Spracherkennung für: .rs vermutete Sprache: Unknown {[0] [0] [0]} [Methode: Schwerpunktbildung, einfache Gewichte, sechs Dimensionen]
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v.
2.
0. If a copy of the MPL was not distributed with this
* file, You can obtain one at
https://mozilla.org/MPL/2.
0/. */
use cssparser::RGBA;
use style::values::animated::{Animate, Procedure, ToAnimatedValue};
use style::values::computed::Percentage;
use style::values::generics::transform::{Transform, TransformOperation};
fn interpolate_rgba(from: RGBA, to: RGBA, progress: f64) -> RGBA {
let from = from.to_animated_value();
let to = to.to_animated_value();
RGBA::from_animated_value(
from.animate(&to, Procedure::Interpolate { progress })
.unwrap(),
)
}
// Color
#[test]
fn test_rgba_color_interepolation_preserves_transparent() {
assert_eq!(
interpolate_rgba(RGBA::transparent(), RGBA::transparent(),
0.
5),
RGBA::transparent()
);
}
#[test]
fn test_rgba_color_interepolation_alpha() {
assert_eq!(
interpolate_rgba(RGBA::new(
200,
0,
0,
100), RGBA::new(
0,
200,
0,
200),
0.
5),
RGBA::new(
67,
133,
0,
150)
);
}
#[test]
fn test_rgba_color_interepolation_out_of_range_1() {
// Some cubic-bezier functions produce values that are out of range [
0,
1].
// Unclamped cases.
assert_eq!(
interpolate_rgba(
RGBA::from_floats(
0.
3,
0.
0,
0.
0,
0.
4),
RGBA::from_floats(
0.
0,
1.
0,
0.
0,
0.
6),
-
0.
5
),
RGBA::new(
154,
0,
0,
77)
);
}
#[test]
fn test_rgba_color_interepolation_out_of_range_2() {
assert_eq!(
interpolate_rgba(
RGBA::from_floats(
1.
0,
0.
0,
0.
0,
0.
6),
RGBA::from_floats(
0.
0,
0.
3,
0.
0,
0.
4),
1.
5
),
RGBA::new(
0,
154,
0,
77)
);
}
#[test]
fn test_rgba_color_interepolation_out_of_range_clamped_1() {
assert_eq!(
interpolate_rgba(
RGBA::from_floats(
1.
0,
0.
0,
0.
0,
0.
8),
RGBA::from_floats(
0.
0,
1.
0,
0.
0,
0.
2),
-
0.
5
),
RGBA::from_floats(
1.
0,
0.
0,
0.
0,
1.
0)
);
}
#[test]
fn test_rgba_color_interepolation_out_of_range_clamped_2() {
assert_eq!(
interpolate_rgba(
RGBA::from_floats(
1.
0,
0.
0,
0.
0,
0.
8),
RGBA::from_floats(
0.
0,
1.
0,
0.
0,
0.
2),
1.
5
),
RGBA::from_floats(
0.
0,
0.
0,
0.
0,
0.
0)
);
}
// Transform
#[test]
fn test_transform_interpolation_on_translate() {
use style::values::computed::{CalcLengthPercentage, Length, LengthPercentage};
let from = Transform(vec![TransformOperation::Translate3D(
LengthPercentage::Length(Length::new(
0.)),
LengthPercentage::Length(Length::new(
100.)),
Length::new(
25.),
)]);
let to = Transform(vec![TransformOperation::Translate3D(
LengthPercentage::Length(Length::new(
100.)),
LengthPercentage::Length(Length::new(
0.)),
Length::new(
75.),
)]);
assert_eq!(
from.animate(&to, Procedure::Interpolate { progress:
0.
5 })
.unwrap(),
Transform(vec![TransformOperation::Translate3D(
LengthPercentage::Length(Length::new(
50.)),
LengthPercentage::Length(Length::new(
50.)),
Length::new(
50.),
)])
);
let from = Transform(vec![TransformOperation::Translate3D(
LengthPercentage::Percentage(Percentage(
0.
5)),
LengthPercentage::Percentage(Percentage(
1.
0)),
Length::new(
25.),
)]);
let to = Transform(vec![TransformOperation::Translate3D(
LengthPercentage::Length(Length::new(
100.)),
LengthPercentage::Length(Length::new(
50.)),
Length::new(
75.),
)]);
assert_eq!(
from.animate(&to, Procedure::Interpolate { progress:
0.
5 })
.unwrap(),
Transform(vec![TransformOperation::Translate3D(
// calc(
50px +
25%)
LengthPercentage::Calc(CalcLengthPercentage::new(
Length::new(
50.),
Some(Percentage(
0.
25))
)),
// calc(
25px +
50%)
LengthPercentage::Calc(CalcLengthPercentage::new(
Length::new(
25.),
Some(Percentage(
0.
5))
)),
Length::new(
50.),
)])
);
}
#[test]
fn test_transform_interpolation_on_scale() {
let from = Transform(vec![TransformOperation::Scale3D(
1.
0,
2.
0,
1.
0)]);
let to = Transform(vec![TransformOperation::Scale3D(
2.
0,
4.
0,
2.
0)]);
assert_eq!(
from.animate(&to, Procedure::Interpolate { progress:
0.
5 })
.unwrap(),
Transform(vec![TransformOperation::Scale3D(
1.
5,
3.
0,
1.
5)])
);
}
#[test]
fn test_transform_interpolation_on_rotate() {
use style::values::computed::Angle;
let from = Transform(vec![TransformOperation::Rotate3D(
0.
0,
0.
0,
1.
0,
Angle::from_radians(
0.
0),
)]);
let to = Transform(vec![TransformOperation::Rotate3D(
0.
0,
0.
0,
1.
0,
Angle::from_radians(
100.
0),
)]);
assert_eq!(
from.animate(&to, Procedure::Interpolate { progress:
0.
5 })
.unwrap(),
Transform(vec![TransformOperation::Rotate3D(
0.
0,
0.
0,
1.
0,
Angle::from_radians(
50.
0)
),])
);
}
#[test]
fn test_transform_interpolation_on_skew() {
use style::values::computed::Angle;
let from = Transform(vec![TransformOperation::Skew(
Angle::from_radians(
0.
0),
Some(Angle::from_radians(
100.
0)),
)]);
let to = Transform(vec![TransformOperation::Skew(
Angle::from_radians(
100.
0),
Some(Angle::from_radians(
0.
0)),
)]);
assert_eq!(
from.animate(&to, Procedure::Interpolate { progress:
0.
5 })
.unwrap(),
Transform(vec![TransformOperation::Skew(
Angle::from_radians(
50.
0),
Some(Angle::from_radians(
50.
0)),
)])
);
}
#[test]
fn test_transform_interpolation_on_mismatched_lists() {
use style::values::computed::{Angle, Length, LengthPercentage};
let from = Transform(vec![TransformOperation::Rotate3D(
0.
0,
0.
0,
1.
0,
Angle::from_radians(
100.
0),
)]);
let to = Transform(vec![TransformOperation::Translate3D(
LengthPercentage::Length(Length::new(
100.)),
LengthPercentage::Length(Length::new(
0.)),
Length::new(
0.),
)]);
assert_eq!(
from.animate(&to, Procedure::Interpolate { progress:
0.
5 })
.unwrap(),
Transform(vec![TransformOperation::InterpolateMatrix {
from_list: from.clone(),
to_list: to.clone(),
progress: Percentage(
0.
5),
}])
);
}