Spracherkennung für: .webidl vermutete Sprache: Unknown {[0] [0] [0]} [Methode: Schwerpunktbildung, einfache Gewichte, sechs Dimensionen]
/* -*- Mode: IDL; tab-width:
2; indent-tabs-mode: nil; c-basic-offset:
2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v.
2.
0. If a copy of the MPL was not distributed with this file,
* You can obtain one at
http://mozilla.org/MPL/2.
0/.
*
* The origin of this IDL file is
*
https://w3c.github.io/gamepad/extensions.html#gamepadpose-interface
*/
[Pref="dom.gamepad.extensions.enabled",
Exposed=Window]
interface GamepadPose
{
readonly attribute boolean hasOrientation;
readonly attribute boolean hasPosition;
/**
* position, linearVelocity, and linearAcceleration are
3-component vectors.
* position is relative to a sitting space. Transforming this point with
* VRStageParameters.sittingToStandingTransform converts this to standing space.
*/
[Constant, Throws] readonly attribute Float32Array? position;
[Constant, Throws] readonly attribute Float32Array? linearVelocity;
[Constant, Throws] readonly attribute Float32Array? linearAcceleration;
/* orientation is a
4-entry array representing the components of a quaternion. */
[Constant, Throws] readonly attribute Float32Array? orientation;
/* angularVelocity and angularAcceleration are the components of
3-dimensional vectors. */
[Constant, Throws] readonly attribute Float32Array? angularVelocity;
[Constant, Throws] readonly attribute Float32Array? angularAcceleration;
};