class COMPHELPER_DLLPUBLIC ThreadTask
{ friendclass ThreadPool; friendstruct std::default_delete<ThreadTask>;
std::shared_ptr<ThreadTaskTag> mpTag;
/// execute this task void exec(); protected: /// override to get your task performed by the pool virtualvoid doWork() = 0; /// once pushed ThreadTasks are destroyed by the pool virtual ~ThreadTask() {} public:
ThreadTask(std::shared_ptr<ThreadTaskTag> pTag);
};
/// A very basic thread-safe thread pool implementation class COMPHELPER_DLLPUBLIC ThreadPool final
{ public: /// returns a pointer to a shared pool with optimal thread /// count for the CPU static ThreadPool& getSharedOptimalPool();
/// returns a configurable max-concurrency /// limit to avoid spawning an unnecessarily /// large number of threads on high-core boxes. /// MAX_CONCURRENCY env. var. controls the cap. static std::size_t getPreferredConcurrency();
/// push a new task onto the work queue void pushTask( std::unique_ptr<ThreadTask> pTask);
/** Wait until all queued tasks associated with the tag are completed @parambJoin-ifsetcalljoinThreadsIfIdle()attheend
*/ void waitUntilDone(const std::shared_ptr<ThreadTaskTag>&, bool bJoin = #ifdefined EMSCRIPTEN false #else true #endif
);
/// join all threads if there are no tasks presently. /// return false if !isIdle() bool joinThreadsIfIdle();
/// return true if there are no queued or worked-on tasks bool isIdle() const { return maTasks.empty() && mnBusyWorkers == 0; };
/// return the number of live worker threads
sal_Int32 getWorkerCount() const { return mnMaxWorkers; }
/// wait until all work is completed, then join all threads void shutdown();
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