/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: set ts=8 sts=2 et sw=2 tw=80:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef jit_arm64_Architecture_arm64_h
#define jit_arm64_Architecture_arm64_h
#include "mozilla/Assertions.h"
#include "mozilla/MathAlgorithms.h"
#include <algorithm>
#include <iterator>
#include "jit/arm64/vixl/Instructions-vixl.h"
#include "jit/shared/Architecture-shared.h"
#include "js/Utility.h"
#define JS_HAS_HIDDEN_SP
static const uint32_t HiddenSPEncoding = vixl::kSPRegInternalCode;
namespace js {
namespace jit {
// AArch64 has 32 64-bit integer registers, x0 though x31.
//
// x31 (or, more accurately, the integer register with encoding 31, since
// there is no x31 per se) is special and functions as both the stack pointer
// and a zero register.
//
// The bottom 32 bits of each of the X registers is accessible as w0 through
// w31. The program counter is not accessible as a register.
//
// SIMD and scalar floating-point registers share a register bank.
// 32 bit float registers are s0 through s31.
// 64 bit double registers are d0 through d31.
// 128 bit SIMD registers are v0 through v31.
// e.g., s0 is the bottom 32 bits of d0, which is the bottom 64 bits of v0.
// AArch64 Calling Convention:
// x0 - x7: arguments and return value
// x8: indirect result (struct) location
// x9 - x15: temporary registers
// x16 - x17: intra-call-use registers (PLT, linker)
// x18: platform specific use (TLS)
// x19 - x28: callee-saved registers
// x29: frame pointer
// x30: link register
// AArch64 Calling Convention for Floats:
// d0 - d7: arguments and return value
// d8 - d15: callee-saved registers
// Bits 64:128 are not saved for v8-v15.
// d16 - d31: temporary registers
// AArch64 does not have soft float.
class Registers {
public:
enum RegisterID {
w0 =
0,
x0 =
0,
w1 =
1,
x1 =
1,
w2 =
2,
x2 =
2,
w3 =
3,
x3 =
3,
w4 =
4,
x4 =
4,
w5 =
5,
x5 =
5,
w6 =
6,
x6 =
6,
w7 =
7,
x7 =
7,
w8 =
8,
x8 =
8,
w9 =
9,
x9 =
9,
w10 =
10,
x10 =
10,
w11 =
11,
x11 =
11,
w12 =
12,
x12 =
12,
w13 =
13,
x13 =
13,
w14 =
14,
x14 =
14,
w15 =
15,
x15 =
15,
w16 =
16,
x16 =
16,
ip0 =
16,
// MacroAssembler scratch register 1.
w17 =
17,
x17 =
17,
ip1 =
17,
// MacroAssembler scratch register 2.
w18 =
18,
x18 =
18,
tls =
18,
// Platform-specific use (TLS).
w19 =
19,
x19 =
19,
w20 =
20,
x20 =
20,
w21 =
21,
x21 =
21,
w22 =
22,
x22 =
22,
w23 =
23,
x23 =
23,
w24 =
24,
x24 =
24,
w25 =
25,
x25 =
25,
w26 =
26,
x26 =
26,
w27 =
27,
x27 =
27,
w28 =
28,
x28 =
28,
w29 =
29,
x29 =
29,
fp =
29,
w30 =
30,
x30 =
30,
lr =
30,
w31 =
31,
x31 =
31,
wzr =
31,
xzr =
31,
sp =
31,
// Special: both stack pointer and a zero register.
};
using Code = uint8_t;
using Encoding = uint32_t;
using SetType = uint32_t;
static const Code Invalid =
0xFF;
union RegisterContent {
uintptr_t r;
};
static uint32_t SetSize(SetType x) {
static_assert(
sizeof(SetType) ==
4,
"SetType must be 32 bits");
return mozilla::CountPopulation32(x);
}
static uint32_t FirstBit(SetType x) {
return mozilla::CountTrailingZeroes32(x);
}
static uint32_t LastBit(SetType x) {
return 31 - mozilla::CountLeadingZeroes32(x);
}
static const char* GetName(uint32_t code) {
static const char*
const Names[] = {
"x0",
"x1",
"x2",
"x3",
"x4",
"x5",
"x6",
"x7",
"x8",
"x9",
"x10",
"x11",
"x12",
"x13",
"x14",
"x15",
"x16",
"x17",
"x18",
"x19",
"x20",
"x21",
"x22",
"x23",
"x24",
"x25",
"x26",
"x27",
"x28",
"x29",
"lr",
"sp"};
static_assert(Total == std::size(Names),
"Table is the correct size");
if (code >= Total) {
return "invalid";
}
return Names[code];
}
static Code FromName(
const char* name);
static const uint32_t Total =
32;
static const uint32_t TotalPhys =
32;
static const uint32_t Allocatable =
27;
// No named special-function registers.
