/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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* License , v . 2 . 0 . If a copy of the MPL was not distributed with this
* file , You can obtain one at http : //mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice :
*
* Licensed to the Apache Software Foundation ( ASF ) under one or more
* contributor license agreements . See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership . The ASF licenses this file to you under the Apache
* License , Version 2 . 0 ( the " License " ) ; you may not use this file
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*/
#include <svx/deflt3d.hxx>
// Class to manage the 3D default attributes
E3dDefaultAttributes::E3dDefaultAttributes() { Reset(); }
void E3dDefaultAttributes::Reset()
{
// Cube object
m_aDefaultCubePos = basegfx::B3DPoint(-500 .0 , -500 .0 , -500 .0 );
m_aDefaultCubeSize = basegfx::B3DVector(1000 .0 , 1000 .0 , 1000 .0 );
m_bDefaultCubePosIsCenter = false ;
// Sphere object
m_aDefaultSphereCenter = basegfx::B3DPoint(0 .0 , 0 .0 , 0 .0 );
m_aDefaultSphereSize = basegfx::B3DPoint(1000 .0 , 1000 .0 , 1000 .0 );
// Lathe object
m_bDefaultLatheSmoothed = true ;
m_bDefaultLatheSmoothFrontBack = false ;
m_bDefaultLatheCharacterMode = false ;
m_bDefaultLatheCloseFront = true ;
m_bDefaultLatheCloseBack = true ;
// Extrude object
m_bDefaultExtrudeSmoothed = true ;
m_bDefaultExtrudeSmoothFrontBack = false ;
m_bDefaultExtrudeCharacterMode = false ;
m_bDefaultExtrudeCloseFront = true ;
m_bDefaultExtrudeCloseBack = true ;
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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(vorverarbeitet am 2026-09-28)
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