/* SPDX-License-Identifier: GPL-2.0-only */
/*
* Fast and scalable bitmaps .
*
* Copyright ( C ) 2016 Facebook
* Copyright ( C ) 2013 - 2014 Jens Axboe
*/
#ifndef __LINUX_SCALE_BITMAP_H
#define __LINUX_SCALE_BITMAP_H
#include <linux/atomic.h>
#include <linux/bitops.h>
#include <linux/cache.h>
#include <linux/list.h>
#include <linux/log2.h>
#include <linux/minmax.h>
#include <linux/percpu.h>
#include <linux/slab.h>
#include <linux/smp.h>
#include <linux/types.h>
#include <linux/wait.h>
struct seq_file;
/**
* struct sbitmap_word - Word in a & struct sbitmap .
*/
struct sbitmap_word {
/**
* @ word : word holding free bits
*/
unsigned long word;
/**
* @ cleared : word holding cleared bits
*/
unsigned long cleared ____cacheline_aligned_in_smp;
/**
* @ swap_lock : serializes simultaneous updates of - > word and - > cleared
*/
raw_spinlock_t swap_lock;
} ____cacheline_aligned_in_smp;
/**
* struct sbitmap - Scalable bitmap .
*
* A & struct sbitmap is spread over multiple cachelines to avoid ping - pong . This
* trades off higher memory usage for better scalability .
*/
struct sbitmap {
/**
* @ depth : Number of bits used in the whole bitmap .
*/
unsigned int depth;
/**
* @ shift : log2 ( number of bits used per word )
*/
unsigned int shift;
/**
* @ map_nr : Number of words ( cachelines ) being used for the bitmap .
*/
unsigned int map_nr;
/**
* @ round_robin : Allocate bits in strict round - robin order .
*/
bool round_robin;
/**
* @ map : Allocated bitmap .
*/
struct sbitmap_word *map;
/*
* @ alloc_hint : Cache of last successfully allocated or freed bit .
*
* This is per - cpu , which allows multiple users to stick to different
* cachelines until the map is exhausted .
*/
unsigned int __percpu *alloc_hint;
};
#define SBQ_WAIT_QUEUES 8
#define SBQ_WAKE_BATCH 8
/**
* struct sbq_wait_state - Wait queue in a & struct sbitmap_queue .
*/
struct sbq_wait_state {
/**
* @ wait : Wait queue .
*/
wait_queue_head_t wait;
} ____cacheline_aligned_in_smp;
/**
* struct sbitmap_queue - Scalable bitmap with the added ability to wait on free
* bits .
*
* A & struct sbitmap_queue uses multiple wait queues and rolling wakeups to
* avoid contention on the wait queue spinlock . This ensures that we don ' t hit a
* scalability wall when we run out of free bits and have to start putting tasks
* to sleep .
*/
struct sbitmap_queue {
/**
* @ sb : Scalable bitmap .
*/
struct sbitmap sb;
/**
* @ wake_batch : Number of bits which must be freed before we wake up any
* waiters .
*/
unsigned int wake_batch;
/**
* @ wake_index : Next wait queue in @ ws to wake up .
*/
atomic_t wake_index;
/**
* @ ws : Wait queues .
*/
struct sbq_wait_state *ws;
/*
* @ ws_active : count of currently active ws waitqueues
*/
atomic_t ws_active;
/**
* @ min_shallow_depth : The minimum shallow depth which may be passed to
* sbitmap_queue_get_shallow ( )
*/
unsigned int min_shallow_depth;
/**
* @ completion_cnt : Number of bits cleared passed to the
* wakeup function .
*/
atomic_t completion_cnt;
/**
* @ wakeup_cnt : Number of thread wake ups issued .
*/
atomic_t wakeup_cnt;
};
/**
* sbitmap_init_node ( ) - Initialize a & struct sbitmap on a specific memory node .
* @ sb : Bitmap to initialize .
* @ depth : Number of bits to allocate .
