /
100 );
sal_uInt8 c =
static_cast<sal_uInt8>( nB * (
100 - (
static_cast<
double>(nSat) * (
1.
0 - f ) ) ) /
100 );
switch( n )
{
case 0: cR = nB; cG = c; cB = a;
break;
case 1: cR = b; cG = nB; cB = a;
break;
case 2: cR = a; cG = nB; cB = c;
break;
case 3: cR = a; cG = b; cB = nB;
break;
case 4: cR = c; cG = a; cB = nB;
break;
case 5: cR = nB; cG = a; cB = b;
break;
}
}
return Color( cR, cG, cB );
}
Color Color::STRtoRGB(std::u16string_view colorname)
{
Color col;
if(colorname.empty())
return col;
switch(colorname.size()){
case 7:
col.mValue = o3tl::toUInt32(colorname.substr(
1,
6),
16);
break;
case 6:
col.mValue = o3tl::toUInt32(colorname,
16);
break;
case 4:
{
sal_Unicode data[
6] = { colorname[
1], colorname[
1], colorname[
2],
colorname[
2], colorname[
3], colorname[
3] };
col.mValue = o3tl::toUInt32(std::u16string_view(data,
6),
16);
break;
}
case 3:
{
sal_Unicode data[
6] = { colorname[
0], colorname[
0], colorname[
1],
colorname[
1], colorname[
2], colorname[
2] };
col.mValue = o3tl::toUInt32(std::u16string_view(data,
6),
16);
break;
}
default:
break;
}
return col;
}
OUString Color::AsRGBHexString()
const
{
std::stringstream ss;
ss << std::hex << std::setfill (
'0') << std::setw(
6) << sal_uInt32(GetRGBColor());
return OUString::createFromAscii(ss.str());
}
OUString Color::AsRGBHEXString()
const
{
std::stringstream ss;
ss << std::hex << std::uppercase << std::setfill (
'0') << std::setw(
6) << sal_uInt32(GetRGBColor());
return OUString::createFromAscii(ss.str());
}
void Color::ApplyTintOrShade(sal_Int16 n100thPercent)
{
if (n100thPercent ==
0)
return;
basegfx::BColor aBColor = basegfx::utils::rgb2hsl(getBColor());
double fFactor =
1.
0 - (std::abs(
double(n100thPercent)) /
10000.
0);
double fResult;
if (n100thPercent >
0)
// tint
{
fResult = aBColor.getBlue() * fFactor + (
1.
0 - fFactor);
}
else // shade
{
fResult = aBColor.getBlue() * fFactor;
}
aBColor.setBlue(fResult);
aBColor = basegfx::utils::hsl2rgb(aBColor);
R = sal_uInt8(std::lround(aBColor.getRed() *
255.
0));
G = sal_uInt8(std::lround(aBColor.getGreen() *
255.
0));
B = sal_uInt8(std::lround(aBColor.getBlue() *
255.
0));
}
void Color::ApplyLumModOff(sal_Int16 nMod, sal_Int16 nOff)
{
if (nMod ==
10000 && nOff ==
0)
{
return;
}
// Switch to HSL, where applying these transforms is easier.
basegfx::BColor aBColor = basegfx::utils::rgb2hsl(getBColor());
// 50% is half luminance, 200% is double luminance. Unit is 100th percent.
aBColor.setBlue(std::clamp(aBColor.getBlue() * nMod /
10000,
0.
0,
1.
0));
// If color changes to black or white, it will stay gray if luminance changes again.
if ((aBColor.getBlue() ==
0.
0) || (aBColor.getBlue() ==
1.
0))
{
aBColor.setGreen(
0.
0);
}
// Luminance offset means hue and saturation is left unchanged. Unit is 100th percent.
aBColor.setBlue(std::clamp(aBColor.getBlue() +
static_cast<
double>(nOff) /
10000,
0.
0,
1.0));
// If color changes to black or white, it will stay gray if luminance changes again.
if ((aBColor.getBlue() == 0.0) || (aBColor.getBlue() == 1.0))
{
aBColor.setGreen(0.0);
}
// Switch back to RGB.
aBColor = basegfx::utils::hsl2rgb(aBColor);
R = sal_uInt8(std::lround(aBColor.getRed() * 255.0));
G = sal_uInt8(std::lround(aBColor.getGreen() * 255.0));
B = sal_uInt8(std::lround(aBColor.getBlue() * 255.0));
}
namespace color
{
bool createFromString(OString const& rString, Color& rColor)
{
if (rString.getLength() != 7)
return false;
const char aChar(rString[0]);
if (aChar != '#')
return false;
rColor.SetRed(o3tl::convertToHex<sal_Int32>(rString[1], rString[2]));
rColor.SetGreen(o3tl::convertToHex<sal_Int32>(rString[3], rString[4]));
rColor.SetBlue(o3tl::convertToHex<sal_Int32>(rString[5], rString[6]));
return true;
}
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */