/* SPDX-License-Identifier: GPL-2.0 */
#ifndef _BCACHE_H
#define _BCACHE_H
/*
* SOME HIGH LEVEL CODE DOCUMENTATION :
*
* Bcache mostly works with cache sets , cache devices , and backing devices .
*
* Support for multiple cache devices hasn ' t quite been finished off yet , but
* it ' s about 95 % plumbed through . A cache set and its cache devices is sort of
* like a md raid array and its component devices . Most of the code doesn ' t care
* about individual cache devices , the main abstraction is the cache set .
*
* Multiple cache devices is intended to give us the ability to mirror dirty
* cached data and metadata , without mirroring clean cached data .
*
* Backing devices are different , in that they have a lifetime independent of a
* cache set . When you register a newly formatted backing device it ' ll come up
* in passthrough mode , and then you can attach and detach a backing device from
* a cache set at runtime - while it ' s mounted and in use . Detaching implicitly
* invalidates any cached data for that backing device .
*
* A cache set can have multiple ( many ) backing devices attached to it .
*
* There ' s also flash only volumes - this is the reason for the distinction
* between struct cached_dev and struct bcache_device . A flash only volume
* works much like a bcache device that has a backing device , except the
* " cached " data is always dirty . The end result is that we get thin
* provisioning with very little additional code .
*
* Flash only volumes work but they ' re not production ready because the moving
* garbage collector needs more work . More on that later .
*
* BUCKETS / ALLOCATION :
*
* Bcache is primarily designed for caching , which means that in normal
* operation all of our available space will be allocated . Thus , we need an
* efficient way of deleting things from the cache so we can write new things to
* it .
*
* To do this , we first divide the cache device up into buckets . A bucket is the
* unit of allocation ; they ' re typically around 1 mb - anywhere from 128 k to 2 M +
* works efficiently .
*
* Each bucket has a 16 bit priority , and an 8 bit generation associated with
* it . The gens and priorities for all the buckets are stored contiguously and
* packed on disk ( in a linked list of buckets - aside from the superblock , all
* of bcache ' s metadata is stored in buckets ) .
*
* The priority is used to implement an LRU . We reset a bucket ' s priority when
* we allocate it or on cache it , and every so often we decrement the priority
* of each bucket . It could be used to implement something more sophisticated ,
* if anyone ever gets around to it .
*
* The generation is used for invalidating buckets . Each pointer also has an 8
* bit generation embedded in it ; for a pointer to be considered valid , its gen
* must match the gen of the bucket it points into . Thus , to reuse a bucket all
* we have to do is increment its gen ( and write its new gen to disk ; we batch
* this up ) .
*
* Bcache is entirely COW - we never write twice to a bucket , even buckets that
* contain metadata ( including btree nodes ) .
*
* THE BTREE :
*
* Bcache is in large part design around the btree .
*
* At a high level , the btree is just an index of key - > ptr tuples .
*
* Keys represent extents , and thus have a size field . Keys also have a variable
* number of pointers attached to them ( potentially zero , which is handy for
* invalidating the cache ) .
*
* The key itself is an inode : offset pair . The inode number corresponds to a
* backing device or a flash only volume . The offset is the ending offset of the
* extent within the inode - not the starting offset ; this makes lookups
* slightly more convenient .
*
* Pointers contain the cache device id , the offset on that device , and an 8 bit
* generation number . More on the gen later .
*
* Index lookups are not fully abstracted - cache lookups in particular are
* still somewhat mixed in with the btree code , but things are headed in that
* direction .
*
* Updates are fairly well abstracted , though . There are two different ways of
* updating the btree ; insert and replace .
*
* BTREE_INSERT will just take a list of keys and insert them into the btree -
* overwriting ( possibly only partially ) any extents they overlap with . This is
* used to update the index after a write .
*
* BTREE_REPLACE is really cmpxchg ( ) ; it inserts a key into the btree iff it is
* overwriting a key that matches another given key . This is used for inserting
* data into the cache after a cache miss , and for background writeback , and for
* the moving garbage collector .
*
* There is no " delete " operation ; deleting things from the index is
* accomplished by either by invalidating pointers ( by incrementing a bucket ' s
* gen ) or by inserting a key with 0 pointers - which will overwrite anything
* previously present at that location in the index .
*
* This means that there are always stale / invalid keys in the btree . They ' re
* filtered out by the code that iterates through a btree node , and removed when
* a btree node is rewritten .
*
* BTREE NODES :
*
* Our unit of allocation is a bucket , and we can ' t arbitrarily allocate and
* free smaller than a bucket - so , that ' s how big our btree nodes are .
*
* ( If buckets are really big we ' ll only use part of the bucket for a btree node
* - no less than 1 / 4 th - but a bucket still contains no more than a single
* btree node . I ' d actually like to change this , but for now we rely on the
* bucket ' s gen for deleting btree nodes when we rewrite / split a node . )
*
* Anyways , btree nodes are big - big enough to be inefficient with a textbook
* btree implementation .
*
* The way this is solved is that btree nodes are internally log structured ; we
* can append new keys to an existing btree node without rewriting it . This
* means each set of keys we write is sorted , but the node is not .
*
* We maintain this log structure in memory - keeping 1 Mb of keys sorted would
* be expensive , and we have to distinguish between the keys we have written and
* the keys we haven ' t . So to do a lookup in a btree node , we have to search
* each sorted set . But we do merge written sets together lazily , so the cost of
* these extra searches is quite low ( normally most of the keys in a btree node
* will be in one big set , and then there ' ll be one or two sets that are much
* smaller ) .
*
* This log structure makes bcache ' s btree more of a hybrid between a
* conventional btree and a compacting data structure , with some of the
* advantages of both .
*
* GARBAGE COLLECTION :
*
* We can ' t just invalidate any bucket - it might contain dirty data or
* metadata . If it once contained dirty data , other writes might overwrite it
* later , leaving no valid pointers into that bucket in the index .
*
* Thus , the primary purpose of garbage collection is to find buckets to reuse .
* It also counts how much valid data it each bucket currently contains , so that
* allocation can reuse buckets sooner when they ' ve been mostly overwritten .
*
* It also does some things that are really internal to the btree
* implementation . If a btree node contains pointers that are stale by more than
* some threshold , it rewrites the btree node to avoid the bucket ' s generation
* wrapping around . It also merges adjacent btree nodes if they ' re empty enough .
*
* THE JOURNAL :
*
* Bcache ' s journal is not necessary for consistency ; we always strictly
* order metadata writes so that the btree and everything else is consistent on
* disk in the event of an unclean shutdown , and in fact bcache had writeback
* caching ( with recovery from unclean shutdown ) before journalling was
* implemented .
*
* Rather , the journal is purely a performance optimization ; we can ' t complete a
* write until we ' ve updated the index on disk , otherwise the cache would be
* inconsistent in the event of an unclean shutdown . This means that without the
* journal , on random write workloads we constantly have to update all the leaf
* nodes in the btree , and those writes will be mostly empty ( appending at most
* a few keys each ) - highly inefficient in terms of amount of metadata writes ,
* and it puts more strain on the various btree resorting / compacting code .
*
* The journal is just a log of keys we ' ve inserted ; on startup we just reinsert
* all the keys in the open journal entries . That means that when we ' re updating
* a node in the btree , we can wait until a 4 k block of keys fills up before
* writing them out .
*
* For simplicity , we only journal updates to leaf nodes ; updates to parent
* nodes are rare enough ( since our leaf nodes are huge ) that it wasn ' t worth
* the complexity to deal with journalling them ( in particular , journal replay )
* - updates to non leaf nodes just happen synchronously ( see btree_split ( ) ) .
*/
#define pr_fmt(fmt) "bcache: %s() " fmt, __func__
#include <linux/bio.h>
#include <linux/closure.h>
#include <linux/kobject.h>
#include <linux/list.h>
#include <linux/mutex.h>
#include <linux/rbtree.h>
#include <linux/rwsem.h>
#include <linux/refcount.h>
#include <linux/types.h>
#include <linux/workqueue.h>
#include <linux/kthread.h>
#include "bcache_ondisk.h"
#include "bset.h"
#include "util.h"
struct bucket {
atomic_t pin;
uint16_t prio;
uint8_t gen;
uint8_t last_gc; /* Most out of date gen in the btree */
uint16_t gc_mark; /* Bitfield used by GC. See below for field */
uint16_t reclaimable_in_gc:1 ;
};
/*
* I ' d use bitfields for these , but I don ' t trust the compiler not to screw me
* as multiple threads touch struct bucket without locking
*/
BITMASK(GC_MARK, struct bucket, gc_mark, 0 , 2 );
#define GC_MARK_RECLAIMABLE 1
#define GC_MARK_DIRTY 2
#define GC_MARK_METADATA 3
#define GC_SECTORS_USED_SIZE 13
#define MAX_GC_SECTORS_USED (~(~0 ULL << GC_SECTORS_USED_SIZE))
BITMASK(GC_SECTORS_USED, struct bucket, gc_mark, 2 , GC_SECTORS_USED_SIZE);
BITMASK(GC_MOVE, struct bucket, gc_mark, 15 , 1 );
#include "journal.h"
#include "stats.h"
struct search;
struct btree;
struct keybuf;
struct keybuf_key {
struct rb_node node;
BKEY_PADDED(key);
void *private ;
};
struct keybuf {
struct bkey last_scanned;
spinlock_t lock;
/*
* Beginning and end of range in rb tree - so that we can skip taking
* lock and checking the rb tree when we need to check for overlapping
* keys .
*/
struct bkey start;
struct bkey end;
struct rb_root keys;
#define KEYBUF_NR 500
DECLARE_ARRAY_ALLOCATOR(struct keybuf_key, freelist, KEYBUF_NR);
};
struct bcache_device {
struct closure cl;
struct kobject kobj;
struct cache_set *c;
unsigned int id;
#define BCACHEDEVNAME_SIZE 12
char name[BCACHEDEVNAME_SIZE];
struct gendisk *disk;
unsigned long flags;
#define BCACHE_DEV_CLOSING 0
#define BCACHE_DEV_DETACHING 1
#define BCACHE_DEV_UNLINK_DONE 2
#define BCACHE_DEV_WB_RUNNING 3
#define BCACHE_DEV_RATE_DW_RUNNING 4
int nr_stripes;
#define BCH_MIN_STRIPE_SZ ((4 << 20 ) >> SECTOR_SHIFT)
unsigned int stripe_size;
atomic_t *stripe_sectors_dirty;
unsigned long *full_dirty_stripes;
struct bio_set bio_split;
unsigned int data_csum:1 ;
int (*cache_miss)(struct btree *b, struct search *s,
struct bio *bio, unsigned int sectors);
int (*ioctl)(struct bcache_device *d, blk_mode_t mode,
unsigned int cmd, unsigned long arg);
};
struct io {
/* Used to track sequential IO so it can be skipped */
struct hlist_node hash;
struct list_head lru;
unsigned long jiffies;
unsigned int sequential;
sector_t last;
};
enum stop_on_failure {
BCH_CACHED_DEV_STOP_AUTO = 0 ,
BCH_CACHED_DEV_STOP_ALWAYS,
BCH_CACHED_DEV_STOP_MODE_MAX,
};
struct cached_dev {
struct list_head list;
struct bcache_device disk;
struct block_device *bdev;
struct file *bdev_file;
struct cache_sb sb;
struct cache_sb_disk *sb_disk;
struct bio sb_bio;
struct bio_vec sb_bv[1 ];
struct closure sb_write;
struct semaphore sb_write_mutex;
/* Refcount on the cache set. Always nonzero when we're caching. */
refcount_t count;
struct work_struct detach;
/*
* Device might not be running if it ' s dirty and the cache set hasn ' t
* showed up yet .
*/
atomic_t running;
/*
* Writes take a shared lock from start to finish ; scanning for dirty
* data to refill the rb tree requires an exclusive lock .
*/
struct rw_semaphore writeback_lock;
/*
* Nonzero , and writeback has a refcount ( d - > count ) , iff there is dirty
* data in the cache . Protected by writeback_lock ; must have an
* shared lock to set and exclusive lock to clear .
