/*---------------------------------------------------------------
* Copyright ( c ) 1999 , 2000 , 2001 , 2002 , 2003
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* Permission is hereby granted , free of charge , to any person
* obtaining a copy of this software ( Iperf ) and associated
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* National Laboratory for Applied Network Research
* National Center for Supercomputing Applications
* University of Illinois at Urbana - Champaign
* http : //www.ncsa.uiuc.edu
* _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
* Client . hpp
* by Mark Gates < mgates @ nlanr . net >
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* A client thread initiates a connect to the server and handles
* sending and receiving data , then closes the socket .
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
*/
#ifndef CLIENT_H
#define CLIENT_H
#include "Settings.hpp"
#include "Timestamp.hpp"
/* ------------------------------------------------------------------- */
class Client {
public :
// stores server hostname, port, UDP/TCP mode, and UDP rate
Client( thread_Settings *inSettings );
// destroy the client object
~Client();
// connects and sends data
void Run( void );
// TCP specific version of above
void RunTCP( void );
void InitiateServer();
// UDP / TCP
void Send( void );
void write_UDP_FIN( );
// client connect
void Connect( );
protected :
thread_Settings *mSettings;
char * mBuf;
Timestamp mEndTime;
Timestamp lastPacketTime;
}; // end class Client
#endif // CLIENT_H
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