static const SetType AllMask =
0xFFFFFFFF;
static const SetType NoneMask =
0x0;
static const SetType ArgRegMask =
(
1 << Registers::x0) | (
1 << Registers::x1) | (
1 << Registers::x2) |
(
1 << Registers::x3) | (
1 << Registers::x4) | (
1 << Registers::x5) |
(
1 << Registers::x6) | (
1 << Registers::x7) | (
1 << Registers::x8);
static const SetType VolatileMask =
(
1 << Registers::x0) | (
1 << Registers::x1) | (
1 << Registers::x2) |
(
1 << Registers::x3) | (
1 << Registers::x4) | (
1 << Registers::x5) |
(
1 << Registers::x6) | (
1 << Registers::x7) | (
1 << Registers::x8) |
(
1 << Registers::x9) | (
1 << Registers::x10) | (
1 << Registers::x11) |
(
1 << Registers::x12) | (
1 << Registers::x13) | (
1 << Registers::x14) |
(
1 << Registers::x15) | (
1 << Registers::x16) | (
1 << Registers::x17) |
(
1 << Registers::x18);
static const SetType NonVolatileMask =
(
1 << Registers::x19) | (
1 << Registers::x20) | (
1 << Registers::x21) |
(
1 << Registers::x22) | (
1 << Registers::x23) | (
1 << Registers::x24) |
(
1 << Registers::x25) | (
1 << Registers::x26) | (
1 << Registers::x27) |
(
1 << Registers::x28) | (
1 << Registers::x29) | (
1 << Registers::x30);
static const SetType NonAllocatableMask =
(
1 << Registers::x28) |
// PseudoStackPointer.
(
1 << Registers::ip0) |
// First scratch register.
(
1 << Registers::ip1) |
// Second scratch register.
(
1 << Registers::tls) | (
1 << Registers::lr) | (
1 << Registers::sp) |
(
1 << Registers::fp);
static const SetType WrapperMask = VolatileMask;
// Registers returned from a JS -> JS call.
static const SetType JSCallMask = (
1 << Registers::x2);
// Registers returned from a JS -> C call.
static const SetType CallMask = (
1 << Registers::x0);
static const SetType AllocatableMask = AllMask & ~NonAllocatableMask;
};
// Smallest integer type that can hold a register bitmask.
using PackedRegisterMask = uint32_t;
template <
typename T>
class TypedRegisterSet;
// 128-bit bitset for FloatRegisters::SetType.
class Bitset128 {
// The order (hi, lo) looks best in the debugger.
uint64_t hi, lo;
public:
MOZ_IMPLICIT constexpr Bitset128(uint64_t initial) : hi(
0), lo(initial) {}
MOZ_IMPLICIT constexpr Bitset128(
const Bitset128& that)
: hi(that.hi), lo(that.lo) {}
constexpr Bitset128(uint64_t hi, uint64_t lo) : hi(hi), lo(lo) {}
constexpr uint64_t high()
const {
return hi; }
constexpr uint64_t low()
const {
return lo; }
constexpr Bitset128
operator|(Bitset128 that)
const {
return Bitset128(hi | that.hi, lo | that.lo);
}
constexpr Bitset128
operator&(Bitset128 that)
const {
return Bitset128(hi & that.hi, lo & that.lo);
}
constexpr Bitset128
operator^(Bitset128 that)
const {
return Bitset128(hi ^ that.hi, lo ^ that.lo);
}
constexpr Bitset128
operator~()
const {
return Bitset128(~hi, ~lo); }
// We must avoid shifting by the word width, which is complex. Inlining plus
// shift-by-constant will remove a lot of code in the normal case.
