/* * Copyright (c) 1997, 2022, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. *
*/
//-------------------------- construct_node------------------------------------ // Set a breakpoint here to identify where a particular node index is built. void Node::verify_construction() {
_debug_orig = NULL; int old_debug_idx = Compile::debug_idx(); int new_debug_idx = old_debug_idx + 1; if (new_debug_idx > 0) { // Arrange that the lowest five decimal digits of _debug_idx // will repeat those of _idx. In case this is somehow pathological, // we continue to assign negative numbers (!) consecutively. constint mod = 100000; int bump = (int)(_idx - new_debug_idx) % mod; if (bump < 0) {
bump += mod;
}
assert(bump >= 0 && bump < mod, "");
new_debug_idx += bump;
}
Compile::set_debug_idx(new_debug_idx);
set_debug_idx(new_debug_idx);
Compile* C = Compile::current();
assert(C->unique() < (INT_MAX - 1), "Node limit exceeded INT_MAX"); if (!C->phase_optimize_finished()) { // Only check assert during parsing and optimization phase. Skip it while generating code.
assert(C->live_nodes() <= C->max_node_limit(), "Live Node limit exceeded limit");
} if (BreakAtNode != 0 && (_debug_idx == BreakAtNode || (int)_idx == BreakAtNode)) {
tty->print_cr("BreakAtNode: _idx=%d _debug_idx=%d", _idx, _debug_idx);
BREAKPOINT;
} #if OPTO_DU_ITERATOR_ASSERT
_last_del = NULL;
_del_tick = 0; #endif
_hash_lock = 0;
}
void DUIterator_Common::verify_resync() { // Ensure that the loop body has just deleted the last guy produced. const Node* node = _node; // Ensure that at least one copy of the last-seen edge was deleted. // Note: It is OK to delete multiple copies of the last-seen edge. // Unfortunately, we have no way to verify that all the deletions delete // that same edge. On this point we must use the Honor System.
assert(node->_del_tick >= _del_tick+1, "must have deleted an edge");
assert(node->_last_del == _last, "must have deleted the edge just produced"); // We liked this deletion, so accept the resulting outcnt and tick.
_outcnt = node->_outcnt;
_del_tick = node->_del_tick;
}
void DUIterator_Common::reset(const DUIterator_Common& that) { if (this == &that) return; // ignore assignment to self if (!_vdui) { // We need to initialize everything, overwriting garbage values.
_last = that._last;
_vdui = that._vdui;
} // Note: It is legal (though odd) for an iterator over some node x // to be reassigned to iterate over another node y. Some doubly-nested // progress loops depend on being able to do this. const Node* node = that._node; // Re-initialize everything, except _last.
_node = node;
_outcnt = node->_outcnt;
_del_tick = node->_del_tick;
}
void DUIterator::sample(const Node* node) {
DUIterator_Common::sample(node); // Initialize the assertion data.
_refresh_tick = 0; // No refreshes have happened, as yet.
}
void DUIterator::verify_increment() { if (_refresh_tick & 1) { // We have refreshed the index during this loop. // Fix up _idx to meet asserts. if (_idx > _outcnt) _idx = _outcnt;
}
verify(_node, true);
}
void DUIterator::verify_resync() { // Note: We do not assert on _outcnt, because insertions are OK here.
DUIterator_Common::verify_resync(); // Make sure we are still in sync, possibly with no more out-edges:
verify(_node, true);
}
void DUIterator::reset(const DUIterator& that) { if (this == &that) return; // self assignment is always a no-op
assert(that._refresh_tick == 0, "assign only the result of Node::outs()");
assert(that._idx == 0, "assign only the result of Node::outs()");
assert(_idx == that._idx, "already assigned _idx"); if (!_vdui) { // We need to initialize everything, overwriting garbage values.
sample(that._node);
} else {
DUIterator_Common::reset(that); if (_refresh_tick & 1) {
_refresh_tick++; // Clear the "was refreshed" flag.
}
assert(_refresh_tick < 2*100000, "DU iteration must converge quickly");
}
}
void DUIterator::refresh() {
DUIterator_Common::sample(_node); // Re-fetch assertion data.
_refresh_tick |= 1; // Set the "was refreshed" flag.
}
void DUIterator::verify_finish() { // If the loop has killed the node, do not require it to re-run. if (_node->_outcnt == 0) _refresh_tick &= ~1; // If this assert triggers, it means that a loop used refresh_out_pos // to re-synch an iteration index, but the loop did not correctly // re-run itself, using a "while (progress)" construct. // This iterator enforces the rule that you must keep trying the loop // until it "runs clean" without any need for refreshing.
assert(!(_refresh_tick & 1), "the loop must run once with no refreshing");
}
void DUIterator_Fast::verify(const Node* node, bool at_end_ok) {
DUIterator_Common::verify(node, at_end_ok);
Node** out = node->_out;
uint cnt = node->_outcnt;
assert(cnt == _outcnt, "no insertions allowed");
assert(_outp >= out && _outp <= out + cnt - !at_end_ok, "outp in range"); // This last check is carefully designed to work for NO_OUT_ARRAY.
}
void DUIterator_Fast::verify_resync() { const Node* node = _node; if (_outp == node->_out + _outcnt) { // Note that the limit imax, not the pointer i, gets updated with the // exact count of deletions. (For the pointer it's always "--i".)
assert(node->_outcnt+node->_del_tick == _outcnt+_del_tick, "no insertions allowed with deletion(s)"); // This is a limit pointer, with a name like "imax". // Fudge the _last field so that the common assert will be happy.
_last = (Node*) node->_last_del;
DUIterator_Common::verify_resync();
} else {
assert(node->_outcnt < _outcnt, "no insertions allowed with deletion(s)"); // A normal internal pointer.
DUIterator_Common::verify_resync(); // Make sure we are still in sync, possibly with no more out-edges:
verify(node, true);
}
}
void DUIterator_Fast::verify_relimit(uint n) { const Node* node = _node;
assert((int)n > 0, "use imax -= n only with a positive count"); // This must be a limit pointer, with a name like "imax".
assert(_outp == node->_out + node->_outcnt, "apply -= only to a limit (imax)"); // The reported number of deletions must match what the node saw.
assert(node->_del_tick == _del_tick + n, "must have deleted n edges"); // Fudge the _last field so that the common assert will be happy.
_last = (Node*) node->_last_del;
DUIterator_Common::verify_resync();
}
void DUIterator_Last::verify(const Node* node, bool at_end_ok) { // at_end_ok means the _outp is allowed to underflow by 1
_outp += at_end_ok;
DUIterator_Fast::verify(node, at_end_ok); // check _del_tick, etc.
_outp -= at_end_ok;
assert(_outp == (node->_out + node->_outcnt) - 1, "pointer must point to end of nodes");
}
void DUIterator_Last::verify_limit() { // Do not require the limit address to be resynched. //verify(node, true);
assert(_outp == _node->_out, "limit still correct");
}
void DUIterator_Last::verify_step(uint num_edges) {
assert((int)num_edges > 0, "need non-zero edge count for loop progress");
_outcnt -= num_edges;
_del_tick += num_edges; // Make sure we are still in sync, possibly with no more out-edges: const Node* node = _node;
verify(node, true);
assert(node->_last_del == _last, "must have deleted the edge just produced");
}
#endif//OPTO_DU_ITERATOR_ASSERT
#endif//ASSERT
// This constant used to initialize _out may be any non-null value. // The value NULL is reserved for the top node only. #define NO_OUT_ARRAY ((Node**)-1)
// Out-of-line code from node constructors. // Executed only when extra debug info. is being passed around. staticvoid init_node_notes(Compile* C, int idx, Node_Notes* nn) {
C->set_node_notes_at(idx, nn);
}
// Shared initialization code. inlineint Node::Init(int req) {
Compile* C = Compile::current(); int idx = C->next_unique();
NOT_PRODUCT(_igv_idx = C->next_igv_idx());
// Allocate memory for the necessary number of edges. if (req > 0) { // Allocate space for _in array to have double alignment.
_in = (Node **) ((char *) (C->node_arena()->AmallocWords(req * sizeof(void*))));
} // If there are default notes floating around, capture them:
Node_Notes* nn = C->default_node_notes(); if (nn != NULL) init_node_notes(C, idx, nn);
// Note: At this point, C is dead, // and we begin to initialize the new Node.
//------------------------------Node------------------------------------------- // Create a Node, with a given number of required edges.
Node::Node(uint req)
: _idx(Init(req)) #ifdef ASSERT
, _parse_idx(_idx) #endif
{
assert( req < Compile::current()->max_node_limit() - NodeLimitFudgeFactor, "Input limit exceeded" );
debug_only( verify_construction() );
NOT_PRODUCT(nodes_created++); if (req == 0) {
_in = NULL;
} else {
Node** to = _in; for(uint i = 0; i < req; i++) {
to[i] = NULL;
}
}
}
//------------------------------Node-------------------------------------------
Node::Node(Node *n0)
: _idx(Init(1)) #ifdef ASSERT
, _parse_idx(_idx) #endif
{
debug_only( verify_construction() );
NOT_PRODUCT(nodes_created++);
assert( is_not_dead(n0), "can not use dead node");
_in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this);
}
//------------------------------Node-------------------------------------------
Node::Node(Node *n0, Node *n1)
: _idx(Init(2)) #ifdef ASSERT
, _parse_idx(_idx) #endif
{
debug_only( verify_construction() );
NOT_PRODUCT(nodes_created++);
assert( is_not_dead(n0), "can not use dead node");
assert( is_not_dead(n1), "can not use dead node");
_in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this);
_in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this);
}
//------------------------------Node-------------------------------------------
Node::Node(Node *n0, Node *n1, Node *n2)
: _idx(Init(3)) #ifdef ASSERT
, _parse_idx(_idx) #endif
{
debug_only( verify_construction() );
NOT_PRODUCT(nodes_created++);
assert( is_not_dead(n0), "can not use dead node");
assert( is_not_dead(n1), "can not use dead node");
assert( is_not_dead(n2), "can not use dead node");
_in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this);
_in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this);
_in[2] = n2; if (n2 != NULL) n2->add_out((Node *)this);
}
//------------------------------Node-------------------------------------------
Node::Node(Node *n0, Node *n1, Node *n2, Node *n3)
: _idx(Init(4)) #ifdef ASSERT
, _parse_idx(_idx) #endif
{
debug_only( verify_construction() );
NOT_PRODUCT(nodes_created++);
assert( is_not_dead(n0), "can not use dead node");
assert( is_not_dead(n1), "can not use dead node");
assert( is_not_dead(n2), "can not use dead node");
assert( is_not_dead(n3), "can not use dead node");
_in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this);
_in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this);
_in[2] = n2; if (n2 != NULL) n2->add_out((Node *)this);
_in[3] = n3; if (n3 != NULL) n3->add_out((Node *)this);
}
//------------------------------Node-------------------------------------------
Node::Node(Node *n0, Node *n1, Node *n2, Node *n3, Node *n4)
: _idx(Init(5)) #ifdef ASSERT
, _parse_idx(_idx) #endif
{
debug_only( verify_construction() );
NOT_PRODUCT(nodes_created++);
assert( is_not_dead(n0), "can not use dead node");
assert( is_not_dead(n1), "can not use dead node");
assert( is_not_dead(n2), "can not use dead node");
assert( is_not_dead(n3), "can not use dead node");
assert( is_not_dead(n4), "can not use dead node");
_in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this);
_in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this);
_in[2] = n2; if (n2 != NULL) n2->add_out((Node *)this);
_in[3] = n3; if (n3 != NULL) n3->add_out((Node *)this);
_in[4] = n4; if (n4 != NULL) n4->add_out((Node *)this);
}
//------------------------------Node-------------------------------------------
Node::Node(Node *n0, Node *n1, Node *n2, Node *n3,
Node *n4, Node *n5)
: _idx(Init(6)) #ifdef ASSERT
, _parse_idx(_idx) #endif
{
debug_only( verify_construction() );
NOT_PRODUCT(nodes_created++);
assert( is_not_dead(n0), "can not use dead node");
assert( is_not_dead(n1), "can not use dead node");
assert( is_not_dead(n2), "can not use dead node");
assert( is_not_dead(n3), "can not use dead node");
assert( is_not_dead(n4), "can not use dead node");
assert( is_not_dead(n5), "can not use dead node");
_in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this);
_in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this);
_in[2] = n2; if (n2 != NULL) n2->add_out((Node *)this);
_in[3] = n3; if (n3 != NULL) n3->add_out((Node *)this);
_in[4] = n4; if (n4 != NULL) n4->add_out((Node *)this);
_in[5] = n5; if (n5 != NULL) n5->add_out((Node *)this);
}
//------------------------------Node-------------------------------------------
Node::Node(Node *n0, Node *n1, Node *n2, Node *n3,
Node *n4, Node *n5, Node *n6)
: _idx(Init(7)) #ifdef ASSERT
, _parse_idx(_idx) #endif
{
debug_only( verify_construction() );
NOT_PRODUCT(nodes_created++);
assert( is_not_dead(n0), "can not use dead node");
assert( is_not_dead(n1), "can not use dead node");
assert( is_not_dead(n2), "can not use dead node");
assert( is_not_dead(n3), "can not use dead node");
assert( is_not_dead(n4), "can not use dead node");
assert( is_not_dead(n5), "can not use dead node");
assert( is_not_dead(n6), "can not use dead node");
_in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this);
_in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this);
_in[2] = n2; if (n2 != NULL) n2->add_out((Node *)this);
_in[3] = n3; if (n3 != NULL) n3->add_out((Node *)this);
_in[4] = n4; if (n4 != NULL) n4->add_out((Node *)this);
_in[5] = n5; if (n5 != NULL) n5->add_out((Node *)this);
_in[6] = n6; if (n6 != NULL) n6->add_out((Node *)this);
}
#ifdef __clang__ #pragma clang diagnostic pop #endif
//------------------------------clone------------------------------------------ // Clone a Node.
