if(rObject.GetSubList() && rObject.GetSubList()->GetObjCount())
{ // group or scene with content. Single 3D objects also have a // true == rObject.GetSubList(), but no content
pResult = SdrObjListPrimitiveHit(*rObject.GetSubList(), rPnt, rHitTolerance, rSdrPageView, pVisiLayer, bTextOnly);
} else
{ if( rObject.IsVisible() && (!pVisiLayer || pVisiLayer->IsSet(rObject.GetLayer())))
{ // single object, 3d object, empty scene or empty group. Check if // it's a single 3D object const E3dCompoundObject* pE3dCompoundObject = dynamic_cast< const E3dCompoundObject* >(&rObject);
if(!aObjectRange.isEmpty())
{ // first do a rough B2DRange based HitTest; do not forget to // include the HitTolerance if given if(rLogicHitTolerance.getX() > 0 || rLogicHitTolerance.getY() > 0)
{
aObjectRange.grow(rLogicHitTolerance);
}
if(aObjectRange.isInside(rHitPosition))
{ // get primitive sequence
sdr::contact::DisplayInfo aDisplayInfo; // have to make a copy of this container here, because it might be changed underneath us const drawinglayer::primitive2d::Primitive2DContainer aSequence(rVOC.getPrimitive2DSequence(aDisplayInfo));
// ask for HitStack
aHitTestProcessor2D.collectHitStack(pHitContainer != nullptr);
// feed it with the primitives
aHitTestProcessor2D.process(aSequence);
// deliver result if (aHitTestProcessor2D.getHit())
{ if (pHitContainer)
{ // fetch HitStack primitives if requested
*pHitContainer = aHitTestProcessor2D.getHitStack();
}
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