*/
atomic_t has_dirty;
#define BCH_CACHE_READA_ALL 0
#define BCH_CACHE_READA_META_ONLY 1
unsigned int cache_readahead_policy;
struct bch_ratelimit writeback_rate;
struct delayed_work writeback_rate_update;
/* Limit number of writeback bios in flight */
struct semaphore in_flight;
struct task_struct *writeback_thread;
struct workqueue_struct *writeback_write_wq;
struct keybuf writeback_keys;
struct task_struct *status_update_thread;
/*
* Order the write - half of writeback operations strongly in dispatch
* order . ( Maintain LBA order ; don ' t allow reads completing out of
* order to re - order the writes . . . )
*/
struct closure_waitlist writeback_ordering_wait;
atomic_t writeback_sequence_next;
/* For tracking sequential IO */
#define RECENT_IO_BITS 7
#define RECENT_IO (1 << RECENT_IO_BITS)
struct io io[RECENT_IO];
struct hlist_head io_hash[RECENT_IO + 1 ];
struct list_head io_lru;
spinlock_t io_lock;
struct cache_accounting accounting;
/* The rest of this all shows up in sysfs */
unsigned int sequential_cutoff;
unsigned int io_disable:1 ;
unsigned int verify:1 ;
unsigned int bypass_torture_test:1 ;
unsigned int partial_stripes_expensive:1 ;
unsigned int writeback_metadata:1 ;
unsigned int writeback_running:1 ;
unsigned int writeback_consider_fragment:1 ;
unsigned char writeback_percent;
unsigned int writeback_delay;
uint64_t writeback_rate_target;
int64_t writeback_rate_proportional;
int64_t writeback_rate_integral;
int64_t writeback_rate_integral_scaled;
int32_t writeback_rate_change;
unsigned int writeback_rate_update_seconds;
unsigned int writeback_rate_i_term_inverse;
unsigned int writeback_rate_p_term_inverse;
unsigned int writeback_rate_fp_term_low;
unsigned int writeback_rate_fp_term_mid;
unsigned int writeback_rate_fp_term_high;
unsigned int writeback_rate_minimum;
enum stop_on_failure stop_when_cache_set_failed;
#define DEFAULT_CACHED_DEV_ERROR_LIMIT 64
atomic_t io_errors;
unsigned int error_limit;
unsigned int offline_seconds;
/*
* Retry to update writeback_rate if contention happens for
* down_read ( dc - > writeback_lock ) in update_writeback_rate ( )
*/
#define BCH_WBRATE_UPDATE_MAX_SKIPS 15
unsigned int rate_update_retry;
};
enum alloc_reserve {
RESERVE_BTREE,
RESERVE_PRIO,
RESERVE_MOVINGGC,
RESERVE_NONE,
RESERVE_NR,
};
struct cache {
struct cache_set *set;
struct cache_sb sb;
struct cache_sb_disk *sb_disk;
struct bio sb_bio;
struct bio_vec sb_bv[1 ];
struct kobject kobj;
struct block_device *bdev;
struct file *bdev_file;
struct task_struct *alloc_thread;
struct closure prio;
struct prio_set *disk_buckets;
/*
* When allocating new buckets , prio_write ( ) gets first dibs - since we
* may not be allocate at all without writing priorities and gens .
* prio_last_buckets [ ] contains the last buckets we wrote priorities to
* ( so gc can mark them as metadata ) , prio_buckets [ ] contains the
* buckets allocated for the next prio write .
*/
uint64_t *prio_buckets;
uint64_t *prio_last_buckets;
/*
* free : Buckets that are ready to be used
*
* free_inc : Incoming buckets - these are buckets that currently have
* cached data in them , and we can ' t reuse them until after we write
* their new gen to disk . After prio_write ( ) finishes writing the new
* gens / prios , they ' ll be moved to the free list ( and possibly discarded
* in the process )
*/
DECLARE_FIFO(long , free)[RESERVE_NR];
DECLARE_FIFO(long , free_inc);
size_t fifo_last_bucket;
/* Allocation stuff: */
struct bucket *buckets;
DECLARE_HEAP(struct bucket *, heap);
/*
* If nonzero , we know we aren ' t going to find any buckets to invalidate
* until a gc finishes - otherwise we could pointlessly burn a ton of
* cpu
*/
unsigned int invalidate_needs_gc;
bool discard; /* Get rid of? */
struct journal_device journal;
/* The rest of this all shows up in sysfs */
#define IO_ERROR_SHIFT 20
atomic_t io_errors;
atomic_t io_count;
atomic_long_t meta_sectors_written;
atomic_long_t btree_sectors_written;
atomic_long_t sectors_written;
};
struct gc_stat {
size_t nodes;
size_t nodes_pre;
size_t key_bytes;
size_t nkeys;
uint64_t data; /* sectors */
unsigned int in_use; /* percent */
};
/*
* Flag bits , for how the cache set is shutting down , and what phase it ' s at :
*
* CACHE_SET_UNREGISTERING means we ' re not just shutting down , we ' re detaching
* all the backing devices first ( their cached data gets invalidated , and they
* won ' t automatically reattach ) .
*
* CACHE_SET_STOPPING always gets set first when we ' re closing down a cache set ;
* we ' ll continue to run normally for awhile with CACHE_SET_STOPPING set ( i . e .
* flushing dirty data ) .
*
* CACHE_SET_RUNNING means all cache devices have been registered and journal
* replay is complete .
