/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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* This file incorporates work covered by the following license notice :
*
* Licensed to the Apache Software Foundation ( ASF ) under one or more
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#include <sdr/contact/viewcontactofe3dlathe.hxx>
#include <svx/lathe3d.hxx>
#include <drawinglayer/primitive3d/sdrlatheprimitive3d.hxx>
#include <sdr/primitive2d/sdrattributecreator.hxx>
#include <sdr/primitive3d/sdrattributecreator3d.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
namespace sdr::contact
{
ViewContactOfE3dLathe::ViewContactOfE3dLathe(E3dLatheObj& rLathe)
: ViewContactOfE3d(rLathe)
{
}
ViewContactOfE3dLathe::~ViewContactOfE3dLathe()
{
}
drawinglayer::primitive3d::Primitive3DContainer ViewContactOfE3dLathe::createViewIndependentPrimitive3DContainer() const
{
drawinglayer::primitive3d::Primitive3DContainer xRetval;
const SfxItemSet& rItemSet = GetE3dLatheObj().GetMergedItemSet();
const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute(
drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false ));
// get extrude geometry
basegfx::B2DPolyPolygon aPolyPolygon(GetE3dLatheObj().GetPolyPoly2D());
// get 3D Object Attributes
drawinglayer::attribute::Sdr3DObjectAttribute aSdr3DObjectAttribute(drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet));
// calculate texture size. Use the polygon length of the longest polygon for
// height and the rotated radius for width (using polygon center) to get a good
// texture mapping
double fPolygonMaxLength(0 .0 );
for (auto const & rCandidate : aPolyPolygon)
{
const double fPolygonLength(basegfx::utils::getLength(rCandidate));
fPolygonMaxLength = std::max(fPolygonMaxLength, fPolygonLength);
}
const basegfx::B2DRange aPolyPolygonRange(basegfx::utils::getRange(aPolyPolygon));
const basegfx::B2DVector aTextureSize(
M_PI * fabs(aPolyPolygonRange.getCenter().getX()), // PI * d
fPolygonMaxLength);
// get more data
const sal_uInt32 nHorizontalSegments(GetE3dLatheObj().GetHorizontalSegments());
const sal_uInt32 nVerticalSegments(GetE3dLatheObj().GetVerticalSegments());
const double fDiagonal(static_cast <double >(GetE3dLatheObj().GetPercentDiagonal()) / 100 .0 );
const double fBackScale(static_cast <double >(GetE3dLatheObj().GetBackScale()) / 100 .0 );
const double fRotation(basegfx::deg2rad<10 >(GetE3dLatheObj().GetEndAngle()));
const bool bSmoothNormals(GetE3dLatheObj().GetSmoothNormals()); // Plane itself
const bool bSmoothLids(GetE3dLatheObj().GetSmoothLids()); // Front/back
const bool bCharacterMode(GetE3dLatheObj().GetCharacterMode());
const bool bCloseFront(GetE3dLatheObj().GetCloseFront());
const bool bCloseBack(GetE3dLatheObj().GetCloseBack());
// create primitive and add
const basegfx::B3DHomMatrix aWorldTransform;
const drawinglayer::primitive3d::Primitive3DReference xReference(
new drawinglayer::primitive3d::SdrLathePrimitive3D(
aWorldTransform, aTextureSize, aAttribute, aSdr3DObjectAttribute,
std::move(aPolyPolygon), nHorizontalSegments, nVerticalSegments,
fDiagonal, fBackScale, fRotation,
bSmoothNormals, bSmoothLids, bCharacterMode, bCloseFront, bCloseBack));
xRetval = { xReference };
return xRetval;
}
} // end of namespace
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