* @ shift : Use 2 ^ @ shift bits per word in the bitmap ; if a negative number if
* given , a good default is chosen .
* @ flags : Allocation flags .
* @ node : Memory node to allocate on .
* @ round_robin : If true , be stricter about allocation order ; always allocate
* starting from the last allocated bit . This is less efficient
* than the default behavior ( false ) .
* @ alloc_hint : If true , apply percpu hint for where to start searching for
* a free bit .
*
* Return : Zero on success or negative errno on failure .
*/
int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
gfp_t flags, int node, bool round_robin, bool alloc_hint);
/* sbitmap internal helper */
static inline unsigned int __map_depth(const struct sbitmap *sb, int index)
{
if (index == sb->map_nr - 1 )
return sb->depth - (index << sb->shift);
return 1 U << sb->shift;
}
/**
* sbitmap_free ( ) - Free memory used by a & struct sbitmap .
* @ sb : Bitmap to free .
*/
static inline void sbitmap_free(struct sbitmap *sb)
{
free_percpu(sb->alloc_hint);
kvfree(sb->map);
sb->map = NULL;
}
/**
* sbitmap_resize ( ) - Resize a & struct sbitmap .
* @ sb : Bitmap to resize .
* @ depth : New number of bits to resize to .
*
* Doesn ' t reallocate anything . It ' s up to the caller to ensure that the new
* depth doesn ' t exceed the depth that the sb was initialized with .
*/
void sbitmap_resize(struct sbitmap *sb, unsigned int depth);
/**
* sbitmap_get ( ) - Try to allocate a free bit from a & struct sbitmap .
* @ sb : Bitmap to allocate from .
*
* This operation provides acquire barrier semantics if it succeeds .
*
* Return : Non - negative allocated bit number if successful , - 1 otherwise .
*/
int sbitmap_get(struct sbitmap *sb);
/**
* sbitmap_any_bit_set ( ) - Check for a set bit in a & struct sbitmap .
* @ sb : Bitmap to check .
*
* Return : true if any bit in the bitmap is set , false otherwise .
*/
bool sbitmap_any_bit_set(const struct sbitmap *sb);
#define SB_NR_TO_INDEX(sb, bitnr) ((bitnr) >> (sb)->shift)
#define SB_NR_TO_BIT(sb, bitnr) ((bitnr) & ((1 U << (sb)->shift) - 1 U))
typedef bool (*sb_for_each_fn)(struct sbitmap *, unsigned int , void *);
/**
* _ _ sbitmap_for_each_set ( ) - Iterate over each set bit in a & struct sbitmap .
* @ start : Where to start the iteration .
* @ sb : Bitmap to iterate over .
* @ fn : Callback . Should return true to continue or false to break early .
* @ data : Pointer to pass to callback .
*
* This is inline even though it ' s non - trivial so that the function calls to the
* callback will hopefully get optimized away .
*/
static inline void __sbitmap_for_each_set(struct sbitmap *sb,
unsigned int start,
sb_for_each_fn fn, void *data)
{
unsigned int index;
unsigned int nr;
unsigned int scanned = 0 ;
if (start >= sb->depth)
start = 0 ;
index = SB_NR_TO_INDEX(sb, start);
nr = SB_NR_TO_BIT(sb, start);
while (scanned < sb->depth) {
unsigned long word;
unsigned int depth = min_t(unsigned int ,
__map_depth(sb, index) - nr,
sb->depth - scanned);
scanned += depth;
word = sb->map[index].word & ~sb->map[index].cleared;
if (!word)
goto next;
/*
* On the first iteration of the outer loop , we need to add the
* bit offset back to the size of the word for find_next_bit ( ) .
* On all other iterations , nr is zero , so this is a noop .
*/
depth += nr;
while (1 ) {
nr = find_next_bit(&word, depth, nr);
if (nr >= depth)
break ;
if (!fn(sb, (index << sb->shift) + nr, data))
return ;
nr++;
}
next:
nr = 0 ;
if (++index >= sb->map_nr)
index = 0 ;
}
}
/**
* sbitmap_for_each_set ( ) - Iterate over each set bit in a & struct sbitmap .
