/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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* This file is part of the LibreOffice project .
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* License , v . 2 . 0 . If a copy of the MPL was not distributed with this
* file , You can obtain one at http : //mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice :
*
* Licensed to the Apache Software Foundation ( ASF ) under one or more
* contributor license agreements . See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership . The ASF licenses this file to you under the Apache
* License , Version 2 . 0 ( the " License " ) ; you may not use this file
* except in compliance with the License . You may obtain a copy of
* the License at http : //www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SVX_HELPERHITTEST3D_HXX
#define INCLUDED_SVX_HELPERHITTEST3D_HXX
#include <svx/svxdllapi.h>
#include <vector>
// predefines
namespace basegfx {
class B2DPoint;
}
namespace drawinglayer::geometry {
class ViewInformation3D;
}
class E3dCompoundObject;
class E3dScene;
/** support for getting a ViewInformation3D for a given CompoudObject3D
with correct ObjectTransformation filled out
@ param o_rViewInformation3D
The ViewInformation3D created which will be overwritten
@ param rCandidate
The E3dCompoundObject for which the ViewInformation3D shall be
prepared
@ return
A pointer to the found and used root scene . This is also a hint
if the operation succeeded or not , since when object has no root
scene ( is not inserted to a model ) , an empty ViewInformation3D
will be used
*/
E3dScene* fillViewInformation3DForCompoundObject(
drawinglayer::geometry::ViewInformation3D& o_rViewInformation3D,
const E3dCompoundObject& rCandidate);
/** support for getting all from a 2d position hit objects in a 3d scene
in a depth sorted array
@ param rPoint
2 D Point in view coordinates
@ param rScene
The 3 D Scene for HitTest
@ param o_rResult
Output parameter which contains all hit 3 D objects inside rScene . This
vector will be changed in any case . If it ' s empty , no hit exists . If it ' s
not empty , the first object is the object closest to the viewer
*/
SVXCORE_DLLPUBLIC void getAllHit3DObjectsSortedFrontToBack(
const basegfx::B2DPoint& rPoint,
const E3dScene& rScene,
::std::vector< const E3dCompoundObject* >& o_rResult);
/** support for checking if the single given 3d object is hit at position
@ param rPoint
2 D Point in view coordinates
@ param rCandidate
The 3 D Object which needs checking
@ return
true if hit , false if not
*/
bool checkHitSingle3DObject(
const basegfx::B2DPoint& rPoint,
const E3dCompoundObject& rCandidate);
#endif // INCLUDED_SVX_HELPERHITTEST3D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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