struct _xmlTextWriter; typedefstruct _xmlTextWriter* xmlTextWriterPtr; class SdrObject; class SfxItemSet; class SfxPoolItem; class SfxStyleSheet; class SfxItemPool;
namespace sdr::properties
{ class ItemChangeBroadcaster;
}
namespace sdr::properties
{ class SVXCORE_DLLPUBLIC BaseProperties
{ private: // the owner of this Properties. Set from constructor and not // to be changed in any way.
SdrObject& mrObject;
protected: // internal access to SdrObject const SdrObject& GetSdrObject() const;
SdrObject& GetSdrObject();
public: // basic constructor, used from SdrObject. explicit BaseProperties(SdrObject& rObj);
// Clone() operator, normally just calls the local copy constructor, // see above. virtual std::unique_ptr<BaseProperties> Clone(SdrObject& rObj) const = 0;
// Get the local ItemSet. This directly returns the local ItemSet of the object. No // merging of ItemSets is done for e.g. Group objects. virtualconst SfxItemSet& GetObjectItemSet() const = 0;
// get merged ItemSet. Normally, this maps directly to GetObjectItemSet(), but may // be overridden e.g for group objects to return a merged ItemSet of the object. // When using this method the returned ItemSet may contain items in the state // SfxItemState::INVALID which means there were several such items with different // values. virtualconst SfxItemSet& GetMergedItemSet() const;
// Sets all items which are on state SfxItemState::SET in rSet at the local ItemSet. // Uses AllowItemChange(), ItemChange(), PostItemChange() and ItemSetChanged() calls. // @param bAdjustTextFrameWidthAndHeight pass false if you know it is safe to avoid the cost of doing // text layout right now. virtualvoid SetObjectItemSet(const SfxItemSet& rSet, bool bAdjustTextFrameWidthAndHeight = true) = 0;
// Set merged ItemSet. Normally, this maps to SetObjectItemSet(). // @param bAdjustTextFrameWidthAndHeight pass false if you know it is safe to avoid the cost of doing // text layout right now. virtualvoid SetMergedItemSet(const SfxItemSet& rSet, bool bClearAllItems = false, bool bAdjustTextFrameWidthAndHeight = true);
// Set single item at the local ItemSet. Uses AllowItemChange(), // ItemChange(), PostItemChange() and ItemSetChanged() calls. virtualvoid SetObjectItem(const SfxPoolItem& rItem) = 0;
// Set a single item direct. Only uses AllowItemChange() and ItemChange(), // but not PostItemChange() and ItemSetChanged() calls. virtualvoid SetObjectItemDirect(const SfxPoolItem& rItem) = 0;
// Clear a single local item. Uses AllowItemChange(), // ItemChange(), PostItemChange() and ItemSetChanged() calls. virtualvoid ClearObjectItem(const sal_uInt16 nWhich = 0) = 0;
// Set a single item, iterate over hierarchies if necessary. Default // Implementation falls back to ClearObjectItem(). virtualvoid SetMergedItem(const SfxPoolItem& rItem);
// Clear a single item, iterate over hierarchies if necessary. Default // Implementation falls back to ClearObjectItem(). virtualvoid ClearMergedItem(const sal_uInt16 nWhich);
// Clear single item direct. Only uses AllowItemChange() and ItemChange(), // but not PostItemChange() and ItemSetChanged() calls. // Also supports complete deletion of items when default parameter 0 is used. virtualvoid ClearObjectItemDirect(const sal_uInt16 nWhich) = 0;
// Set a new StyleSheet. Registers as listener at the StyleSheet to get knowledge // of StyleSheet changes. // @param bAdjustTextFrameWidthAndHeight pass false if you know it is safe to avoid the cost of doing // text layout right now. virtualvoid SetStyleSheet(SfxStyleSheet* pNewStyleSheet, bool bDontRemoveHardAttr, bool bBroadcast, bool bAdjustTextFrameWidthAndHeight = true) = 0;
// Get the installed StyleSheet. virtual SfxStyleSheet* GetStyleSheet() const = 0;
// force all attributes which come from styles to hard attributes // to be able to live without the style. virtualvoid ForceStyleToHardAttributes();
// syntactical sugar for ItemSet accesses. Broadcasts before and after the changes // to invalidate views in old and new BoundRects. As soon as the repaint mechanism // will be changed these broadcasts will no longer be needed. //void SetItemAndBroadcast(const SfxPoolItem& rItem); //void ClearItemAndBroadcast(const sal_uInt16 nWhich = 0); void SetMergedItemSetAndBroadcast(const SfxItemSet& rSet, bool bClearAllItems = false);
// Just a convenient shortcut for GetObjectItemSet().Get(nWhich). const SfxPoolItem& GetItem(const sal_uInt16 nWhich) const; template<class T> const T& GetItem(TypedWhichId<T> nWhich) const
{ returnstatic_cast<const T&>(GetItem(sal_uInt16(nWhich)));
}
// support for convenient broadcasting. Used from SetMergedItemAndBroadcast(), // ClearItemAndBroadcast() and SetItemSetAndBroadcast(), see above. // But also from inside SdrObjects. void BroadcastItemChange(const ItemChangeBroadcaster& rChange);
// #i101556# add versioning mechanism; used from e.g. text attribute set to // allow detection of e.g. style sheet or single text attribute changes. The // default implementation returns 0 (zero) virtual sal_uInt32 getVersion() const;
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