constexpr Bitset128
operator<<(size_t shift)
const {
if (shift ==
0) {
return *
this;
}
if (shift <
64) {
return Bitset128((hi << shift) | (lo >> (
64 - shift)), lo << shift);
}
if (shift ==
64) {
return Bitset128(lo,
0);
}
return Bitset128(lo << (shift -
64),
0);
}
constexpr Bitset128
operator>>(size_t shift)
const {
if (shift ==
0) {
return *
this;
}
if (shift <
64) {
return Bitset128(hi >> shift, (lo >> shift) | (hi << (
64 - shift)));
}
if (shift ==
64) {
return Bitset128(
0, hi);
}
return Bitset128(
0, hi >> (shift -
64));
}
constexpr
bool operator==(Bitset128 that)
const {
return lo == that.lo && hi == that.hi;
}
constexpr
bool operator!=(Bitset128 that)
const {
return lo != that.lo || hi != that.hi;
}
constexpr
bool operator!()
const {
return (hi | lo) ==
0; }
Bitset128&
operator|=(
const Bitset128& that) {
hi |= that.hi;
lo |= that.lo;
return *
this;
}
Bitset128&
operator&=(
const Bitset128& that) {
hi &= that.hi;
lo &= that.lo;
return *
this;
}
uint32_t size()
const {
return mozilla::CountPopulation64(hi) + mozilla::CountPopulation64(lo);
}
uint32_t countTrailingZeroes()
const {
if (lo) {
return mozilla::CountTrailingZeroes64(lo);
}
return mozilla::CountTrailingZeroes64(hi) +
64;
}
uint32_t countLeadingZeroes()
const {
if (hi) {
return mozilla::CountLeadingZeroes64(hi);
}
return mozilla::CountLeadingZeroes64(lo) +
64;
}
};
class FloatRegisters {
public:
enum FPRegisterID {
s0 =
0,
d0 =
0,
v0 =
0,
s1 =
1,
d1 =
1,
v1 =
1,
s2 =
2,
d2 =
2,
v2 =
2,
s3 =
3,
d3 =
3,
v3 =
3,
s4 =
4,
d4 =
4,
v4 =
4,
s5 =
5,
d5 =
5,
v5 =
5,
s6 =
6,
d6 =
6,
v6 =
6,
s7 =
7,
d7 =
7,
v7 =
7,
s8 =
8,
d8 =
8,
v8 =
8,
s9 =
9,
d9 =
9,
v9 =
9,
s10 =
10,
d10 =
10,
v10 =
10,
s11 =
11,
d11 =
11,
v11 =
11,
s12 =
12,
d12 =
12,
v12 =
12,
s13 =
13,
d13 =
13,
v13 =
13,
s14 =
14,
d14 =
14,
v14 =
14,
s15 =
15,
d15 =
15,
v15 =
15,
s16 =
16,
d16 =
16,
v16 =
16,
s17 =
17,
d17 =
17,
v17 =
17,
s18 =
18,
d18 =
18,
v18 =
18,
s19 =
19,
d19 =
19,
v19 =
19,
s20 =
20,
d20 =
20,
v20 =
20,
s21 =
21,
d21 =
21,
v21 =
21,
s22 =
22,
d22 =
22,
v22 =
22,
s23 =
23,
d23 =
23,
v23 =
23,
s24 =
24,
d24 =
24,
v24 =
24,
s25 =
25,
d25 =
25,
v25 =
25,
s26 =
26,
d26 =
26,
v26 =
26,
s27 =
27,
d27 =
27,
v27 =
27,
s28 =
28,
d28 =
28,
v28 =
28,
s29 =
29,
d29 =
29,
v29 =
29,
s30 =
30,
d30 =
30,
v30 =
30,
s31 =
31,
d31 =
31,
v31 =
31,
// Scratch register.
