/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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* Licensed to the Apache Software Foundation ( ASF ) under one or more
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#ifndef INCLUDED_SVX_OBJ3D_HXX
#define INCLUDED_SVX_OBJ3D_HXX
#include <svx/svdoattr.hxx>
#include <svx/svdobj.hxx>
#include <svx/svdgeodata.hxx>
#include <basegfx/matrix/b3dhommatrix.hxx>
#include <basegfx/range/b3drange.hxx>
#include <basegfx/polygon/b3dpolypolygon.hxx>
#include <svx/svxdllapi.h>
// Forward declarations
class E3dScene;
namespace sdr::properties {
class E3dCompoundProperties;
class E3dExtrudeProperties;
class E3dLatheProperties;
class E3dSphereProperties;
}
/*************************************************************************
| *
| * GeoData relevant for undo actions
| *
\************************************************************************/
class E3DObjGeoData : public SdrObjGeoData
{
public :
basegfx::B3DRange maLocalBoundVol; // surrounding volume of the object
basegfx::B3DHomMatrix maTransformation; // local transformations
E3DObjGeoData() {}
};
/*************************************************************************
| *
| * Base class for 3 D objects
| *
\************************************************************************/
class SVXCORE_DLLPUBLIC E3dObject : public SdrAttrObj
{
private :
// Allow everything for E3dObjList and E3dDragMethod
friend class E3dDragMethod;
protected :
virtual std::unique_ptr<sdr::properties::BaseProperties> CreateObjectSpecificProperties() override;
basegfx::B3DRange maLocalBoundVol; // surrounding volume of the object (from the geometry generation)
basegfx::B3DHomMatrix maTransformation; // local transformation
basegfx::B3DHomMatrix maFullTransform; // global transformation (including. parents)
// Flags
bool mbTfHasChanged : 1 ;
bool mbIsSelected : 1 ;
protected :
virtual basegfx::B3DRange RecalcBoundVolume() const ;
// E3dObject is only a helper class (for E3DScene and E3DCompoundObject)
// and no instances should be created from anyone, so i move the constructors
// to protected area
E3dObject(SdrModel& rSdrModel);
E3dObject(SdrModel& rSdrModel, E3dObject const & rSource);
// protected destructor
virtual ~E3dObject() override;
public :
virtual void StructureChanged();
virtual void SetTransformChanged();
virtual void RecalcSnapRect() override;
virtual SdrInventor GetObjInventor() const override;
virtual SdrObjKind GetObjIdentifier() const override;
virtual void TakeObjInfo(SdrObjTransformInfoRec& rInfo) const override;
virtual void NbcMove(const Size& rSize) override;
virtual void NbcResize(const Point& rRef, const Fraction& xFact, const Fraction& yFact) override;
E3dScene* getParentE3dSceneFromE3dObject() const ;
virtual E3dScene* getRootE3dSceneFromE3dObject() const ;
const basegfx::B3DRange& GetBoundVolume() const ;
void InvalidateBoundVolume();
// calculate complete transformation including all parents
const basegfx::B3DHomMatrix& GetFullTransform() const ;
// get and (re)set transformation matrix
const basegfx::B3DHomMatrix& GetTransform() const { return maTransformation;}
virtual void NbcSetTransform(const basegfx::B3DHomMatrix& rMatrix);
virtual void SetTransform(const basegfx::B3DHomMatrix& rMatrix);
// 2D rotations, are implemented as a rotation around the Z axis
// which is vertical to the screen, plus a shift of the scene.
// This means that also the scene (E3dScene) must define this
// routine as virtual in its class.
virtual void NbcRotate(const Point& rRef, Degree100 nAngle, double sn, double cs) override;
// get wireframe polygon for local object. No transform is applied.
basegfx::B3DPolyPolygon CreateWireframe() const ;
// TakeObjName...() is for the display in the UI, for example "3 frames selected".
virtual OUString TakeObjNameSingul() const override;
virtual OUString TakeObjNamePlural() const override;
virtual rtl::Reference<SdrObject> CloneSdrObject(SdrModel& rTargetModel) const override;
virtual std::unique_ptr<SdrObjGeoData> NewGeoData() const override;
virtual void SaveGeoData(SdrObjGeoData& rGeo) const override;
virtual void RestoreGeoData(const SdrObjGeoData& rGeo) override;
// get/set the selection
bool GetSelected() const { return mbIsSelected; }
virtual void SetSelected(bool bNew);
// break up
virtual bool IsBreakObjPossible();
virtual rtl::Reference<SdrAttrObj> GetBreakObj();
};
/*************************************************************************
| *
| * Class for all compound objects ( Cube , Lathe , Scene , Extrude )
| * This class saves some ISA queries and accelerates the behaviour
| * significantly , because all the attributes etc . are kept through this .
| * The polygons may only keep attributes if they are directly
| * subordinated to the scene .
| *
\************************************************************************/
class SVXCORE_DLLPUBLIC E3dCompoundObject : public E3dObject
{
private :
// to allow sdr::properties::E3dCompoundProperties access to SetGeometryValid()
friend class sdr::properties::E3dCompoundProperties;
friend class sdr::properties::E3dExtrudeProperties;
friend class sdr::properties::E3dLatheProperties;
friend class sdr::properties::E3dSphereProperties;
protected :
virtual std::unique_ptr<sdr::properties::BaseProperties> CreateObjectSpecificProperties() override;
protected :
// convert given basegfx::B3DPolyPolygon to screen coor
basegfx::B2DPolyPolygon TransformToScreenCoor(const basegfx::B3DPolyPolygon& rCandidate) const ;
// protected destructor
virtual ~E3dCompoundObject() override;
public :
E3dCompoundObject(SdrModel& rSdrModel, E3dCompoundObject const & rSource);
E3dCompoundObject(SdrModel& rSdrModel);
virtual basegfx::B2DPolyPolygon TakeXorPoly() const override;
virtual sal_uInt32 GetHdlCount() const override;
virtual void AddToHdlList(SdrHdlList& rHdlList) const override;
virtual SdrObjKind GetObjIdentifier() const override;
virtual void RecalcSnapRect() override;
virtual rtl::Reference<SdrObject> CloneSdrObject(SdrModel& rTargetModel) const override;
};
#endif // INCLUDED_SVX_OBJ3D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
Messung V0.5 in Prozent C=91 H=98 G=94
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(vorverarbeitet am 2026-06-10)
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