/* SPDX-License-Identifier: GPL-2.0-or-later */
/*
* TI EDMA definitions
*
* Copyright ( C ) 2006 - 2013 Texas Instruments .
*/
/*
* This EDMA3 programming framework exposes two basic kinds of resource :
*
* Channel Triggers transfers , usually from a hardware event but
* also manually or by " chaining " from DMA completions .
* Each channel is coupled to a Parameter RAM ( PaRAM ) slot .
*
* Slot Each PaRAM slot holds a DMA transfer descriptor ( PaRAM
* " set " ) , source and destination addresses , a link to a
* next PaRAM slot ( if any ) , options for the transfer , and
* instructions for updating those addresses . There are
* more than twice as many slots as event channels .
*
* Each PaRAM set describes a sequence of transfers , either for one large
* buffer or for several discontiguous smaller buffers . An EDMA transfer
* is driven only from a channel , which performs the transfers specified
* in its PaRAM slot until there are no more transfers . When that last
* transfer completes , the " link " field may be used to reload the channel ' s
* PaRAM slot with a new transfer descriptor .
*
* The EDMA Channel Controller ( CC ) maps requests from channels into physical
* Transfer Controller ( TC ) requests when the channel triggers ( by hardware
* or software events , or by chaining ) . The two physical DMA channels provided
* by the TCs are thus shared by many logical channels .
*
* DaVinci hardware also has a " QDMA " mechanism which is not currently
* supported through this interface . ( DSP firmware uses it though . )
*/
#ifndef EDMA_H_
#define EDMA_H_
enum dma_event_q {
EVENTQ_0 = 0 ,
EVENTQ_1 = 1 ,
EVENTQ_2 = 2 ,
EVENTQ_3 = 3 ,
EVENTQ_DEFAULT = -1
};
#define EDMA_CTLR_CHAN(ctlr, chan) (((ctlr) << 16 ) | (chan))
#define EDMA_CTLR(i) ((i) >> 16 )
#define EDMA_CHAN_SLOT(i) ((i) & 0 xffff)
#define EDMA_FILTER_PARAM(ctlr, chan) ((int []) { EDMA_CTLR_CHAN(ctlr, chan) })
struct edma_rsv_info {
const s16 (*rsv_chans)[2 ];
const s16 (*rsv_slots)[2 ];
};
struct dma_slave_map;
/* platform_data for EDMA driver */
struct edma_soc_info {
/*
* Default queue is expected to be a low - priority queue .
* This way , long transfers on the default queue started
* by the codec engine will not cause audio defects .
*/
enum dma_event_q default_queue;
/* Resource reservation for other cores */
struct edma_rsv_info *rsv;
/* List of channels allocated for memcpy, terminated with -1 */
s32 *memcpy_channels;
s8 (*queue_priority_mapping)[2 ];
const s16 (*xbar_chans)[2 ];
const struct dma_slave_map *slave_map;
int slavecnt;
};
#endif
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