};
// Eight bits: (invalid << 7) | (kind << 5) | encoding
using Code = uint8_t;
using Encoding = FPRegisterID;
using SetType = Bitset128;
enum Kind : uint8_t { Single,
Double, Simd128, NumTypes };
static constexpr Code Invalid =
0x80;
static const char* GetName(uint32_t code) {
// clang-format off
static const char*
const Names[] = {
"s0",
"s1",
"s2",
"s3",
"s4",
"s5",
"s6",
"s7",
"s8",
"s9",
"s10",
"s11",
"s12",
"s13",
"s14",
"s15",
"s16",
"s17",
"s18",
"s19",
"s20",
"s21",
"s22",
"s23",
"s24",
"s25",
"s26",
"s27",
"s28",
"s29",
"s30",
"s31",
"d0",
"d1",
"d2",
"d3",
"d4",
"d5",
"d6",
"d7",
"d8",
"d9",
"d10",
"d11",
"d12",
"d13",
"d14",
"d15",
"d16",
"d17",
"d18",
"d19",
"d20",
"d21",
"d22",
"d23",
"d24",
"d25",
"d26",
"d27",
"d28",
"d29",
"d30",
"d31",
"v0",
"v1",
"v2",
"v3",
"v4",
"v5",
"v6",
"v7",
"v8",
"v9",
"v10",
"v11",
"v12",
"v13",
"v14",
"v15",
"v16",
"v17",
"v18",
"v19",
"v20",
"v21",
"v22",
"v23",
"v24",
"v25",
"v26",
"v27",
"v28",
"v29",
"v30",
"v31",
};
// clang-format on
static_assert(Total == std::size(Names),
"Table is the correct size");
if (code >= Total) {
return "invalid";
}
return Names[code];
}
static Code FromName(
const char* name);
static const uint32_t TotalPhys =
32;
static const uint32_t Total = TotalPhys * NumTypes;
static const uint32_t Allocatable =
31;
// Without d31, the scratch register.
static_assert(
sizeof(SetType) *
8 >= Total,
"SetType should be large enough to enumerate all registers.");
static constexpr
unsigned ShiftSingle = uint32_t(Single) * TotalPhys;
static constexpr
unsigned ShiftDouble = uint32_t(
Double) * TotalPhys;
static constexpr
unsigned ShiftSimd128 = uint32_t(Simd128) * TotalPhys;
static constexpr SetType NoneMask = SetType(
0);
static constexpr SetType AllPhysMask = ~(~SetType(
0) << TotalPhys);
static constexpr SetType AllSingleMask = AllPhysMask << ShiftSingle;
static constexpr SetType AllDoubleMask = AllPhysMask << ShiftDouble;
static constexpr SetType AllSimd128Mask = AllPhysMask << ShiftSimd128;
static constexpr SetType AllMask =
AllDoubleMask | AllSingleMask | AllSimd128Mask;
static constexpr SetType AliasMask = (SetType(
1) << ShiftSingle) |
(SetType(
1) << ShiftDouble) |
(SetType(
1) << ShiftSimd128);
static_assert(ShiftSingle ==
0,
"Or the NonVolatileMask must be computed differently");
static constexpr SetType NonVolatileSingleMask =
SetType((
1 << FloatRegisters::s8) | (
1 << FloatRegisters::s9) |
(
1 << FloatRegisters::s10) | (
1 << FloatRegisters::s11) |
(
1 << FloatRegisters::s12) | (
1 << FloatRegisters::s13) |
(
1 << FloatRegisters::s14) | (
1 << FloatRegisters::s15));
// Note: only the bottom 64 bits of v8-v15 will be preserved.
static constexpr SetType NonVolatileMask =
(NonVolatileSingleMask << ShiftSingle) |
(NonVolatileSingleMask << ShiftDouble);
static constexpr SetType VolatileMask = AllMask & ~NonVolatileMask;
static constexpr SetType WrapperMask = VolatileMask;
static_assert(ShiftSingle ==
0,
"Or the NonAllocatableMask must be computed differently");
// d31 is the ScratchFloatReg.
static constexpr SetType NonAllocatableSingleMask =
(SetType(
1) << FloatRegisters::s31);
static constexpr SetType NonAllocatableMask =
NonAllocatableSingleMask | (NonAllocatableSingleMask << ShiftDouble) |
(NonAllocatableSingleMask << ShiftSimd128);
static constexpr SetType AllocatableMask = AllMask & ~NonAllocatableMask;
// Content spilled during bailouts.
union RegisterContent {
float s;
double d;
uint8_t v128[
16];
};
static constexpr Encoding encoding(Code c) {
// assert() not available in constexpr function.
// assert(c < Total);
return Encoding(c &
31);
}
static constexpr Kind kind(Code c) {
// assert() not available in constexpr function.
