/* Some of the code below is taken from SVGAlib. The original,
unmodified copyright notice for that code is below. */ /* VGAlib version 1.2 - (c) 1993 Tommy Frandsen */ /* */ /* This library is free software; you can redistribute it and/or */ /* modify it without any restrictions. This library is distributed */ /* in the hope that it will be useful, but without any warranty. */
/* Multi-chipset support Copyright 1993 Harm Hanemaayer */ /* partially copyrighted (C) 1993 by Hartmut Schirmer */
/* VGA data register ports */ #define VGA_CRT_DC 0x3D5 /* CRT Controller Data Register - color emulation */ #define VGA_CRT_DM 0x3B5 /* CRT Controller Data Register - mono emulation */ #define VGA_ATT_R 0x3C1 /* Attribute Controller Data Read Register */ #define VGA_ATT_W 0x3C0 /* Attribute Controller Data Write Register */ #define VGA_GFX_D 0x3CF /* Graphics Controller Data Register */ #define VGA_SEQ_D 0x3C5 /* Sequencer Data Register */ #define VGA_MIS_R 0x3CC /* Misc Output Read Register */ #define VGA_MIS_W 0x3C2 /* Misc Output Write Register */ #define VGA_FTC_R 0x3CA /* Feature Control Read Register */ #define VGA_IS1_RC 0x3DA /* Input Status Register 1 - color emulation */ #define VGA_IS1_RM 0x3BA /* Input Status Register 1 - mono emulation */ #define VGA_PEL_D 0x3C9 /* PEL Data Register */ #define VGA_PEL_MSK 0x3C6 /* PEL mask register */
/* VGA index register ports */ #define VGA_CRT_IC 0x3D4 /* CRT Controller Index - color emulation */ #define VGA_CRT_IM 0x3B4 /* CRT Controller Index - mono emulation */ #define VGA_ATT_IW 0x3C0 /* Attribute Controller Index & Data Write Register */ #define VGA_GFX_I 0x3CE /* Graphics Controller Index */ #define VGA_SEQ_I 0x3C4 /* Sequencer Index */ #define VGA_PEL_IW 0x3C8 /* PEL Write Index */ #define VGA_PEL_IR 0x3C7 /* PEL Read Index */
/* standard VGA indexes max counts */ #define VGA_CRT_C 0x19 /* Number of CRT Controller Registers */ #define VGA_ATT_C 0x15 /* Number of Attribute Controller Registers */ #define VGA_GFX_C 0x09 /* Number of Graphics Controller Registers */ #define VGA_SEQ_C 0x05 /* Number of Sequencer Registers */ #define VGA_MIS_C 0x01 /* Number of Misc Output Register */
/* VGA sequencer register bit masks */ #define VGA_SR01_CHAR_CLK_8DOTS 0x01 /* bit 0: character clocks 8 dots wide are generated */ #define VGA_SR01_SCREEN_OFF 0x20 /* bit 5: Screen is off */ #define VGA_SR02_ALL_PLANES 0x0F /* bits 3-0: enable access to all planes */ #define VGA_SR04_EXT_MEM 0x02 /* bit 1: allows complete mem access to 256K */ #define VGA_SR04_SEQ_MODE 0x04 /* bit 2: directs system to use a sequential addressing mode */ #define VGA_SR04_CHN_4M 0x08 /* bit 3: selects modulo 4 addressing for CPU access to display memory */
/* VGA graphics controller bit masks */ #define VGA_GR06_GRAPHICS_MODE 0x01
/* macro for composing an 8-bit VGA register index and value
* into a single 16-bit quantity */ #define VGA_OUT16VAL(v, r) (((v) << 8) | (r))
/* decide whether we should enable the faster 16-bit VGA register writes */ #ifdef __LITTLE_ENDIAN #define VGA_OUTW_WRITE #endif
/* VGA State Save and Restore */ #define VGA_SAVE_FONT0 1/* save/restore plane 2 fonts */ #define VGA_SAVE_FONT1 2/* save/restore plane 3 fonts */ #define VGA_SAVE_TEXT 4/* save/restore plane 0/1 fonts */ #define VGA_SAVE_FONTS 7/* save/restore all fonts */ #define VGA_SAVE_MODE 8/* save/restore video mode */ #define VGA_SAVE_CMAP 16/* save/restore color map/DAC */
struct vgastate { void __iomem *vgabase; /* mmio base, if supported */ unsignedlong membase; /* VGA window base, 0 for default - 0xA000 */
__u32 memsize; /* VGA window size, 0 for default 64K */
__u32 flags; /* what state[s] to save (see VGA_SAVE_*) */
__u32 depth; /* current fb depth, not important */
__u32 num_attr; /* number of att registers, 0 for default */
__u32 num_crtc; /* number of crt registers, 0 for default */
__u32 num_gfx; /* number of gfx registers, 0 for default */
__u32 num_seq; /* number of seq registers, 0 for default */ void *vidstate;
};
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