Node *Node::clone() const {
Compile* C = Compile::current();
uint s = size_of(); // Size of inherited Node
Node *n = (Node*)C->node_arena()->AmallocWords(size_of() + _max*sizeof(Node*));
Copy::conjoint_words_to_lower((HeapWord*)this, (HeapWord*)n, s); // Set the new input pointer array
n->_in = (Node**)(((char*)n)+s); // Cannot share the old output pointer array, so kill it
n->_out = NO_OUT_ARRAY; // And reset the counters to 0
n->_outcnt = 0;
n->_outmax = 0; // Unlock this guy, since he is not in any hash table.
debug_only(n->_hash_lock = 0); // Walk the old node's input list to duplicate its edges
uint i; for( i = 0; i < len(); i++ ) {
Node *x = in(i);
n->_in[i] = x; if (x != NULL) x->add_out(n);
} if (is_macro()) {
C->add_macro_node(n);
} if (is_expensive()) {
C->add_expensive_node(n);
} if (for_post_loop_opts_igvn()) { // Don't add cloned node to Compile::_for_post_loop_opts_igvn list automatically. // If it is applicable, it will happen anyway when the cloned node is registered with IGVN.
n->remove_flag(Node::NodeFlags::Flag_for_post_loop_opts_igvn);
} if (n->is_reduction()) { // Do not copy reduction information. This must be explicitly set by the calling code.
n->remove_flag(Node::Flag_is_reduction);
}
BarrierSetC2* bs = BarrierSet::barrier_set()->barrier_set_c2();
bs->register_potential_barrier_node(n);
n->set_idx(C->next_unique()); // Get new unique index as well
NOT_PRODUCT(n->_igv_idx = C->next_igv_idx());
debug_only( n->verify_construction() );
NOT_PRODUCT(nodes_created++); // Do not patch over the debug_idx of a clone, because it makes it // impossible to break on the clone's moment of creation. //debug_only( n->set_debug_idx( debug_idx() ) );
C->copy_node_notes_to(n, (Node*) this);
// MachNode clone
uint nopnds; if (this->is_Mach() && (nopnds = this->as_Mach()->num_opnds()) > 0) {
MachNode *mach = n->as_Mach();
MachNode *mthis = this->as_Mach(); // Get address of _opnd_array. // It should be the same offset since it is the clone of this node.
MachOper **from = mthis->_opnds;
MachOper **to = (MachOper **)((size_t)(&mach->_opnds) +
pointer_delta((constvoid*)from,
(constvoid*)(&mthis->_opnds), 1));
mach->_opnds = to; for ( uint i = 0; i < nopnds; ++i ) {
to[i] = from[i]->clone();
}
} if (n->is_Call()) { // CallGenerator is linked to the original node.
CallGenerator* cg = n->as_Call()->generator(); if (cg != NULL) {
CallGenerator* cloned_cg = cg->with_call_node(n->as_Call());
n->as_Call()->set_generator(cloned_cg);
C->print_inlining_assert_ready();
C->print_inlining_move_to(cg);
C->print_inlining_update(cloned_cg);
}
} if (n->is_SafePoint()) { // Scalar replacement and macro expansion might modify the JVMState. // Clone it to make sure it's not shared between SafePointNodes.
n->as_SafePoint()->clone_jvms(C);
n->as_SafePoint()->clone_replaced_nodes();
}
Compile::current()->record_modified_node(n); return n; // Return the clone
}
//---------------------------setup_is_top-------------------------------------- // Call this when changing the top node, to reassert the invariants // required by Node::is_top. See Compile::set_cached_top_node. void Node::setup_is_top() { if (this == (Node*)Compile::current()->top()) { // This node has just become top. Kill its out array.
_outcnt = _outmax = 0;
_out = NULL; // marker value for top
assert(is_top(), "must be top");
} else { if (_out == NULL) _out = NO_OUT_ARRAY;
assert(!is_top(), "must not be top");
}
}
//------------------------------~Node------------------------------------------ // Fancy destructor; eagerly attempt to reclaim Node numberings and storage void Node::destruct(PhaseValues* phase) {
Compile* compile = (phase != NULL) ? phase->C : Compile::current(); if (phase != NULL && phase->is_IterGVN()) {
phase->is_IterGVN()->_worklist.remove(this);
} // If this is the most recently created node, reclaim its index. Otherwise, // record the node as dead to keep liveness information accurate. if ((uint)_idx+1 == compile->unique()) {
compile->set_unique(compile->unique()-1);
} else {
compile->record_dead_node(_idx);
} // Clear debug info:
Node_Notes* nn = compile->node_notes_at(_idx); if (nn != NULL) nn->clear(); // Walk the input array, freeing the corresponding output edges
_cnt = _max; // forget req/prec distinction
uint i; for( i = 0; i < _max; i++ ) {
set_req(i, NULL); //assert(def->out(def->outcnt()-1) == (Node *)this,"bad def-use hacking in reclaim");
}
assert(outcnt() == 0, "deleting a node must not leave a dangling use"); // See if the input array was allocated just prior to the object int edge_size = _max*sizeof(void*); int out_edge_size = _outmax*sizeof(void*); char *edge_end = ((char*)_in) + edge_size; char *out_array = (char*)(_out == NO_OUT_ARRAY? NULL: _out); int node_size = size_of();
// Free the output edge array if (out_edge_size > 0) {
compile->node_arena()->Afree(out_array, out_edge_size);
}
// Free the input edge array and the node itself if( edge_end == (char*)this ) { // It was; free the input array and object all in one hit #ifndef ASSERT
compile->node_arena()->Afree(_in,edge_size+node_size); #endif
} else { // Free just the input array
compile->node_arena()->Afree(_in,edge_size);
// Free just the object #ifndef ASSERT
compile->node_arena()->Afree(this,node_size); #endif
} if (is_macro()) {
compile->remove_macro_node(this);
} if (is_expensive()) {
compile->remove_expensive_node(this);
} if (Opcode() == Op_Opaque4) {
compile->remove_skeleton_predicate_opaq(this);
} if (for_post_loop_opts_igvn()) {
compile->remove_from_post_loop_opts_igvn(this);
}
if (is_SafePoint()) {
as_SafePoint()->delete_replaced_nodes();
if (is_CallStaticJava()) {
compile->remove_unstable_if_trap(as_CallStaticJava(), false);
}
}
BarrierSetC2* bs = BarrierSet::barrier_set()->barrier_set_c2();
bs->unregister_potential_barrier_node(this); #ifdef ASSERT // We will not actually delete the storage, but we'll make the node unusable.
