/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
typedef int8_t GLbyte;
typedef uint8_t GLubyte;
typedef int16_t GLshort;
typedef uint16_t GLushort;
typedef int32_t GLint;
typedef uint32_t GLuint;
typedef int64_t GLint64;
typedef uint64_t GLuint64;
typedef float GLfloat;
typedef double GLdouble;
typedef uint32_t GLenum;
typedef uint8_t GLboolean;
typedef uint32_t GLbitfield;
typedef int32_t GLsizei;
typedef size_t GLsizeiptr;
typedef intptr_t GLintptr;
#define GL_FALSE
0
#define GL_TRUE
1
#define GL_NONE
0
#define GL_NO_ERROR
0
#define GL_OUT_OF_MEMORY
0x0505
#define GL_RGBA32F
0x8814
#define GL_RGBA8
0x8058
#define GL_R8
0x8229
#define GL_R16
0x822A
#define GL_RG16
0x822C
#define GL_RGBA32I
0x8D82
#define GL_BGRA8
0x93A1
#define GL_RG8
0x822B
#define GL_BYTE
0x1400
#define GL_UNSIGNED_BYTE
0x1401
#define GL_SHORT
0x1402
#define GL_UNSIGNED_SHORT
0x1403
#define GL_INT
0x1404
#define GL_UNSIGNED_INT
0x1405
#define GL_FLOAT
0x1406
#define GL_DOUBLE
0x1408
#define GL_RED
0x1903
#define GL_GREEN
0x1904
#define GL_BLUE
0x1905
#define GL_ALPHA
0x1906
#define GL_RGB
0x1907
#define GL_RGBA
0x1908
#define GL_RGBA_INTEGER
0x8D99
#define GL_BGRA
0x80E1
#define GL_RG
0x8227
#define GL_DEPTH_COMPONENT
0x1902
#define GL_DEPTH_COMPONENT16
0x81A5
#define GL_DEPTH_COMPONENT24
0x81A6
#define GL_DEPTH_COMPONENT32
0x81A7
#define GL_ARRAY_BUFFER
0x8892
#define GL_ELEMENT_ARRAY_BUFFER
0x8893
#define GL_READ_FRAMEBUFFER
0x8CA8
#define GL_DRAW_FRAMEBUFFER
0x8CA9
#define GL_FRAMEBUFFER
0x8D40
#define GL_DRAW_FRAMEBUFFER_BINDING
0x8CA6
#define GL_READ_FRAMEBUFFER_BINDING
0x8CAA
#define GL_RENDERBUFFER
0x8D41
#define GL_COLOR_ATTACHMENT0
0x8CE0
#define GL_DEPTH_ATTACHMENT
0x8D00
#define GL_STENCIL_ATTACHMENT
0x8D20
#define GL_FRAMEBUFFER_COMPLETE
0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED
0x8CDD
#define GL_COLOR_BUFFER_BIT
0x00004000
#define GL_DEPTH_BUFFER_BIT
0x00000100
#define GL_STENCIL_BUFFER_BIT
0x00000400
#define GL_PIXEL_PACK_BUFFER
0x88EB
#define GL_PIXEL_UNPACK_BUFFER
0x88EC
#define GL_PIXEL_PACK_BUFFER_BINDING
0x88ED
#define GL_PIXEL_UNPACK_BUFFER_BINDING
0x88EF
#define GL_UNPACK_ROW_LENGTH
0x0CF2
#define GL_UNPACK_ALIGNMENT
0x0CF5
#define GL_QUERY_RESULT
0x8866
#define GL_QUERY_RESULT_AVAILABLE
0x8867
#define GL_TIME_ELAPSED
0x88BF
#define GL_SAMPLES_PASSED
0x8914
#define GL_NEAREST
0x2600
#define GL_LINEAR
0x2601
#define GL_NEAREST_MIPMAP_NEAREST
0x2700
#define GL_NEAREST_MIPMAP_LINEAR
0x2702
#define GL_LINEAR_MIPMAP_NEAREST
0x2701
#define GL_LINEAR_MIPMAP_LINEAR
0x2703
#define GL_TEXTURE_WRAP_S
0x2802
#define GL_TEXTURE_WRAP_T
0x2803
#define GL_TEXTURE_MAG_FILTER
0x2800
#define GL_TEXTURE_MIN_FILTER
0x2801
#define GL_CLAMP_TO_EDGE
0x812F
#define GL_TEXTURE_2D
0x0DE1
#define GL_TEXTURE_3D
0x806F
#define GL_TEXTURE_2D_ARRAY
0x8C1A
#define GL_TEXTURE_RECTANGLE
0x84F5
#define GL_TEXTURE0
0x84C0
#define GL_TEXTURE1
0x84C1
#define GL_TEXTURE2