* @ sb : Bitmap to iterate over .
* @ fn : Callback . Should return true to continue or false to break early .
* @ data : Pointer to pass to callback .
*/
static inline void sbitmap_for_each_set(struct sbitmap *sb, sb_for_each_fn fn,
void *data)
{
__sbitmap_for_each_set(sb, 0 , fn, data);
}
static inline unsigned long *__sbitmap_word(struct sbitmap *sb,
unsigned int bitnr)
{
return &sb->map[SB_NR_TO_INDEX(sb, bitnr)].word;
}
/* Helpers equivalent to the operations in asm/bitops.h and linux/bitmap.h */
static inline void sbitmap_set_bit(struct sbitmap *sb, unsigned int bitnr)
{
set_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
}
static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr)
{
clear_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
}
/*
* This one is special , since it doesn ' t actually clear the bit , rather it
* sets the corresponding bit in the - > cleared mask instead . Paired with
* the caller doing sbitmap_deferred_clear ( ) if a given index is full , which
* will clear the previously freed entries in the corresponding - > word .
*/
static inline void sbitmap_deferred_clear_bit(struct sbitmap *sb, unsigned int bitnr)
{
unsigned long *addr = &sb->map[SB_NR_TO_INDEX(sb, bitnr)].cleared;
set_bit(SB_NR_TO_BIT(sb, bitnr), addr);
}
/*
* Pair of sbitmap_get , and this one applies both cleared bit and
* allocation hint .
*/
static inline void sbitmap_put(struct sbitmap *sb, unsigned int bitnr)
{
sbitmap_deferred_clear_bit(sb, bitnr);
if (likely(sb->alloc_hint && !sb->round_robin && bitnr < sb->depth))
*raw_cpu_ptr(sb->alloc_hint) = bitnr;
}
static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr)
{
return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
}
static inline int sbitmap_calculate_shift(unsigned int depth)
{
int shift = ilog2(BITS_PER_LONG);
/*
* If the bitmap is small , shrink the number of bits per word so
* we spread over a few cachelines , at least . If less than 4
* bits , just forget about it , it ' s not going to work optimally
* anyway .
*/
if (depth >= 4 ) {
while ((4 U << shift) > depth)
shift--;
}
return shift;
}
/**
* sbitmap_show ( ) - Dump & struct sbitmap information to a & struct seq_file .
* @ sb : Bitmap to show .
* @ m : struct seq_file to write to .
*
* This is intended for debugging . The format may change at any time .
*/
void sbitmap_show(struct sbitmap *sb, struct seq_file *m);
/**
* sbitmap_weight ( ) - Return how many set and not cleared bits in a & struct
* sbitmap .
* @ sb : Bitmap to check .
*
* Return : How many set and not cleared bits set
*/
unsigned int sbitmap_weight(const struct sbitmap *sb);
/**
* sbitmap_bitmap_show ( ) - Write a hex dump of a & struct sbitmap to a & struct
* seq_file .
* @ sb : Bitmap to show .
* @ m : struct seq_file to write to .
*
* This is intended for debugging . The output isn ' t guaranteed to be internally
* consistent .
*/
void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m);
/**
* sbitmap_queue_init_node ( ) - Initialize a & struct sbitmap_queue on a specific
* memory node .
* @ sbq : Bitmap queue to initialize .
* @ depth : See sbitmap_init_node ( ) .
* @ shift : See sbitmap_init_node ( ) .
* @ round_robin : See sbitmap_get ( ) .
* @ flags : Allocation flags .
* @ node : Memory node to allocate on .
*
* Return : Zero on success or negative errno on failure .
*/
int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
int shift, bool round_robin, gfp_t flags, int node);
/**
* sbitmap_queue_free ( ) - Free memory used by a & struct sbitmap_queue .