*(address*)this = badAddress; // smash the C++ vtbl, probably
_in = _out = (Node**) badAddress;
_max = _cnt = _outmax = _outcnt = 0;
compile->remove_modified_node(this); #endif
}
//------------------------------grow------------------------------------------- // Grow the input array, making space for more edges void Node::grow(uint len) {
Arena* arena = Compile::current()->node_arena();
uint new_max = _max; if( new_max == 0 ) {
_max = 4;
_in = (Node**)arena->Amalloc(4*sizeof(Node*));
Node** to = _in;
to[0] = NULL;
to[1] = NULL;
to[2] = NULL;
to[3] = NULL; return;
}
new_max = next_power_of_2(len); // Trimming to limit allows a uint8 to handle up to 255 edges. // Previously I was using only powers-of-2 which peaked at 128 edges. //if( new_max >= limit ) new_max = limit-1;
_in = (Node**)arena->Arealloc(_in, _max*sizeof(Node*), new_max*sizeof(Node*));
Copy::zero_to_bytes(&_in[_max], (new_max-_max)*sizeof(Node*)); // NULL all new space
_max = new_max; // Record new max length // This assertion makes sure that Node::_max is wide enough to // represent the numerical value of new_max.
assert(_max == new_max && _max > len, "int width of _max is too small");
}
//-----------------------------out_grow---------------------------------------- // Grow the input array, making space for more edges void Node::out_grow( uint len ) {
assert(!is_top(), "cannot grow a top node's out array");
Arena* arena = Compile::current()->node_arena();
uint new_max = _outmax; if( new_max == 0 ) {
_outmax = 4;
_out = (Node **)arena->Amalloc(4*sizeof(Node*)); return;
}
new_max = next_power_of_2(len); // Trimming to limit allows a uint8 to handle up to 255 edges. // Previously I was using only powers-of-2 which peaked at 128 edges. //if( new_max >= limit ) new_max = limit-1;
assert(_out != NULL && _out != NO_OUT_ARRAY, "out must have sensible value");
_out = (Node**)arena->Arealloc(_out,_outmax*sizeof(Node*),new_max*sizeof(Node*)); //Copy::zero_to_bytes(&_out[_outmax], (new_max-_outmax)*sizeof(Node*)); // NULL all new space
_outmax = new_max; // Record new max length // This assertion makes sure that Node::_max is wide enough to // represent the numerical value of new_max.
assert(_outmax == new_max && _outmax > len, "int width of _outmax is too small");
}
#ifdef ASSERT //------------------------------is_dead---------------------------------------- bool Node::is_dead() const { // Mach and pinch point nodes may look like dead. if( is_top() || is_Mach() || (Opcode() == Op_Node && _outcnt > 0) ) returnfalse; for( uint i = 0; i < _max; i++ ) if( _in[i] != NULL ) returnfalse;
dump(); returntrue;
}
bool Node::is_reachable_from_root() const {
ResourceMark rm;
Unique_Node_List wq;
wq.push((Node*)this);
RootNode* root = Compile::current()->root(); for (uint i = 0; i < wq.size(); i++) {
Node* m = wq.at(i); if (m == root) { returntrue;
} for (DUIterator_Fast jmax, j = m->fast_outs(jmax); j < jmax; j++) {
Node* u = m->fast_out(j);
wq.push(u);
}
} returnfalse;
} #endif
//------------------------------add_req---------------------------------------- // Add a new required input at the end void Node::add_req( Node *n ) {
assert( is_not_dead(n), "can not use dead node");
// Look to see if I can move precedence down one without reallocating if( (_cnt >= _max) || (in(_max-1) != NULL) )
grow( _max+1 );
// Find a precedence edge to move if( in(_cnt) != NULL ) { // Next precedence edge is busy?
uint i; for( i=_cnt; i<_max; i++ ) if( in(i) == NULL ) // Find the NULL at end of prec edge list break; // There must be one, since we grew the array
_in[i] = in(_cnt); // Move prec over, making space for req edge
}
_in[_cnt++] = n; // Stuff over old prec edge if (n != NULL) n->add_out((Node *)this);
Compile::current()->record_modified_node(this);
}
//---------------------------add_req_batch------------------------------------- // Add a new required input at the end void Node::add_req_batch( Node *n, uint m ) {
assert( is_not_dead(n), "can not use dead node"); // check various edge cases if ((int)m <= 1) {
assert((int)m >= 0, "oob"); if (m != 0) add_req(n); return;
}
// Look to see if I can move precedence down one without reallocating if( (_cnt+m) > _max || _in[_max-m] )
grow( _max+m );
// Find a precedence edge to move if( _in[_cnt] != NULL ) { // Next precedence edge is busy?
uint i; for( i=_cnt; i<_max; i++ ) if( _in[i] == NULL ) // Find the NULL at end of prec edge list break; // There must be one, since we grew the array // Slide all the precs over by m positions (assume #prec << m).
Copy::conjoint_words_to_higher((HeapWord*)&_in[_cnt], (HeapWord*)&_in[_cnt+m], ((i-_cnt)*sizeof(Node*)));
}
// Stuff over the old prec edges for(uint i=0; i<m; i++ ) {
_in[_cnt++] = n;
}
// Insert multiple out edges on the node. if (n != NULL && !n->is_top()) { for(uint i=0; i<m; i++ ) {
n->add_out((Node *)this);
}
}
Compile::current()->record_modified_node(this);
}
//------------------------------del_req---------------------------------------- // Delete the required edge and compact the edge array void Node::del_req( uint idx ) {
assert( idx < _cnt, "oob");
assert( !VerifyHashTableKeys || _hash_lock == 0, "remove node from hash table before modifying it"); // First remove corresponding def-use edge
Node *n = in(idx); if (n != NULL) n->del_out((Node *)this);
_in[idx] = in(--_cnt); // Compact the array // Avoid spec violation: Gap in prec edges.
close_prec_gap_at(_cnt);
Compile::current()->record_modified_node(this);
}
//------------------------------del_req_ordered-------------------------------- // Delete the required edge and compact the edge array with preserved order void Node::del_req_ordered( uint idx ) {
assert( idx < _cnt, "oob");
assert( !VerifyHashTableKeys || _hash_lock == 0, "remove node from hash table before modifying it"); // First remove corresponding def-use edge
Node *n = in(idx); if (n != NULL) n->del_out((Node *)this); if (idx < --_cnt) { // Not last edge ?
