/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_QUATERNION_H_
#define MOZILLA_GFX_QUATERNION_H_
#include "Types.h"
#include <math.h>
#include <ostream>
#include "mozilla/Attributes.h"
#include "mozilla/DebugOnly.h"
#include "mozilla/gfx/MatrixFwd.h"
#include "mozilla/gfx/Point.h"
namespace mozilla {
namespace gfx {
template <
class T>
class BaseQuaternion {
public:
BaseQuaternion() : x(
0.
0f), y(
0.
0f), z(
0.
0f), w(
1.
0f) {}
BaseQuaternion(T aX, T aY, T aZ, T aW) : x(aX), y(aY), z(aZ), w(aW) {}
BaseQuaternion(
const BaseQuaternion& aOther) {
x = aOther.x;
y = aOther.y;
z = aOther.z;
w = aOther.w;
}
T x, y, z, w;
template <
class U>
friend std::ostream&
operator<<(std::ostream& aStream,
const BaseQuaternion<U>& aQuat);
void Set(T aX, T aY, T aZ, T aW) {
x = aX;
y = aY;
z = aZ;
w = aW;
}
// Assumes upper 3x3 of aMatrix is a pure rotation matrix (no scaling)
void SetFromRotationMatrix(
const Matrix4x4Typed<UnknownUnits, UnknownUnits, T>& m) {
const T trace = m._
11 + m._
22 + m._
33 +
1.
0f;
if (trace >
1e-
4) {
const T s =
0.
5f / sqrt(trace);
w =
0.
25f / s;
x = (m._
23 - m._
32) * s;
y = (m._
31 - m._
13) * s;
z = (m._
12 - m._
21) * s;
}
else if (m._
11 > m._
22 && m._
11 > m._
33) {
const T s =
2.
0f * sqrt(
1.
0f + m._
11 - m._
22 - m._
33);
w = (m._
23 - m._
32) / s;
x =
0.
25f * s;
y = (m._
21 + m._
12) / s;
z = (m._
31 + m._
13) / s;
}
else if (m._
22 > m._
33) {
const T s =
2.
0 * sqrt(
1.
0f + m._
22 - m._
11 - m._
33);
w = (m._
31 - m._
13) / s;
x = (m._
21 + m._
12) / s;
y =
0.
25f * s;
z = (m._
32 + m._
23) / s;
}
else {
const T s =
2.
0 * sqrt(
1.
0f + m._
33 - m._
11 - m._
22);
w = (m._
12 - m._
21) / s;
x = (m._
31 + m._
13) / s;
y = (m._
32 + m._
23) / s;
z =
0.
25f * s;
}
Normalize();
}
// result = this * aQuat
BaseQuaternion
operator*(
const BaseQuaternion& aQuat)
const {
BaseQuaternion o;
const T bx = aQuat.x, by = aQuat.y, bz = aQuat.z, bw = aQuat.w;
o.x = x * bw + w * bx + y * bz - z * by;
o.y = y * bw + w * by + z * bx - x * bz;
o.z = z * bw + w * bz + x * by - y * bx;
o.w = w * bw - x * bx - y * by - z * bz;
return o;
}
BaseQuaternion&
operator*=(
const BaseQuaternion& aQuat) {
*
this = *
this * aQuat;
return *
this;
}
T Length()
const {
return sqrt(x * x + y * y + z * z + w * w); }
BaseQuaternion& Conjugate() {
x *= -
1.f;
y *= -
1.f;
z *= -
1.f;
return *
this;
}
BaseQuaternion& Normalize() {
T l = Length();
if (l) {
l =
1.
0f / l;
x *= l;
y *= l;
z *= l;
w *= l;
}
else {
x = y = z =
0.f;
w =
1.f;
}
return *
this;
}
BaseQuaternion& Invert() {
return Conjugate().Normalize(); }
BaseQuaternion Inverse()
const {
BaseQuaternion q = *
this;
q.Invert();
return q;
}
Point3DTyped<UnknownUnits, T> RotatePoint(
const Point3DTyped<UnknownUnits, T>& aPoint)
const {
T uvx = T(
2.
0) * (y * aPoint.z - z * aPoint.y);
T uvy = T(
2.
0) * (z * aPoint.x - x * aPoint.z);
T uvz = T(
2.
0) * (x * aPoint.y - y * aPoint.x);
return Point3DTyped<UnknownUnits, T>(
aPoint.x + w * uvx + y * uvz - z * uvy,
aPoint.y + w * uvy + z * uvx - x * uvz,
aPoint.z + w * uvz + x * uvy - y * uvx);
}
};
typedef BaseQuaternion<
Float> Quaternion;
typedef BaseQuaternion<
Double> QuaternionDouble;
}
// namespace gfx
}
// namespace mozilla
#endif