*
* @ sbq : Bitmap queue to free .
*/
static inline void sbitmap_queue_free(struct sbitmap_queue *sbq)
{
kfree(sbq->ws);
sbitmap_free(&sbq->sb);
}
/**
* sbitmap_queue_recalculate_wake_batch ( ) - Recalculate wake batch
* @ sbq : Bitmap queue to recalculate wake batch .
* @ users : Number of shares .
*
* Like sbitmap_queue_update_wake_batch ( ) , this will calculate wake batch
* by depth . This interface is for HCTX shared tags or queue shared tags .
*/
void sbitmap_queue_recalculate_wake_batch(struct sbitmap_queue *sbq,
unsigned int users);
/**
* sbitmap_queue_resize ( ) - Resize a & struct sbitmap_queue .
* @ sbq : Bitmap queue to resize .
* @ depth : New number of bits to resize to .
*
* Like sbitmap_resize ( ) , this doesn ' t reallocate anything . It has to do
* some extra work on the & struct sbitmap_queue , so it ' s not safe to just
* resize the underlying & struct sbitmap .
*/
void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth);
/**
* _ _ sbitmap_queue_get ( ) - Try to allocate a free bit from a & struct
* sbitmap_queue with preemption already disabled .
* @ sbq : Bitmap queue to allocate from .
*
* Return : Non - negative allocated bit number if successful , - 1 otherwise .
*/
int __sbitmap_queue_get(struct sbitmap_queue *sbq);
/**
* _ _ sbitmap_queue_get_batch ( ) - Try to allocate a batch of free bits
* @ sbq : Bitmap queue to allocate from .
* @ nr_tags : number of tags requested
* @ offset : offset to add to returned bits
*
* Return : Mask of allocated tags , 0 if none are found . Each tag allocated is
* a bit in the mask returned , and the caller must add @ offset to the value to
* get the absolute tag value .
*/
unsigned long __sbitmap_queue_get_batch(struct sbitmap_queue *sbq, int nr_tags,
unsigned int *offset);
/**
* sbitmap_queue_get_shallow ( ) - Try to allocate a free bit from a & struct
* sbitmap_queue , limiting the depth used from each word , with preemption
* already disabled .
* @ sbq : Bitmap queue to allocate from .
* @ shallow_depth : The maximum number of bits to allocate from the queue .
* See sbitmap_get_shallow ( ) .
*
* If you call this , make sure to call sbitmap_queue_min_shallow_depth ( ) after
* initializing @ sbq .
*
* Return : Non - negative allocated bit number if successful , - 1 otherwise .
*/
int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
unsigned int shallow_depth);
/**
* sbitmap_queue_get ( ) - Try to allocate a free bit from a & struct
* sbitmap_queue .
* @ sbq : Bitmap queue to allocate from .
* @ cpu : Output parameter ; will contain the CPU we ran on ( e . g . , to be passed to
* sbitmap_queue_clear ( ) ) .
*
* Return : Non - negative allocated bit number if successful , - 1 otherwise .
*/
static inline int sbitmap_queue_get(struct sbitmap_queue *sbq,
unsigned int *cpu)
{
int nr;
*cpu = get_cpu();
nr = __sbitmap_queue_get(sbq);
put_cpu();
return nr;
}
/**
* sbitmap_queue_min_shallow_depth ( ) - Inform a & struct sbitmap_queue of the
* minimum shallow depth that will be used .
* @ sbq : Bitmap queue in question .
* @ min_shallow_depth : The minimum shallow depth that will be passed to
* sbitmap_queue_get_shallow ( ) or _ _ sbitmap_queue_get_shallow ( ) .
*
* sbitmap_queue_clear ( ) batches wakeups as an optimization . The batch size
* depends on the depth of the bitmap . Since the shallow allocation functions
* effectively operate with a different depth , the shallow depth must be taken
* into account when calculating the batch size . This function must be called
* with the minimum shallow depth that will be used . Failure to do so can result
* in missed wakeups .