Copy::conjoint_words_to_lower((HeapWord*)&_in[idx+1], (HeapWord*)&_in[idx], ((_cnt-idx)*sizeof(Node*)));
} // Avoid spec violation: Gap in prec edges.
close_prec_gap_at(_cnt);
Compile::current()->record_modified_node(this);
}
//------------------------------ins_req---------------------------------------- // Insert a new required input at the end void Node::ins_req( uint idx, Node *n ) {
assert( is_not_dead(n), "can not use dead node");
add_req(NULL); // Make space
assert( idx < _max, "Must have allocated enough space"); // Slide over if(_cnt-idx-1 > 0) {
Copy::conjoint_words_to_higher((HeapWord*)&_in[idx], (HeapWord*)&_in[idx+1], ((_cnt-idx-1)*sizeof(Node*)));
}
_in[idx] = n; // Stuff over old required edge if (n != NULL) n->add_out((Node *)this); // Add reciprocal def-use edge
Compile::current()->record_modified_node(this);
}
//-----------------------------find_edge--------------------------------------- int Node::find_edge(Node* n) { for (uint i = 0; i < len(); i++) { if (_in[i] == n) return i;
} return -1;
}
//----------------------------replace_edge------------------------------------- int Node::replace_edge(Node* old, Node* neww, PhaseGVN* gvn) { if (old == neww) return 0; // nothing to do
uint nrep = 0; for (uint i = 0; i < len(); i++) { if (in(i) == old) { if (i < req()) { if (gvn != NULL) {
set_req_X(i, neww, gvn);
} else {
set_req(i, neww);
}
} else {
assert(gvn == NULL || gvn->is_IterGVN() == NULL, "no support for igvn here");
assert(find_prec_edge(neww) == -1, "spec violation: duplicated prec edge (node %d -> %d)", _idx, neww->_idx);
set_prec(i, neww);
}
nrep++;
}
} return nrep;
}
/** * Replace input edges in the range pointing to 'old' node.
*/ int Node::replace_edges_in_range(Node* old, Node* neww, int start, int end, PhaseGVN* gvn) { if (old == neww) return 0; // nothing to do
uint nrep = 0; for (int i = start; i < end; i++) { if (in(i) == old) {
set_req_X(i, neww, gvn);
nrep++;
}
} return nrep;
}
//-------------------------disconnect_inputs----------------------------------- // NULL out all inputs to eliminate incoming Def-Use edges. void Node::disconnect_inputs(Compile* C) { // the layout of Node::_in // r: a required input, null is allowed // p: a precedence, null values are all at the end // ----------------------------------- // |r|...|r|p|...|p|null|...|null| // | | // req() len() // ----------------------------------- for (uint i = 0; i < req(); ++i) { if (in(i) != nullptr) {
set_req(i, nullptr);
}
}
// Remove precedence edges if any exist // Note: Safepoints may have precedence edges, even during parsing for (uint i = len(); i > req(); ) {
rm_prec(--i); // no-op if _in[i] is nullptr
}
#ifdef ASSERT // sanity check for (uint i = 0; i < len(); ++i) {
assert(_in[i] == nullptr, "disconnect_inputs() failed!");
} #endif
// Node::destruct requires all out edges be deleted first // debug_only(destruct();) // no reuse benefit expected
C->record_dead_node(_idx);
}
//-----------------------------uncast--------------------------------------- // %%% Temporary, until we sort out CheckCastPP vs. CastPP. // Strip away casting. (It is depth-limited.) // Optionally, keep casts with dependencies.
Node* Node::uncast(bool keep_deps) const { // Should be inline: //return is_ConstraintCast() ? uncast_helper(this) : (Node*) this; if (is_ConstraintCast()) { return uncast_helper(this, keep_deps);
} else { return (Node*) this;
}
}
// Find out of current node that matches opcode.
Node* Node::find_out_with(int opcode) { for (DUIterator_Fast imax, i = fast_outs(imax); i < imax; i++) {
Node* use = fast_out(i); if (use->Opcode() == opcode) { return use;
}
} return NULL;
}
// Return true if the current node has an out that matches opcode. bool Node::has_out_with(int opcode) { return (find_out_with(opcode) != NULL);
}
// Return true if the current node has an out that matches any of the opcodes. bool Node::has_out_with(int opcode1, int opcode2, int opcode3, int opcode4) { for (DUIterator_Fast imax, i = fast_outs(imax); i < imax; i++) { int opcode = fast_out(i)->Opcode(); if (opcode == opcode1 || opcode == opcode2 || opcode == opcode3 || opcode == opcode4) { returntrue;
}
} returnfalse;
}
while (true) { #ifdef ASSERT if (depth_count >= K) {
orig_p->dump(4); if (p != orig_p)
p->dump(1);
}
assert(depth_count++ < K, "infinite loop in Node::uncast_helper"); #endif if (p == NULL || p->req() != 2) { break;
} elseif (p->is_ConstraintCast()) { if (keep_deps && p->as_ConstraintCast()->carry_dependency()) { break; // stop at casts with dependencies
}
p = p->in(1);
} else { break;
}
} return (Node*) p;
}
//------------------------------add_prec--------------------------------------- // Add a new precedence input. Precedence inputs are unordered, with // duplicates removed and NULLs packed down at the end. void Node::add_prec( Node *n ) {
assert( is_not_dead(n), "can not use dead node");
// Check for NULL at end if( _cnt >= _max || in(_max-1) )
grow( _max+1 );
// Find a precedence edge to move
uint i = _cnt; while( in(i) != NULL ) { if (in(i) == n) return; // Avoid spec violation: duplicated prec edge.
i++;
}
_in[i] = n; // Stuff prec edge over NULL if ( n != NULL) n->add_out((Node *)this); // Add mirror edge
#ifdef ASSERT while ((++i)<_max) { assert(_in[i] == NULL, "spec violation: Gap in prec edges (node %d)", _idx); } #endif
Compile::current()->record_modified_node(this);
}
//------------------------------rm_prec---------------------------------------- // Remove a precedence input. Precedence inputs are unordered, with // duplicates removed and NULLs packed down at the end. void Node::rm_prec( uint j ) {
assert(j < _max, "oob: i=%d, _max=%d", j, _max);
assert(j >= _cnt, "not a precedence edge"); if (_in[j] == NULL) return; // Avoid spec violation: Gap in prec edges.
_in[j]->del_out((Node *)this);
close_prec_gap_at(j);
Compile::current()->record_modified_node(this);
}
//------------------------------CFG Construction------------------------------- // Nodes that end basic blocks, e.g. IfTrue/IfFalse, JumpProjNode, Root, // Goto and Return. const Node *Node::is_block_proj() const { return 0; }
// Minimum guaranteed type const Type *Node::bottom_type() const { return Type::BOTTOM; }
//------------------------------raise_bottom_type------------------------------ // Get the worst-case Type output for this Node. void Node::raise_bottom_type(const Type* new_type) { if (is_Type()) {
TypeNode *n = this->as_Type(); if (VerifyAliases) {
assert(new_type->higher_equal_speculative(n->type()), "new type must refine old type");
}
n->set_type(new_type);
} elseif (is_Load()) {
LoadNode *n = this->as_Load(); if (VerifyAliases) {
assert(new_type->higher_equal_speculative(n->type()), "new type must refine old type");
}
n->set_type(new_type);
}
}
//------------------------------Identity--------------------------------------- // Return a node that the given node is equivalent to.
