/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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* file , You can obtain one at http : //mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice :
*
* Licensed to the Apache Software Foundation ( ASF ) under one or more
* contributor license agreements . See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership . The ASF licenses this file to you under the Apache
* License , Version 2 . 0 ( the " License " ) ; you may not use this file
* except in compliance with the License . You may obtain a copy of
* the License at http : //www.apache.org/licenses/LICENSE-2.0 .
*/
module com { module sun { module star { module rendering {
interface XBitmap;
interface XParametricPolyPolygon2D;
/** Contains all information needed to define a texture.<p>
This structure contains all information necessary to define a
texture . A texture describes the filled area of polygonal shapes ,
providing its own transformation matrix , repeat mode , and
transparency . < p >
To achieve uniformity , if this texture has a bitmap set , it is
scaled in such a way that it will cover the same [ 0 , 1 ] x [ 0 , 1 ] box
as the hatch and the gradient . The transformation member can then
be used to scale the complete texture as it fits suit . < p >
@ since OOo 2 . 0
*/
struct Texture
{
/** Texture transformation from texture to primitive space.<p>
This member allows arbitrary transformations of the texture ,
relative to the textured primitive . Thus , the total
transformation from the [ 0 , 1 ] x [ 0 , 1 ] texture space to the
device coordinate space is the concatenation of texture ,
render state , and view state transformation ( with only render
state and view state transformation being applied to the
textured primitive ) . < p >
*/
::com::sun::star::geometry::AffineMatrix2D AffineTransform;
/** Overall transparency of the texturing.<p>
The valid range for this value is [ 0 , 1 ] , where 0 denotes
complete transparency , and 1 denotes fully opaque . < p >
*/
double Alpha;
/** Specifies the number of parameterized polygons used for the texture.<p>
This member specifies the number of polygons the parametric
polygon interface is queried . The continuous range [ 0 , 1 ] of
the XParametricPolyPolygon : : getOutline ( ) method is divided up
into numberOfHatchPolygons equal parts , and for everyone of
these parts , the start of the interval is plugged into the
getOutline method . For example , if numberOfHatchPolygons is 2 ,
then getOutline is called twice , once with 0 . 0 and once with
0 . 5 . Use this parameter to control the density of the
hatching . < p >
*/
long NumberOfHatchPolygons;
/** Texture bitmap.<p>
This member can be used together with gradient and hatching . < p >
The bitmap is scaled to a one - by - one rectangle , to cover the
same area as both the gradient and the hatching . < p >
*/
XBitmap Bitmap;
/** Texture gradient.<p>
This member can be used together with bitmap and hatching . The
parametric polygons color value is used to fill the returned
polygonal outlines . < p >
*/
XParametricPolyPolygon2D Gradient;
/** Texture hatching.<p>
This member can be used together with bitmap and gradient . The
parametric polygons color value is used to stroke the returned
polygonal outlines . < p >
*/
XParametricPolyPolygon2D Hatching;
/** Specifies the stroke attributes used for hatching.<p>
Use 0 . 0 as the strokeWidth here to indicate hair lines . < p >
*/
StrokeAttributes HatchAttributes;
/** Repeat mode of the texture, x direction.<p>
The repeat mode is separated into x and y direction , this is
the x direction part . Permissible values are from the
TexturingMode constants . < p >
*/
byte RepeatModeX;
/** Repeat mode of the texture, y direction.<p>
The repeat mode is separated into x and y direction , this is
the y direction part . Permissible values are from the
TexturingMode constants . < p >
*/
byte RepeatModeY;
};
}; }; }; };
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