*/
void sbitmap_queue_min_shallow_depth(struct sbitmap_queue *sbq,
unsigned int min_shallow_depth);
/**
* sbitmap_queue_clear ( ) - Free an allocated bit and wake up waiters on a
* & struct sbitmap_queue .
* @ sbq : Bitmap to free from .
* @ nr : Bit number to free .
* @ cpu : CPU the bit was allocated on .
*/
void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr,
unsigned int cpu);
/**
* sbitmap_queue_clear_batch ( ) - Free a batch of allocated bits
* & struct sbitmap_queue .
* @ sbq : Bitmap to free from .
* @ offset : offset for each tag in array
* @ tags : array of tags
* @ nr_tags : number of tags in array
*/
void sbitmap_queue_clear_batch(struct sbitmap_queue *sbq, int offset,
int *tags, int nr_tags);
static inline int sbq_index_inc(int index)
{
return (index + 1 ) & (SBQ_WAIT_QUEUES - 1 );
}
static inline void sbq_index_atomic_inc(atomic_t *index)
{
int old = atomic_read(index);
int new = sbq_index_inc(old);
atomic_cmpxchg(index, old, new );
}
/**
* sbq_wait_ptr ( ) - Get the next wait queue to use for a & struct
* sbitmap_queue .
* @ sbq : Bitmap queue to wait on .
* @ wait_index : A counter per " user " of @ sbq .
*/
static inline struct sbq_wait_state *sbq_wait_ptr(struct sbitmap_queue *sbq,
atomic_t *wait_index)
{
struct sbq_wait_state *ws;
ws = &sbq->ws[atomic_read(wait_index)];
sbq_index_atomic_inc(wait_index);
return ws;
}
/**
* sbitmap_queue_wake_all ( ) - Wake up everything waiting on a & struct
* sbitmap_queue .
* @ sbq : Bitmap queue to wake up .
*/
void sbitmap_queue_wake_all(struct sbitmap_queue *sbq);
/**
* sbitmap_queue_wake_up ( ) - Wake up some of waiters in one waitqueue
* on a & struct sbitmap_queue .
* @ sbq : Bitmap queue to wake up .
* @ nr : Number of bits cleared .
*/
void sbitmap_queue_wake_up(struct sbitmap_queue *sbq, int nr);
/**
* sbitmap_queue_show ( ) - Dump & struct sbitmap_queue information to a & struct
* seq_file .
* @ sbq : Bitmap queue to show .
* @ m : struct seq_file to write to .
*
* This is intended for debugging . The format may change at any time .
*/
void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m);
struct sbq_wait {
struct sbitmap_queue *sbq; /* if set, sbq_wait is accounted */
struct wait_queue_entry wait;
};
#define DEFINE_SBQ_WAIT(name) \
struct sbq_wait name = { \
.sbq = NULL, \
.wait = { \
.private = current, \
.func = autoremove_wake_function, \
.entry = LIST_HEAD_INIT((name).wait.entry), \
} \
}
/*
* Wrapper around prepare_to_wait_exclusive ( ) , which maintains some extra
* internal state .
*/
void sbitmap_prepare_to_wait(struct sbitmap_queue *sbq,
struct sbq_wait_state *ws,
struct sbq_wait *sbq_wait, int state);
/*
* Must be paired with sbitmap_prepare_to_wait ( ) .
*/
void sbitmap_finish_wait(struct sbitmap_queue *sbq, struct sbq_wait_state *ws,
struct sbq_wait *sbq_wait);
/*
* Wrapper around add_wait_queue ( ) , which maintains some extra internal state
*/
void sbitmap_add_wait_queue(struct sbitmap_queue *sbq,
struct sbq_wait_state *ws,
struct sbq_wait *sbq_wait);
/*
* Must be paired with sbitmap_add_wait_queue ( )
*/
void sbitmap_del_wait_queue(struct sbq_wait *sbq_wait);
#endif /* __LINUX_SCALE_BITMAP_H */
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