Spracherkennung für: .glsl vermutete Sprache: Unknown {[0] [0] [0]} [Methode: Schwerpunktbildung, einfache Gewichte, sechs Dimensionen]
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v.
2.
0. If a copy of the MPL was not distributed with this
* file, You can obtain one at
http://mozilla.org/MPL/2.
0/. */
#include shared,shared_other
varying mediump vec4 vColor;
#ifdef WR_VERTEX_SHADER
in vec4 aColor;
void main(void) {
vColor = vec4(aColor.rgb * aColor.a, aColor.a);
vec4 pos = vec4(aPosition,
0.
0,
1.
0);
pos.xy = floor(pos.xy +
0.
5);
gl_Position = uTransform * pos;
}
#endif
#ifdef WR_FRAGMENT_SHADER
void main(void) {
oFragColor = vColor;
}
#endif
[Dauer der Verarbeitung: 0.13 Sekunden, vorverarbeitet 2026-06-10]