0x84C2
#define GL_TEXTURE3
0x84C3
#define GL_TEXTURE4
0x84C4
#define GL_TEXTURE5
0x84C5
#define GL_TEXTURE6
0x84C6
#define GL_TEXTURE7
0x84C7
#define GL_TEXTURE8
0x84C8
#define GL_TEXTURE9
0x84C9
#define GL_TEXTURE10
0x84CA
#define GL_TEXTURE11
0x84CB
#define GL_TEXTURE12
0x84CC
#define GL_TEXTURE13
0x84CD
#define GL_TEXTURE14
0x84CE
#define GL_TEXTURE15
0x84CF
#define GL_MAX_TEXTURE_UNITS
0x84E2
#define GL_MAX_TEXTURE_IMAGE_UNITS
0x8872
#define GL_MAX_TEXTURE_SIZE
0x0D33
#define GL_MAX_ARRAY_TEXTURE_LAYERS
0x88FF
#define GL_MIN_PROGRAM_TEXEL_OFFSET
0x8904
#define GL_MAX_PROGRAM_TEXEL_OFFSET
0x8905
#define GL_VERTEX_SHADER
0x8B31
#define GL_FRAGMENT_SHADER
0x8B30
#define GL_BLEND
0x0BE2
#define GL_ZERO
0
#define GL_ONE
1
#define GL_SRC_COLOR
0x0300
#define GL_ONE_MINUS_SRC_COLOR
0x0301
#define GL_SRC_ALPHA
0x0302
#define GL_ONE_MINUS_SRC_ALPHA
0x0303
#define GL_DST_ALPHA
0x0304
#define GL_ONE_MINUS_DST_ALPHA
0x0305
#define GL_DST_COLOR
0x0306
#define GL_ONE_MINUS_DST_COLOR
0x0307
#define GL_CONSTANT_COLOR
0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR
0x8002
#define GL_CONSTANT_ALPHA
0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA
0x8004
#define GL_SRC1_ALPHA
0x8589
#define GL_SRC1_COLOR
0x88F9
#define GL_ONE_MINUS_SRC1_COLOR
0x88FA
#define GL_ONE_MINUS_SRC1_ALPHA
0x88FB
#define GL_FUNC_ADD
0x8006
#define GL_MIN
0x8007
#define GL_MAX
0x8008
#define GL_NEVER
0x0200
#define GL_LESS
0x0201
#define GL_EQUAL
0x0202
#define GL_LEQUAL
0x0203
#define GL_GREATER
0x0204
#define GL_NOTEQUAL
0x0205
#define GL_GEQUAL
0x0206
#define GL_ALWAYS
0x0207
#define GL_DEPTH_TEST
0x0B71
#define GL_DEPTH_WRITEMASK
0x0B72
#define GL_SCISSOR_TEST
0x0C11
#define GL_VENDOR
0x1F00
#define GL_RENDERER
0x1F01
#define GL_VERSION
0x1F02
#define GL_EXTENSIONS
0x1F03
#define GL_NUM_EXTENSIONS
0x821D
#define GL_MINOR_VERSION
0x821C
#define GL_MAJOR_VERSION
0x821B
#define GL_SHADING_LANGUAGE_VERSION
0x8B8C
#define GL_POINTS
0x0000
#define GL_LINES
0x0001
#define GL_LINE_LOOP
0x0002
#define GL_LINE_STRIP
0x0003
#define GL_TRIANGLES
0x0004
#define GL_TRIANGLE_STRIP
0x0005
#define GL_TRIANGLE_FAN
0x0006
#define GL_QUADS
0x0007
#define GL_UNSIGNED_INT_8_8_8_8_REV
0x8367
#define GL_RGB_422_APPLE
0x8A1F
#define GL_UNSIGNED_SHORT_8_8_APPLE
0x85BA
#define GL_UNSIGNED_SHORT_8_8_REV_APPLE
0x85BB
#define GL_RGB_RAW_422_APPLE
0x8A51
#define GL_MULTIPLY_KHR
0x9294
#define GL_SCREEN_KHR
0x9295
#define GL_OVERLAY_KHR
0x9296
#define GL_DARKEN_KHR
0x9297
#define GL_LIGHTEN_KHR
0x9298
#define GL_COLORDODGE_KHR
0x9299
#define GL_COLORBURN_KHR
0x929A
#define GL_HARDLIGHT_KHR
0x929B
#define GL_SOFTLIGHT_KHR
0x929C
#define GL_DIFFERENCE_KHR
0x929E
#define GL_EXCLUSION_KHR
0x92A0
#define GL_HSL_HUE_KHR
0x92AD
#define GL_HSL_SATURATION_KHR
0x92AE
#define GL_HSL_COLOR_KHR
0x92AF
#define GL_HSL_LUMINOSITY_KHR
0x92B0
#define SWGL_BLEND_DROP_SHADOW
0xB001
#define SWGL_BLEND_SUBPIXEL_TEXT
0xB002