/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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module com { module sun { module star { module rendering {
/** Enumeration of possible values to spread a texture across a
primitive .
@ since OOo 2 . 0
*/
constants TexturingMode
{
/** Pixel outside the texture area are fully transparent.<p>
This completely switches off pixel generation outside the
texture coordinate range [ 0 , 1 ] . This results in only one
instance of the texture generated per textured primitive . < p >
*/
const byte NONE=0 ;
/** Clamp texture coordinate.<p>
This value clamps the texture coordinates to the range
[ 0 , 1 ] . This results in only one instance of the texture
generated per textured primitive , with the remaining area
filled with the color of the outermost texels < p >
*/
const byte CLAMP=1 ;
/** Repeat the texture.<p>
This value repeats the texture over the textured primitive ,
for the given texture coordinate . < p >
*/
const byte REPEAT=2 ;
};
}; }; }; };
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