*
* CACHE_SET_IO_DISABLE is set when bcache is stopping the whold cache set , all
* external and internal I / O should be denied when this flag is set .
*
*/
#define CACHE_SET_UNREGISTERING 0
#define CACHE_SET_STOPPING 1
#define CACHE_SET_RUNNING 2
#define CACHE_SET_IO_DISABLE 3
struct cache_set {
struct closure cl;
struct list_head list;
struct kobject kobj;
struct kobject internal;
struct dentry *debug;
struct cache_accounting accounting;
unsigned long flags;
atomic_t idle_counter;
atomic_t at_max_writeback_rate;
struct cache *cache;
struct bcache_device **devices;
unsigned int devices_max_used;
atomic_t attached_dev_nr;
struct list_head cached_devs;
uint64_t cached_dev_sectors;
atomic_long_t flash_dev_dirty_sectors;
struct closure caching;
struct closure sb_write;
struct semaphore sb_write_mutex;
mempool_t search;
mempool_t bio_meta;
struct bio_set bio_split;
/* For the btree cache */
struct shrinker *shrink;
/* For the btree cache and anything allocation related */
struct mutex bucket_lock;
/* log2(bucket_size), in sectors */
unsigned short bucket_bits;
/* log2(block_size), in sectors */
unsigned short block_bits;
/*
* Default number of pages for a new btree node - may be less than a
* full bucket
*/
unsigned int btree_pages;
/*
* Lists of struct btrees ; lru is the list for structs that have memory
* allocated for actual btree node , freed is for structs that do not .
*
* We never free a struct btree , except on shutdown - we just put it on
* the btree_cache_freed list and reuse it later . This simplifies the
* code , and it doesn ' t cost us much memory as the memory usage is
* dominated by buffers that hold the actual btree node data and those
* can be freed - and the number of struct btrees allocated is
* effectively bounded .
*
* btree_cache_freeable effectively is a small cache - we use it because
* high order page allocations can be rather expensive , and it ' s quite
* common to delete and allocate btree nodes in quick succession . It
* should never grow past ~ 2 - 3 nodes in practice .
*/
struct list_head btree_cache;
struct list_head btree_cache_freeable;
struct list_head btree_cache_freed;
/* Number of elements in btree_cache + btree_cache_freeable lists */
unsigned int btree_cache_used;
/*
* If we need to allocate memory for a new btree node and that
* allocation fails , we can cannibalize another node in the btree cache
* to satisfy the allocation - lock to guarantee only one thread does
* this at a time :
*/
wait_queue_head_t btree_cache_wait;
struct task_struct *btree_cache_alloc_lock;
spinlock_t btree_cannibalize_lock;
/*
* When we free a btree node , we increment the gen of the bucket the
* node is in - but we can ' t rewrite the prios and gens until we
* finished whatever it is we were doing , otherwise after a crash the
* btree node would be freed but for say a split , we might not have the
* pointers to the new nodes inserted into the btree yet .
*
* This is a refcount that blocks prio_write ( ) until the new keys are
* written .
*/
atomic_t prio_blocked;
wait_queue_head_t bucket_wait;
/*
* For any bio we don ' t skip we subtract the number of sectors from
* rescale ; when it hits 0 we rescale all the bucket priorities .
*/
atomic_t rescale;
/*
* used for GC , identify if any front side I / Os is inflight
*/
atomic_t search_inflight;
/*
* When we invalidate buckets , we use both the priority and the amount
* of good data to determine which buckets to reuse first - to weight
* those together consistently we keep track of the smallest nonzero
* priority of any bucket .
*/
uint16_t min_prio;
/*
* max ( gen - last_gc ) for all buckets . When it gets too big we have to
* gc to keep gens from wrapping around .
*/
uint8_t need_gc;
struct gc_stat gc_stats;
size_t nbuckets;
size_t avail_nbuckets;
struct task_struct *gc_thread;
/* Where in the btree gc currently is */
struct bkey gc_done;
/*
* For automatical garbage collection after writeback completed , this
* varialbe is used as bit fields ,
* - 0000 0001 b ( BCH_ENABLE_AUTO_GC ) : enable gc after writeback
* - 0000 0010 b ( BCH_DO_AUTO_GC ) : do gc after writeback
* This is an optimization for following write request after writeback
* finished , but read hit rate dropped due to clean data on cache is
* discarded . Unless user explicitly sets it via sysfs , it won ' t be
* enabled .
