/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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*
* This file incorporates work covered by the following license notice :
*
* Licensed to the Apache Software Foundation ( ASF ) under one or more
* contributor license agreements . See the NOTICE file distributed
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* ownership . The ASF licenses this file to you under the Apache
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*/
module com { module sun { module star { module rendering {
interface XPolyPolygon2D;
/** This structure contains information passed to each
XCanvas render operation . < p >
This structure contains information considered as the render
state , i . e . the common setup required to render each individual
XCanvas primitive . < p >
@ since OOo 2 . 0
*/
struct RenderState
{
/** The affine transform associated with this render
operation . < p >
This is used to transform coordinates of canvas primitives
from user space to view space ( from which they are
subsequently transformed to device space by the view
transform ) . < p >
*/
::com::sun::star::geometry::AffineMatrix2D AffineTransform;
/** The clipping area associated with this render operation.<p>
This clipping is interpreted in the user coordinate system ,
i . e . subject to the render state transform followed by the
view transform before mapped to device coordinate space . < p >
Specifying an empty interface denotes no clipping ,
i . e . everything rendered to the canvas will be visible
( subject to device - dependent constraints , of
course ) . Specifying an empty XPolyPolygon2D , i . e . a
poly - polygon containing zero polygons , or an XPolyPolygon2D
with any number of empty sub - polygons , denotes the NULL
clip . That means , nothing rendered to the canvas will be
visible . < p >
*/
XPolyPolygon2D Clip;
/** The device color associated with this render operation.<p>
Note that this need not be RGB here , but depends on the active
device color space . < p >
@ see XGraphicDevice
@ see XColorSpace
*/
sequence<ColorComponent> DeviceColor;
/** The composition mode associated with this render
operation . < p >
The composite mode determines in which way the primitive and
possibly existing background is combined . The permissible
values must be one out of the CompositeOperation
constants . < p >
*/
byte CompositeOperation;
};
}; }; }; };
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