Node* Node::Identity(PhaseGVN* phase) { returnthis; // Default to no identities
}
//------------------------------Value------------------------------------------ // Compute a new Type for a node using the Type of the inputs. const Type* Node::Value(PhaseGVN* phase) const { return bottom_type(); // Default to worst-case Type
}
//------------------------------Ideal------------------------------------------ // // 'Idealize' the graph rooted at this Node. // // In order to be efficient and flexible there are some subtle invariants // these Ideal calls need to hold. Running with '+VerifyIterativeGVN' checks // these invariants, although its too slow to have on by default. If you are // hacking an Ideal call, be sure to test with +VerifyIterativeGVN! // // The Ideal call almost arbitrarily reshape the graph rooted at the 'this' // pointer. If ANY change is made, it must return the root of the reshaped // graph - even if the root is the same Node. Example: swapping the inputs // to an AddINode gives the same answer and same root, but you still have to // return the 'this' pointer instead of NULL. // // You cannot return an OLD Node, except for the 'this' pointer. Use the // Identity call to return an old Node; basically if Identity can find // another Node have the Ideal call make no change and return NULL. // Example: AddINode::Ideal must check for add of zero; in this case it // returns NULL instead of doing any graph reshaping. // // You cannot modify any old Nodes except for the 'this' pointer. Due to // sharing there may be other users of the old Nodes relying on their current // semantics. Modifying them will break the other users. // Example: when reshape "(X+3)+4" into "X+7" you must leave the Node for // "X+3" unchanged in case it is shared. // // If you modify the 'this' pointer's inputs, you should use // 'set_req'. If you are making a new Node (either as the new root or // some new internal piece) you may use 'init_req' to set the initial // value. You can make a new Node with either 'new' or 'clone'. In // either case, def-use info is correctly maintained. // // Example: reshape "(X+3)+4" into "X+7": // set_req(1, in(1)->in(1)); // set_req(2, phase->intcon(7)); // return this; // Example: reshape "X*4" into "X<<2" // return new LShiftINode(in(1), phase->intcon(2)); // // You must call 'phase->transform(X)' on any new Nodes X you make, except // for the returned root node. Example: reshape "X*31" with "(X<<5)-X". // Node *shift=phase->transform(new LShiftINode(in(1),phase->intcon(5))); // return new AddINode(shift, in(1)); // // When making a Node for a constant use 'phase->makecon' or 'phase->intcon'. // These forms are faster than 'phase->transform(new ConNode())' and Do // The Right Thing with def-use info. // // You cannot bury the 'this' Node inside of a graph reshape. If the reshaped // graph uses the 'this' Node it must be the root. If you want a Node with // the same Opcode as the 'this' pointer use 'clone'. //
Node *Node::Ideal(PhaseGVN *phase, bool can_reshape) { return NULL; // Default to being Ideal already
}
// Some nodes have specific Ideal subgraph transformations only if they are // unique users of specific nodes. Such nodes should be put on IGVN worklist // for the transformations to happen. bool Node::has_special_unique_user() const {
assert(outcnt() == 1, "match only for unique out");
Node* n = unique_out(); int op = Opcode(); if (this->is_Store()) { // Condition for back-to-back stores folding. return n->Opcode() == op && n->in(MemNode::Memory) == this;
} elseif (this->is_Load() || this->is_DecodeN() || this->is_Phi()) { // Condition for removing an unused LoadNode or DecodeNNode from the MemBarAcquire precedence input return n->Opcode() == Op_MemBarAcquire;
} elseif (op == Op_AddL) { // Condition for convL2I(addL(x,y)) ==> addI(convL2I(x),convL2I(y)) return n->Opcode() == Op_ConvL2I && n->in(1) == this;
} elseif (op == Op_SubI || op == Op_SubL) { // Condition for subI(x,subI(y,z)) ==> subI(addI(x,z),y) return n->Opcode() == op && n->in(2) == this;
} elseif (is_If() && (n->is_IfFalse() || n->is_IfTrue())) { // See IfProjNode::Identity() returntrue;
} elseif ((is_IfFalse() || is_IfTrue()) && n->is_If()) { // See IfNode::fold_compares returntrue;
} else { returnfalse;
}
};
//--------------------------find_exact_control--------------------------------- // Skip Proj and CatchProj nodes chains. Check for Null and Top.
Node* Node::find_exact_control(Node* ctrl) { if (ctrl == NULL && this->is_Region())
ctrl = this->as_Region()->is_copy();
if (ctrl != NULL && ctrl->is_CatchProj()) { if (ctrl->as_CatchProj()->_con == CatchProjNode::fall_through_index)
ctrl = ctrl->in(0); if (ctrl != NULL && !ctrl->is_top())
ctrl = ctrl->in(0);
}
if (ctrl != NULL && ctrl->is_Proj())
ctrl = ctrl->in(0);
return ctrl;
}
//--------------------------dominates------------------------------------------ // Helper function for MemNode::all_controls_dominate(). // Check if 'this' control node dominates or equal to 'sub' control node. // We already know that if any path back to Root or Start reaches 'this', // then all paths so, so this is a simple search for one example, // not an exhaustive search for a counterexample. bool Node::dominates(Node* sub, Node_List &nlist) {
assert(this->is_CFG(), "expecting control");
assert(sub != NULL && sub->is_CFG(), "expecting control");
// detect dead cycle without regions int iterations_without_region_limit = DominatorSearchLimit;
// Walk 'sub' backward up the chain to 'dom', watching for regions. // After seeing 'dom', continue up to Root or Start. // If we hit a region (backward split point), it may be a loop head. // Keep going through one of the region's inputs. If we reach the // same region again, go through a different input. Eventually we // will either exit through the loop head, or give up. // (If we get confused, break out and return a conservative 'false'.) while (sub != NULL) { if (sub->is_top()) break; // Conservative answer for dead code. if (sub == dom) { if (nlist.size() == 0) { // No Region nodes except loops were visited before and the EntryControl // path was taken for loops: it did not walk in a cycle. returntrue;
} elseif (met_dom) { break; // already met before: walk in a cycle
} else { // Region nodes were visited. Continue walk up to Start or Root // to make sure that it did not walk in a cycle.
met_dom = true; // first time meet
iterations_without_region_limit = DominatorSearchLimit; // Reset
}
} if (sub->is_Start() || sub->is_Root()) { // Success if we met 'dom' along a path to Start or Root. // We assume there are no alternative paths that avoid 'dom'. // (This assumption is up to the caller to ensure!) return met_dom;
}
Node* up = sub->in(0); // Normalize simple pass-through regions and projections:
up = sub->find_exact_control(up); // If sub == up, we found a self-loop. Try to push past it. if (sub == up && sub->is_Loop()) { // Take loop entry path on the way up to 'dom'.
up = sub->in(1); // in(LoopNode::EntryControl);
} elseif (sub == up && sub->is_Region() && sub->req() == 2) { // Take in(1) path on the way up to 'dom' for regions with only one input
up = sub->in(1);
} elseif (sub == up && sub->is_Region() && sub->req() == 3) { // Try both paths for Regions with 2 input paths (it may be a loop head). // It could give conservative 'false' answer without information // which region's input is the entry path.