*/
#define BCH_ENABLE_AUTO_GC 1
#define BCH_DO_AUTO_GC 2
uint8_t gc_after_writeback;
/*
* The allocation code needs gc_mark in struct bucket to be correct , but
* it ' s not while a gc is in progress . Protected by bucket_lock .
*/
int gc_mark_valid;
/* Counts how many sectors bio_insert has added to the cache */
atomic_t sectors_to_gc;
wait_queue_head_t gc_wait;
struct keybuf moving_gc_keys;
/* Number of moving GC bios in flight */
struct semaphore moving_in_flight;
struct workqueue_struct *moving_gc_wq;
struct btree *root;
#ifdef CONFIG_BCACHE_DEBUG
struct btree *verify_data;
struct bset *verify_ondisk;
struct mutex verify_lock;
#endif
uint8_t set_uuid[16 ];
unsigned int nr_uuids;
struct uuid_entry *uuids;
BKEY_PADDED(uuid_bucket);
struct closure uuid_write;
struct semaphore uuid_write_mutex;
/*
* A btree node on disk could have too many bsets for an iterator to fit
* on the stack - have to dynamically allocate them .
* bch_cache_set_alloc ( ) will make sure the pool can allocate iterators
* equipped with enough room that can host
* ( sb . bucket_size / sb . block_size )
* btree_iter_sets , which is more than static MAX_BSETS .
*/
mempool_t fill_iter;
struct bset_sort_state sort;
/* List of buckets we're currently writing data to */
struct list_head data_buckets;
spinlock_t data_bucket_lock;
struct journal journal;
#define CONGESTED_MAX 1024
unsigned int congested_last_us;
atomic_t congested;
/* The rest of this all shows up in sysfs */
unsigned int congested_read_threshold_us;
unsigned int congested_write_threshold_us;
struct time_stats btree_gc_time;
struct time_stats btree_split_time;
struct time_stats btree_read_time;
atomic_long_t cache_read_races;
atomic_long_t writeback_keys_done;
atomic_long_t writeback_keys_failed;
atomic_long_t reclaim;
atomic_long_t reclaimed_journal_buckets;
atomic_long_t flush_write;
enum {
ON_ERROR_UNREGISTER,
ON_ERROR_PANIC,
} on_error;
#define DEFAULT_IO_ERROR_LIMIT 8
unsigned int error_limit;
unsigned int error_decay;
unsigned short journal_delay_ms;
bool expensive_debug_checks;
unsigned int verify:1 ;
unsigned int key_merging_disabled:1 ;
unsigned int gc_always_rewrite:1 ;
unsigned int shrinker_disabled:1 ;
unsigned int copy_gc_enabled:1 ;
unsigned int idle_max_writeback_rate_enabled:1 ;
#define BUCKET_HASH_BITS 12
struct hlist_head bucket_hash[1 << BUCKET_HASH_BITS];
};
struct bbio {
unsigned int submit_time_us;
union {
struct bkey key;
uint64_t _pad[3 ];
/*
* We only need pad = 3 here because we only ever carry around a
* single pointer - i . e . the pointer we ' re doing io to / from .
*/
};
struct bio bio;
};
#define BTREE_PRIO USHRT_MAX
#define INITIAL_PRIO 32768 U
#define btree_bytes(c) ((c)->btree_pages * PAGE_SIZE)
#define btree_blocks(b) \
((unsigned int ) (KEY_SIZE(&b->key) >> (b)->c->block_bits))
#define btree_default_blocks(c) \
((unsigned int ) ((PAGE_SECTORS * (c)->btree_pages) >> (c)->block_bits))
#define bucket_bytes(ca) ((ca)->sb.bucket_size << 9 )
#define block_bytes(ca) ((ca)->sb.block_size << 9 )
static inline unsigned int meta_bucket_pages(struct cache_sb *sb)
{
unsigned int n, max_pages;
max_pages = min_t(unsigned int ,
__rounddown_pow_of_two(USHRT_MAX) / PAGE_SECTORS,
MAX_ORDER_NR_PAGES);
n = sb->bucket_size / PAGE_SECTORS;
if (n > max_pages)
n = max_pages;
return n;
}
static inline unsigned int meta_bucket_bytes(struct cache_sb *sb)
{
return meta_bucket_pages(sb) << PAGE_SHIFT;
}
#define prios_per_bucket(ca) \
((meta_bucket_bytes(&(ca)->sb) - sizeof (struct prio_set)) / \
sizeof (struct bucket_disk))
#define prio_buckets(ca) \
DIV_ROUND_UP((size_t) (ca)->sb.nbuckets, prios_per_bucket(ca))