// assert(c < Total && ((c >> 5) & 3) < NumTypes);
return Kind((c >>
5) &
3);
}
static constexpr Code fromParts(uint32_t encoding, uint32_t kind,
uint32_t invalid) {
return Code((invalid <<
7) | (kind <<
5) | encoding);
}
};
static const uint32_t SpillSlotSize =
std::max(
sizeof(Registers::RegisterContent),
sizeof(FloatRegisters::RegisterContent));
static constexpr uint32_t ShadowStackSpace =
0;
// When our only strategy for far jumps is to encode the offset directly, and
// not insert any jump islands during assembly for even further jumps, then the
// architecture restricts us to -2^27 .. 2^27-4, to fit into a signed 28-bit
// value. We further reduce this range to allow the far-jump inserting code to
// have some breathing room.
static const uint32_t JumpImmediateRange = ((
1 <<
27) - (
20 *
1024 *
1024));
static const uint32_t ABIStackAlignment =
16;
static const uint32_t CodeAlignment =
16;
static const bool StackKeptAligned =
false;
// Although sp is only usable if 16-byte alignment is kept,
// the Pseudo-StackPointer enables use of 8-byte alignment.
static const uint32_t StackAlignment =
8;
static const uint32_t NativeFrameSize =
8;
struct FloatRegister {
using Codes = FloatRegisters;
using Code = Codes::Code;
using Encoding = Codes::Encoding;
using SetType = Codes::SetType;
static uint32_t SetSize(SetType x) {
static_assert(
sizeof(SetType) ==
16,
"SetType must be 128 bits");
x |= x >> FloatRegisters::TotalPhys;
x |= x >> FloatRegisters::TotalPhys;
x &= FloatRegisters::AllPhysMask;
MOZ_ASSERT(x.high() ==
0);
MOZ_ASSERT((x.low() >>
32) ==
0);
return mozilla::CountPopulation32(x.low());
}
static uint32_t FirstBit(SetType x) {
static_assert(
sizeof(SetType) ==
16,
"SetType");
return x.countTrailingZeroes();
}
static uint32_t LastBit(SetType x) {
static_assert(
sizeof(SetType) ==
16,
"SetType");
return 127 - x.countLeadingZeroes();
}
static constexpr size_t SizeOfSimd128 =
16;
private:
// These fields only hold valid values: an invalid register is always
// represented as a valid encoding and kind with the invalid_ bit set.
uint8_t encoding_;
// 32 encodings
uint8_t kind_;
// Double, Single, Simd128
bool invalid_;
using Kind = Codes::Kind;
public:
constexpr FloatRegister(Encoding encoding, Kind kind)
: encoding_(encoding), kind_(kind), invalid_(
false) {
// assert(uint32_t(encoding) < Codes::TotalPhys);
}
constexpr FloatRegister()
: encoding_(
0), kind_(FloatRegisters::
Double), invalid_(
true) {}
static FloatRegister FromCode(uint32_t i) {
MOZ_ASSERT(i < Codes::Total);
return FloatRegister(FloatRegisters::encoding(i), FloatRegisters::kind(i));
}
bool isSingle()
const {
MOZ_ASSERT(!invalid_);
return kind_ == FloatRegisters::Single;
}
bool isDouble()
const {
MOZ_ASSERT(!invalid_);
return kind_ == FloatRegisters::
Double;
}
bool isSimd128()
const {
MOZ_ASSERT(!invalid_);
return kind_ == FloatRegisters::Simd128;
}
bool isInvalid()
const {
return invalid_; }
FloatRegister asSingle()
const {
MOZ_ASSERT(!invalid_);
return FloatRegister(Encoding(encoding_), FloatRegisters::Single);
}
FloatRegister asDouble()
const {
MOZ_ASSERT(!invalid_);
return FloatRegister(Encoding(encoding_), FloatRegisters::
Double);
}
FloatRegister asSimd128()
const {
MOZ_ASSERT(!invalid_);
return FloatRegister(Encoding(encoding_), FloatRegisters::Simd128);
}
constexpr uint32_t size()
const {
MOZ_ASSERT(!invalid_);
if (kind_ == FloatRegisters::
Double) {
return sizeof(
double);
}
if (kind_ == FloatRegisters::Single) {
return sizeof(
float);
}
MOZ_ASSERT(kind_ == FloatRegisters::Simd128);
return SizeOfSimd128;
}
constexpr Code code()
const {
// assert(!invalid_);
return Codes::fromParts(encoding_, kind_, invalid_);
}
constexpr Encoding encoding()
const {
MOZ_ASSERT(!invalid_);
return Encoding(encoding_);
}
const char* name()
const {
return FloatRegisters::GetName(code()); }
bool volatile_()
const {
MOZ_ASSERT(!invalid_);
return !!((SetType(
1) << code()) & FloatRegisters::VolatileMask);
}
constexpr
bool operator!=(FloatRegister other)
const {
return code() != other.code();
}
constexpr
bool operator==(FloatRegister other)
const {
return code() == other.code();
}
bool aliases(FloatRegister other)
const {
return other.encoding_ == encoding_;
}
// This function mostly exists for the ARM backend. It is to ensure that two
// floating point registers' types are equivalent. e.g. S0 is not equivalent
// to D16, since S0 holds a float32, and D16 holds a Double.