iterations_without_region_limit = DominatorSearchLimit; // Reset
bool region_was_visited_before = false; // Was this Region node visited before? // If so, we have reached it because we accidentally took a // loop-back edge from 'sub' back into the body of the loop, // and worked our way up again to the loop header 'sub'. // So, take the first unexplored path on the way up to 'dom'. for (int j = nlist.size() - 1; j >= 0; j--) {
intptr_t ni = (intptr_t)nlist.at(j);
Node* visited = (Node*)(ni & ~1); bool visited_twice_already = ((ni & 1) != 0); if (visited == sub) { if (visited_twice_already) { // Visited 2 paths, but still stuck in loop body. Give up. returnfalse;
} // The Region node was visited before only once. // (We will repush with the low bit set, below.)
nlist.remove(j); // We will find a new edge and re-insert.
region_was_visited_before = true; break;
}
}
// Find an incoming edge which has not been seen yet; walk through it.
assert(up == sub, "");
uint skip = region_was_visited_before ? 1 : 0; for (uint i = 1; i < sub->req(); i++) {
Node* in = sub->in(i); if (in != NULL && !in->is_top() && in != sub) { if (skip == 0) {
up = in; break;
}
--skip; // skip this nontrivial input
}
}
// Set 0 bit to indicate that both paths were taken.
nlist.push((Node*)((intptr_t)sub + (region_was_visited_before ? 1 : 0)));
}
if (up == sub) { break; // some kind of tight cycle
} if (up == orig_sub && met_dom) { // returned back after visiting 'dom' break; // some kind of cycle
} if (--iterations_without_region_limit < 0) { break; // dead cycle
}
sub = up;
}
// Did not meet Root or Start node in pred. chain. // Conservative answer for dead code. returnfalse;
}
//------------------------------remove_dead_region----------------------------- // This control node is dead. Follow the subgraph below it making everything // using it dead as well. This will happen normally via the usual IterGVN // worklist but this call is more efficient. Do not update use-def info // inside the dead region, just at the borders. staticvoid kill_dead_code( Node *dead, PhaseIterGVN *igvn ) { // Con's are a popular node to re-hit in the hash table again. if( dead->is_Con() ) return;
while (nstack.size() > 0) {
dead = nstack.pop(); if (dead->Opcode() == Op_SafePoint) {
dead->as_SafePoint()->disconnect_from_root(igvn);
} if (dead->outcnt() > 0) { // Keep dead node on stack until all uses are processed.
nstack.push(dead); // For all Users of the Dead... ;-) for (DUIterator_Last kmin, k = dead->last_outs(kmin); k >= kmin; ) {
Node* use = dead->last_out(k);
igvn->hash_delete(use); // Yank from hash table prior to mod if (use->in(0) == dead) { // Found another dead node
assert (!use->is_Con(), "Control for Con node should be Root node.");
use->set_req(0, top); // Cut dead edge to prevent processing
nstack.push(use); // the dead node again.
} elseif (!has_irreducible_loop && // Backedge could be alive in irreducible loop
use->is_Loop() && !use->is_Root() && // Don't kill Root (RootNode extends LoopNode)
use->in(LoopNode::EntryControl) == dead) { // Dead loop if its entry is dead
use->set_req(LoopNode::EntryControl, top); // Cut dead edge to prevent processing
use->set_req(0, top); // Cut self edge
nstack.push(use);
} else { // Else found a not-dead user // Dead if all inputs are top or null bool dead_use = !use->is_Root(); // Keep empty graph alive for (uint j = 1; j < use->req(); j++) {
Node* in = use->in(j); if (in == dead) { // Turn all dead inputs into TOP
use->set_req(j, top);
} elseif (in != NULL && !in->is_top()) {
dead_use = false;
}
} if (dead_use) { if (use->is_Region()) {
use->set_req(0, top); // Cut self edge
}
nstack.push(use);
} else {
igvn->_worklist.push(use);
}
} // Refresh the iterator, since any number of kills might have happened.
k = dead->last_outs(kmin);
}
} else { // (dead->outcnt() == 0) // Done with outputs.
igvn->hash_delete(dead);
igvn->_worklist.remove(dead);
igvn->set_type(dead, Type::TOP); // Kill all inputs to the dead guy for (uint i=0; i < dead->req(); i++) {
Node *n = dead->in(i); // Get input to dead guy if (n != NULL && !n->is_top()) { // Input is valid?
dead->set_req(i, top); // Smash input away if (n->outcnt() == 0) { // Input also goes dead? if (!n->is_Con())
nstack.push(n); // Clear it out as well
} elseif (n->outcnt() == 1 &&
n->has_special_unique_user()) {
igvn->add_users_to_worklist( n );
} elseif (n->outcnt() <= 2 && n->is_Store()) { // Push store's uses on worklist to enable folding optimization for // store/store and store/load to the same address. // The restriction (outcnt() <= 2) is the same as in set_req_X() // and remove_globally_dead_node().
igvn->add_users_to_worklist( n );
} else {
BarrierSet::barrier_set()->barrier_set_c2()->enqueue_useful_gc_barrier(igvn, n);
}
}
}
igvn->C->remove_useless_node(dead);
} // (dead->outcnt() == 0)
} // while (nstack.size() > 0) for outputs return;
}
//------------------------------remove_dead_region----------------------------- bool Node::remove_dead_region(PhaseGVN *phase, bool can_reshape) {
Node *n = in(0); if( !n ) returnfalse; // Lost control into this guy? I.e., it became unreachable? // Aggressively kill all unreachable code. if (can_reshape && n->is_top()) {
kill_dead_code(this, phase->is_IterGVN()); returnfalse; // Node is dead.
}
//------------------------------hash------------------------------------------- // Hash function over Nodes.
uint Node::hash() const {
uint sum = 0; for( uint i=0; i<_cnt; i++ ) // Add in all inputs
sum = (sum<<1)-(uintptr_t)in(i); // Ignore embedded NULLs return (sum>>2) + _cnt + Opcode();
}
//------------------------------cmp-------------------------------------------- // Compare special parts of simple Nodes bool Node::cmp( const Node &n ) const { returntrue; // Must be same
}
//------------------------------rematerialize----------------------------------- // Should we clone rather than spill this instruction? bool Node::rematerialize() const { if ( is_Mach() ) return this->as_Mach()->rematerialize(); else return (_flags & Flag_rematerialize) != 0;
}
//------------------------------needs_anti_dependence_check--------------------- // Nodes which use memory without consuming it, hence need antidependences. bool Node::needs_anti_dependence_check() const { if (req() < 2 || (_flags & Flag_needs_anti_dependence_check) == 0) { returnfalse;
} return in(1)->bottom_type()->has_memory();
}
// Get an integer constant from a ConNode (or CastIINode). // Return a default value if there is no apparent constant here. const TypeInt* Node::find_int_type() const { if (this->is_Type()) { return this->as_Type()->type()->isa_int();
} elseif (this->is_Con()) {
assert(is_Mach(), "should be ConNode(TypeNode) or else a MachNode"); return this->bottom_type()->isa_int();
} return NULL;
}
const TypeInteger* Node::find_integer_type(BasicType bt) const { if (this->is_Type()) { return this->as_Type()->type()->isa_integer(bt);
} elseif (this->is_Con()) {
assert(is_Mach(), "should be ConNode(TypeNode) or else a MachNode"); return this->bottom_type()->isa_integer(bt);
} return NULL;
}
// Get a pointer constant from a ConstNode. // Returns the constant if it is a pointer ConstNode
intptr_t Node::get_ptr() const {
assert( Opcode() == Op_ConP, "" ); return ((ConPNode*)this)->type()->is_ptr()->get_con();
}
// Get a narrow oop constant from a ConNNode.