static inline size_t sector_to_bucket(struct cache_set *c, sector_t s)
{
return s >> c->bucket_bits;
}
static inline sector_t bucket_to_sector(struct cache_set *c, size_t b)
{
return ((sector_t) b) << c->bucket_bits;
}
static inline sector_t bucket_remainder(struct cache_set *c, sector_t s)
{
return s & (c->cache->sb.bucket_size - 1 );
}
static inline size_t PTR_BUCKET_NR(struct cache_set *c,
const struct bkey *k,
unsigned int ptr)
{
return sector_to_bucket(c, PTR_OFFSET(k, ptr));
}
static inline struct bucket *PTR_BUCKET(struct cache_set *c,
const struct bkey *k,
unsigned int ptr)
{
return c->cache->buckets + PTR_BUCKET_NR(c, k, ptr);
}
static inline uint8_t gen_after(uint8_t a, uint8_t b)
{
uint8_t r = a - b;
return r > 128 U ? 0 : r;
}
static inline uint8_t ptr_stale(struct cache_set *c, const struct bkey *k,
unsigned int i)
{
return gen_after(PTR_BUCKET(c, k, i)->gen, PTR_GEN(k, i));
}
static inline bool ptr_available(struct cache_set *c, const struct bkey *k,
unsigned int i)
{
return (PTR_DEV(k, i) < MAX_CACHES_PER_SET) && c->cache;
}
/* Btree key macros */
/*
* This is used for various on disk data structures - cache_sb , prio_set , bset ,
* jset : The checksum is _ always_ the first 8 bytes of these structs
*/
#define csum_set(i) \
bch_crc64(((void *) (i)) + sizeof (uint64_t), \
((void *) bset_bkey_last(i)) - \
(((void *) (i)) + sizeof (uint64_t)))
/* Error handling macros */
#define btree_bug(b, ...) \
do { \
if (bch_cache_set_error((b)->c, __VA_ARGS__)) \
dump_stack(); \
} while (0 )
#define cache_bug(c, ...) \
do { \
if (bch_cache_set_error(c, __VA_ARGS__)) \
dump_stack(); \
} while (0 )
#define btree_bug_on(cond, b, ...) \
do { \
if (cond) \
btree_bug(b, __VA_ARGS__); \
} while (0 )
#define cache_bug_on(cond, c, ...) \
do { \
if (cond) \
cache_bug(c, __VA_ARGS__); \
} while (0 )
#define cache_set_err_on(cond, c, ...) \
do { \
if (cond) \
bch_cache_set_error(c, __VA_ARGS__); \
} while (0 )
/* Looping macros */
#define for_each_bucket(b, ca) \
for (b = (ca)->buckets + (ca)->sb.first_bucket; \
b < (ca)->buckets + (ca)->sb.nbuckets; b++)
static inline void cached_dev_put(struct cached_dev *dc)
{
if (refcount_dec_and_test(&dc->count))
schedule_work(&dc->detach);
}
static inline bool cached_dev_get(struct cached_dev *dc)
{
if (!refcount_inc_not_zero(&dc->count))
return false ;
/* Paired with the mb in cached_dev_attach */
smp_mb__after_atomic();
return true ;
}
/*
* bucket_gc_gen ( ) returns the difference between the bucket ' s current gen and
* the oldest gen of any pointer into that bucket in the btree ( last_gc ) .
*/
static inline uint8_t bucket_gc_gen(struct bucket *b)
{
return b->gen - b->last_gc;
}
#define BUCKET_GC_GEN_MAX 96 U
#define kobj_attribute_write(n, fn) \
static struct kobj_attribute ksysfs_## n = __ATTR(n, 0200 , NULL, fn)
#define kobj_attribute_rw(n, show, store) \
static struct kobj_attribute ksysfs_## n = \
__ATTR(n, 0600 , show, store)
static inline void wake_up_allocators(struct cache_set *c)
{
struct cache *ca = c->cache;
wake_up_process(ca->alloc_thread);
}
static inline void closure_bio_submit(struct cache_set *c,
struct bio *bio,
struct closure *cl)
{
closure_get(cl);
if (unlikely(test_bit(CACHE_SET_IO_DISABLE, &c->flags))) {
bio->bi_status = BLK_STS_IOERR;
bio_endio(bio);
return ;
}
submit_bio_noacct(bio);
}
/*
* Prevent the kthread exits directly , and make sure when kthread_stop ( )
* is called to stop a kthread , it is still alive . If a kthread might be
* stopped by CACHE_SET_IO_DISABLE bit set , wait_for_kthread_stop ( ) is
* necessary before the kthread returns .