// Since all floating point registers on x86 and x64 are equivalent, it is
// reasonable for this function to do the same.
bool equiv(FloatRegister other)
const {
MOZ_ASSERT(!invalid_);
return kind_ == other.kind_;
}
uint32_t numAliased()
const {
return Codes::NumTypes; }
uint32_t numAlignedAliased() {
return numAliased(); }
FloatRegister aliased(uint32_t aliasIdx) {
MOZ_ASSERT(!invalid_);
MOZ_ASSERT(aliasIdx < numAliased());
return FloatRegister(Encoding(encoding_),
Kind((aliasIdx + kind_) % Codes::NumTypes));
}
FloatRegister alignedAliased(uint32_t aliasIdx) {
return aliased(aliasIdx); }
SetType alignedOrDominatedAliasedSet()
const {
return Codes::AliasMask << encoding_;
}
static constexpr RegTypeName DefaultType = RegTypeName::Float64;
template <RegTypeName Name = DefaultType>
static SetType LiveAsIndexableSet(SetType s) {
return SetType(
0);
}
template <RegTypeName Name = DefaultType>
static SetType AllocatableAsIndexableSet(SetType s) {
static_assert(Name != RegTypeName::Any,
"Allocatable set are not iterable");
return LiveAsIndexableSet<Name>(s);
}
static TypedRegisterSet<FloatRegister> ReduceSetForPush(
const TypedRegisterSet<FloatRegister>& s);
static uint32_t GetPushSizeInBytes(
const TypedRegisterSet<FloatRegister>& s);
uint32_t getRegisterDumpOffsetInBytes();
// For N in 0..31, if any of sN, dN or qN is a member of `s`, the
// returned set will contain all of sN, dN and qN.
static TypedRegisterSet<FloatRegister> BroadcastToAllSizes(
const TypedRegisterSet<FloatRegister>& s);
};
template <>
inline FloatRegister::SetType
FloatRegister::LiveAsIndexableSet<RegTypeName::Float32>(SetType set) {
return set & FloatRegisters::AllSingleMask;
}
template <>
inline FloatRegister::SetType
FloatRegister::LiveAsIndexableSet<RegTypeName::Float64>(SetType set) {
return set & FloatRegisters::AllDoubleMask;
}
template <>
inline FloatRegister::SetType
FloatRegister::LiveAsIndexableSet<RegTypeName::Vector128>(SetType set) {
return set & FloatRegisters::AllSimd128Mask;
}
template <>
inline FloatRegister::SetType
FloatRegister::LiveAsIndexableSet<RegTypeName::Any>(SetType set) {
return set;
}
// ARM/D32 has double registers that cannot be treated as float32.
// Luckily, ARMv8 doesn't have the same misfortune.
inline bool hasUnaliasedDouble() {
return false; }
// ARM prior to ARMv8 also has doubles that alias multiple floats.
// Again, ARMv8 is in the clear.
inline bool hasMultiAlias() {
return false; }
uint32_t GetARM64Flags();
bool CanFlushICacheFromBackgroundThreads();
}
// namespace jit
}
// namespace js
#endif // jit_arm64_Architecture_arm64_h