intptr_t Node::get_narrowcon() const {
assert( Opcode() == Op_ConN, "" ); return ((ConNNode*)this)->type()->is_narrowoop()->get_con();
}
// Get a long constant from a ConNode. // Return a default value if there is no apparent constant here. const TypeLong* Node::find_long_type() const { if (this->is_Type()) { return this->as_Type()->type()->isa_long();
} elseif (this->is_Con()) {
assert(is_Mach(), "should be ConNode(TypeNode) or else a MachNode"); return this->bottom_type()->isa_long();
} return NULL;
}
/** * Return a ptr type for nodes which should have it.
*/ const TypePtr* Node::get_ptr_type() const { const TypePtr* tp = this->bottom_type()->make_ptr(); #ifdef ASSERT if (tp == NULL) {
this->dump(1);
assert((tp != NULL), "unexpected node type");
} #endif return tp;
}
// Get a double constant from a ConstNode. // Returns the constant if it is a double ConstNode
jdouble Node::getd() const {
assert( Opcode() == Op_ConD, "" ); return ((ConDNode*)this)->type()->is_double_constant()->getd();
}
// Get a float constant from a ConstNode. // Returns the constant if it is a float ConstNode
jfloat Node::getf() const {
assert( Opcode() == Op_ConF, "" ); return ((ConFNode*)this)->type()->is_float_constant()->getf();
}
#ifndef PRODUCT
// Call this from debugger:
Node* old_root() {
Matcher* matcher = Compile::current()->matcher(); if (matcher != nullptr) {
Node* new_root = Compile::current()->root();
Node* old_root = matcher->find_old_node(new_root); if (old_root != nullptr) { return old_root;
}
}
tty->print("old_root: not found.\n"); return nullptr;
}
// BFS traverse all reachable nodes from start, call callback on them template <typename Callback> void visit_nodes(Node* start, Callback callback, bool traverse_output, bool only_ctrl) {
Unique_Mixed_Node_List worklist;
worklist.add(start); for (uint i = 0; i < worklist.size(); i++) {
Node* n = worklist[i];
callback(n); for (uint i = 0; i < n->len(); i++) { if (!only_ctrl || n->is_Region() || (n->Opcode() == Op_Root) || (i == TypeFunc::Control)) { // If only_ctrl is set: Add regions, the root node, or control inputs only
worklist.add(n->in(i));
}
} if (traverse_output && !only_ctrl) { for (uint i = 0; i < n->outcnt(); i++) {
worklist.add(n->raw_out(i));
}
}
}
}
// BFS traverse from start, return node with idx
Node* find_node_by_idx(Node* start, uint idx, bool traverse_output, bool only_ctrl) {
ResourceMark rm;
Node* result = nullptr; auto callback = [&] (Node* n) { if (n->_idx == idx) { if (result != nullptr) {
tty->print("find_node_by_idx: " INTPTR_FORMAT " and " INTPTR_FORMAT " both have idx==%d\n",
(uintptr_t)result, (uintptr_t)n, idx);
}
result = n;
}
};
visit_nodes(start, callback, traverse_output, only_ctrl); return result;
}
void find_nodes_by_name(Node* start, constchar* name) {
ResourceMark rm;
GrowableArray<const Node*> ns; auto callback = [&] (const Node* n) { if (StringUtils::is_star_match(name, n->Name())) {
ns.push(n);
}
};
visit_nodes(start, callback, true, false);
ns.sort(node_idx_cmp); for (int i = 0; i < ns.length(); i++) {
ns.at(i)->dump();
}
}
void find_nodes_by_dump(Node* start, constchar* pattern) {
ResourceMark rm;
GrowableArray<const Node*> ns; auto callback = [&] (const Node* n) {
stringStream stream;
n->dump("", false, &stream); if (StringUtils::is_star_match(pattern, stream.base())) {
ns.push(n);
}
};
visit_nodes(start, callback, true, false);
ns.sort(node_idx_cmp); for (int i = 0; i < ns.length(); i++) {
ns.at(i)->dump();
}
}
// call from debugger: find node with name pattern in new/current graph // name can contain "*" in match pattern to match any characters // the matching is case insensitive void find_nodes_by_name(constchar* name) {
Node* root = Compile::current()->root();
find_nodes_by_name(root, name);
}
// call from debugger: find node with name pattern in old graph // name can contain "*" in match pattern to match any characters // the matching is case insensitive void find_old_nodes_by_name(constchar* name) {
Node* root = old_root();
find_nodes_by_name(root, name);
}
// call from debugger: find node with dump pattern in new/current graph // can contain "*" in match pattern to match any characters // the matching is case insensitive void find_nodes_by_dump(constchar* pattern) {
Node* root = Compile::current()->root();
find_nodes_by_dump(root, pattern);
}
// call from debugger: find node with name pattern in old graph // can contain "*" in match pattern to match any characters // the matching is case insensitive void find_old_nodes_by_dump(constchar* pattern) {
Node* root = old_root();
find_nodes_by_dump(root, pattern);
}
// Call this from debugger, search in same graph as n:
Node* find_node(Node* n, constint idx) { return n->find(idx);
}
// Call this from debugger, search in new nodes:
Node* find_node(constint idx) { return Compile::current()->root()->find(idx);
}
// Call this from debugger, search in old nodes:
Node* find_old_node(constint idx) {
Node* root = old_root(); return (root == nullptr) ? nullptr : root->find(idx);
}
// Call this from debugger, search in same graph as n:
Node* find_ctrl(Node* n, constint idx) { return n->find_ctrl(idx);
}
// Call this from debugger, search in new nodes:
Node* find_ctrl(constint idx) { return Compile::current()->root()->find_ctrl(idx);
}
// Call this from debugger, search in old nodes:
Node* find_old_ctrl(constint idx) {
Node* root = old_root(); return (root == nullptr) ? nullptr : root->find_ctrl(idx);
}
//------------------------------find_ctrl-------------------------------------- // Find an ancestor to this node in the control history with given _idx
Node* Node::find_ctrl(int idx) { return find(idx, true);
}
//------------------------------find------------------------------------------- // Tries to find the node with the index |idx| starting from this node. If idx is negative, // the search also includes forward (out) edges. Returns NULL if not found. // If only_ctrl is set, the search will only be done on control nodes. Returns NULL if // not found or if the node to be found is not a control node (search will not find it).
Node* Node::find(constint idx, bool only_ctrl) {
ResourceMark rm; return find_node_by_idx(this, abs(idx), (idx < 0), only_ctrl);
}
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