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module com { module sun { module star { module rendering {
/** These constants specify the interpolation type for animation
frames . < p >
With this constants , one specifies the way of interpolation that
takes place between two consecutive frames of a discrete animation
sequence .
@ since OOo 2 . 0
*/
constants InterpolationMode
{
/** Perform a nearest neighbor interpolation.<p>
That is , when interpolating between two values v0 and v1 ,
positioned at t0 and t1 , take the one which has the closest t
coordinate . < p >
*/
const byte NEAREST_NEIGHBOR=1 ;
/** Perform a linear interpolation.<p>
That is , when interpolating at position t between two values
v0 and v1 , positioned at t0 and t1 , take the sum of v0
weighted with ( t - t0 ) and v1 weighted with ( t1 - t ) . < p >
*/
const byte LINEAR=2 ;
/** Perform a cubic interpolation.<p>
That is , when interpolating at position t , take the four
closest data points v0 , v1 , v2 , and v3 , fit a cubic curve
through them , and take the interpolated value from this cubic
curve . < p >
*/
const byte CUBIC=3 ;
/** Perform a cubic Bezier spline interpolation.<p>
That is , when interpolating at position t , take the three
closest data points v0 , v1 , and v2 , fit a cubic Bezier spline
through them , and take the interpolated value from this cubic
curve . < p >
*/
const byte BEZIERSPLINE3=4 ;
/** Perform a quadric Bezier spline interpolation.<p>
That is , when interpolating at position t , take the four
closest data points v0 , v1 , v2 , and v3 , fit a quadric Bezier
spline through them , and take the interpolated value from this
quadric curve . < p >
*/
const byte BEZIERSPLINE4=5 ;
};
}; }; }; };
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