*/
static inline void wait_for_kthread_stop(void )
{
while (!kthread_should_stop()) {
set_current_state(TASK_INTERRUPTIBLE);
schedule();
}
}
/* Forward declarations */
void bch_count_backing_io_errors(struct cached_dev *dc, struct bio *bio);
void bch_count_io_errors(struct cache *ca, blk_status_t error,
int is_read, const char *m);
void bch_bbio_count_io_errors(struct cache_set *c, struct bio *bio,
blk_status_t error, const char *m);
void bch_bbio_endio(struct cache_set *c, struct bio *bio,
blk_status_t error, const char *m);
void bch_bbio_free(struct bio *bio, struct cache_set *c);
struct bio *bch_bbio_alloc(struct cache_set *c);
void __bch_submit_bbio(struct bio *bio, struct cache_set *c);
void bch_submit_bbio(struct bio *bio, struct cache_set *c,
struct bkey *k, unsigned int ptr);
uint8_t bch_inc_gen(struct cache *ca, struct bucket *b);
void bch_rescale_priorities(struct cache_set *c, int sectors);
bool bch_can_invalidate_bucket(struct cache *ca, struct bucket *b);
void __bch_invalidate_one_bucket(struct cache *ca, struct bucket *b);
void __bch_bucket_free(struct cache *ca, struct bucket *b);
void bch_bucket_free(struct cache_set *c, struct bkey *k);
long bch_bucket_alloc(struct cache *ca, unsigned int reserve, bool wait);
int __bch_bucket_alloc_set(struct cache_set *c, unsigned int reserve,
struct bkey *k, bool wait);
int bch_bucket_alloc_set(struct cache_set *c, unsigned int reserve,
struct bkey *k, bool wait);
bool bch_alloc_sectors(struct cache_set *c, struct bkey *k,
unsigned int sectors, unsigned int write_point,
unsigned int write_prio, bool wait);
bool bch_cached_dev_error(struct cached_dev *dc);
__printf(2 , 3 )
bool bch_cache_set_error(struct cache_set *c, const char *fmt, ...);
int bch_prio_write(struct cache *ca, bool wait);
void bch_write_bdev_super(struct cached_dev *dc, struct closure *parent);
extern struct workqueue_struct *bcache_wq;
extern struct workqueue_struct *bch_journal_wq;
extern struct workqueue_struct *bch_flush_wq;
extern struct mutex bch_register_lock;
extern struct list_head bch_cache_sets;
extern const struct kobj_type bch_cached_dev_ktype;
extern const struct kobj_type bch_flash_dev_ktype;
extern const struct kobj_type bch_cache_set_ktype;
extern const struct kobj_type bch_cache_set_internal_ktype;
extern const struct kobj_type bch_cache_ktype;
void bch_cached_dev_release(struct kobject *kobj);
void bch_flash_dev_release(struct kobject *kobj);
void bch_cache_set_release(struct kobject *kobj);
void bch_cache_release(struct kobject *kobj);
int bch_uuid_write(struct cache_set *c);
void bcache_write_super(struct cache_set *c);
int bch_flash_dev_create(struct cache_set *c, uint64_t size);
int bch_cached_dev_attach(struct cached_dev *dc, struct cache_set *c,
uint8_t *set_uuid);
void bch_cached_dev_detach(struct cached_dev *dc);
int bch_cached_dev_run(struct cached_dev *dc);
void bcache_device_stop(struct bcache_device *d);
void bch_cache_set_unregister(struct cache_set *c);
void bch_cache_set_stop(struct cache_set *c);
struct cache_set *bch_cache_set_alloc(struct cache_sb *sb);
void bch_btree_cache_free(struct cache_set *c);
int bch_btree_cache_alloc(struct cache_set *c);
void bch_moving_init_cache_set(struct cache_set *c);
int bch_open_buckets_alloc(struct cache_set *c);
void bch_open_buckets_free(struct cache_set *c);
int bch_cache_allocator_start(struct cache *ca);
void bch_debug_exit(void );
void bch_debug_init(void );
void bch_request_exit(void );
int bch_request_init(void );
void bch_btree_exit(void );
int bch_btree_init(void );
#endif /* _BCACHE_H */
Messung V0.5 in Prozent C=95 H=96 G=95
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(vorverarbeitet am 2026-09-28)
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