// move cursor, at the same time match cursor position to the selection // starting at anchor. true == Ok virtualvoid SetCursorAtPoint( const Point& rPointPixel, bool bDontSelectAtCursor = false ) = 0;
inlinebool ShouldDeselect( bool bModifierKey1 ) const; // determines to deselect or not when Ctrl-key is pressed on CursorPosChanging public:
SelectionEngine( vcl::Window* pWindow,
FunctionSet* pFunctions = nullptr );
~SelectionEngine(); // Avoid implicitly defined copy constructors/assignments for the // DLLPUBLIC class (they may require forward-declared classes used // internally to be defined in places using SelectionEngine)
SelectionEngine(const SelectionEngine&) = delete;
SelectionEngine(SelectionEngine&&) = delete;
SelectionEngine& operator=(const SelectionEngine&) = delete;
SelectionEngine& operator=(SelectionEngine&&) = delete;
// true: Event was processed by Selection Engine bool SelMouseButtonDown( const MouseEvent& rMEvt ); bool SelMouseButtonUp( const MouseEvent& rMEvt ); bool SelMouseMove( const MouseEvent& rMEvt ); //SelMouseButtonDown captures mouse events, SelMouseButtonUp //releases the capture. If you need to release the mouse //capture after SelMouseButtonDown but before //SelMouseButtonUp, e.g. to allow events to go to a //context menu via "Command" which is delivered after //mouse down but before mouse up, then use this void ReleaseMouse(); void CaptureMouse();
// is needed to generate a Move event via a Timer // when the mouse is outside the area void SetVisibleArea( const tools::Rectangle& rNewArea )
{ aArea = rNewArea; }
Die Informationen auf dieser Webseite wurden
nach bestem Wissen sorgfältig zusammengestellt. Es wird jedoch weder Vollständigkeit, noch Richtigkeit,
noch Qualität der bereit gestellten Informationen zugesichert.
Bemerkung:
Die farbliche Syntaxdarstellung und die Messung sind noch experimentell.