/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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* This file incorporates work covered by the following license notice :
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#ifndef INCLUDED_SVX_INC_SDR_OVERLAY_OVERLAYRECTANGLE_HXX
#define INCLUDED_SVX_INC_SDR_OVERLAY_OVERLAYRECTANGLE_HXX
#include <svx/sdr/overlay/overlayobject.hxx>
namespace sdr::overlay
{
class OverlayRectangle final : public OverlayObjectWithBasePosition
{
// geometric definitions
basegfx::B2DPoint maSecondPosition;
const double mfTransparence;
const double mfDiscreteGrow;
const double mfDiscreteShrink;
const double mfRotation;
// #i53216# added CursorBlinkTime (in ms)
sal_uInt32 mnBlinkTime;
// Flag to remember which state to draw. Inited with false (0)
bool mbOverlayState : 1 ;
// geometry creation for OverlayObject
virtual drawinglayer::primitive2d::Primitive2DContainer createOverlayObjectPrimitive2DSequence() override;
public :
OverlayRectangle(
const basegfx::B2DPoint& rBasePosition,
const basegfx::B2DPoint& rSecondPosition,
const Color& rHatchColor,
double fTransparence,
double fDiscreteGrow,
double fDiscreteShrink,
double fRotation,
bool bAnimate);
// execute event from base class sdr::animation::Event. Default
// implementation does nothing and does not create a new event.
virtual void Trigger(sal_uInt32 nTime) override;
};
} // end of namespace sdr::overlay
#endif // INCLUDED_SVX_INC_SDR_OVERLAY_OVERLAYRECTANGLE_HXX
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