/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project .
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License , v . 2 . 0 . If a copy of the MPL was not distributed with this
* file , You can obtain one at http : //mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice :
*
* Licensed to the Apache Software Foundation ( ASF ) under one or more
* contributor license agreements . See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership . The ASF licenses this file to you under the Apache
* License , Version 2 . 0 ( the " License " ) ; you may not use this file
* except in compliance with the License . You may obtain a copy of
* the License at http : //www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
namespace basegfx
{
class B2DHomMatrix;
class B2DPolyPolygon;
class B2DPoint;
}
/* Definition of Sprite class */
namespace cppcanvas
{
class Sprite
{
public :
virtual ~Sprite() {}
virtual void setAlpha( const double & rAlpha ) = 0 ;
/** Set the sprite position on screen
This method differs from the XSprite : : move ( ) insofar , as
no viewstate / renderstate transformations are applied to
the specified position . The given position is interpreted
in device coordinates ( i . e . screen pixel )
*/
virtual void movePixel( const ::basegfx::B2DPoint& rNewPos ) = 0 ;
/** Set the sprite position on screen
This method sets the sprite position in the view
coordinate system of the parent canvas
*/
virtual void move( const ::basegfx::B2DPoint& rNewPos ) = 0 ;
virtual void transform( const ::basegfx::B2DHomMatrix& rMatrix ) = 0 ;
/** Set output clipping
This method differs from the XSprite : : clip ( ) insofar , as
no viewstate / renderstate transformations are applied to
the specified clip polygon . The given polygon is
interpreted in device coordinates ( i . e . screen pixel )
*/
virtual void setClipPixel( const ::basegfx::B2DPolyPolygon& rClipPoly ) = 0 ;
/** Set output clipping
This method applies the clip poly - polygon interpreted in
the view coordinate system of the parent canvas .
*/
virtual void setClip( const ::basegfx::B2DPolyPolygon& rClipPoly ) = 0 ;
virtual void setClip() = 0 ;
virtual void show() = 0 ;
virtual void hide() = 0 ;
/** Change the sprite priority
@ param fPriority
New sprite priority . The higher the priority , the further
towards the viewer the sprite appears . That is , sprites
with higher priority appear before ones with lower
priority .
*/
virtual void setPriority( double fPriority ) = 0 ;
};
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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