/* Declaration and definition of AnimationNode helper */
namespace anim
{ // TODO(Q1): this could possibly be implemented with a somewhat // more lightweight template, by having the actual worker receive // only a function pointer, and a thin templated wrapper around // that which converts member functions into that.
/** pushes the given node to the given vector and recursively calls itself for each child node.
*/ inlinevoid create_deep_vector( const css::uno::Reference< css::animations::XAnimationNode >& xNode,
std::vector< css::uno::Reference< css::animations::XAnimationNode > >& rVector )
{
rVector.push_back( xNode );
try
{ // get an XEnumerationAccess to the children
css::uno::Reference< css::container::XEnumerationAccess >
xEnumerationAccess( xNode, css::uno::UNO_QUERY );
// try to extract bool value if (!(aAny >>= bVisible))
{ // try to extract string
OUString aString; if (aAny >>= aString)
{ // we also take the strings "true" and "false", // as well as "on" and "off" here if (aString.equalsIgnoreAsciiCase("true") ||
aString.equalsIgnoreAsciiCase("on"))
{
bVisible = true;
} if (aString.equalsIgnoreAsciiCase("false") ||
aString.equalsIgnoreAsciiCase("off"))
{
bVisible = false;
}
}
} return bVisible;
}
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