/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project .
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License , v . 2 . 0 . If a copy of the MPL was not distributed with this
* file , You can obtain one at http : //mozilla.org/MPL/2.0/.
*
*/
#include <pdf/Matrix3.hxx>
#include <cmath>
namespace vcl::pdf
{
Matrix3::Matrix3()
{
// initialize to unity
f[0 ] = 1 .0 ;
f[1 ] = 0 .0 ;
f[2 ] = 0 .0 ;
f[3 ] = 1 .0 ;
f[4 ] = 0 .0 ;
f[5 ] = 0 .0 ;
}
Point Matrix3::transform(const Point& rOrig) const
{
double x = static_cast <double >(rOrig.X()), y = static_cast <double >(rOrig.Y());
return Point(x * f[0 ] + y * f[2 ] + f[4 ], x * f[1 ] + y * f[3 ] + f[5 ]);
}
basegfx::B2DPoint Matrix3::transform(const basegfx::B2DPoint& rOrig) const
{
double x = rOrig.getX(), y = rOrig.getY();
return basegfx::B2DPoint(x * f[0 ] + y * f[2 ] + f[4 ], x * f[1 ] + y * f[3 ] + f[5 ]);
}
void Matrix3::skew(double alpha, double beta)
{
double fn[6 ];
double tb = tan(beta);
fn[0 ] = f[0 ] + f[2 ] * tb;
fn[1 ] = f[1 ];
fn[2 ] = f[2 ] + f[3 ] * tb;
fn[3 ] = f[3 ];
fn[4 ] = f[4 ] + f[5 ] * tb;
fn[5 ] = f[5 ];
if (alpha != 0 .0 )
{
double ta = tan(alpha);
fn[1 ] += f[0 ] * ta;
fn[3 ] += f[2 ] * ta;
fn[5 ] += f[4 ] * ta;
}
set(fn);
}
void Matrix3::scale(double sx, double sy)
{
double fn[6 ];
fn[0 ] = sx * f[0 ];
fn[1 ] = sy * f[1 ];
fn[2 ] = sx * f[2 ];
fn[3 ] = sy * f[3 ];
fn[4 ] = sx * f[4 ];
fn[5 ] = sy * f[5 ];
set(fn);
}
void Matrix3::rotate(double angle)
{
double fn[6 ];
double fSin = sin(angle);
double fCos = cos(angle);
fn[0 ] = f[0 ] * fCos - f[1 ] * fSin;
fn[1 ] = f[0 ] * fSin + f[1 ] * fCos;
fn[2 ] = f[2 ] * fCos - f[3 ] * fSin;
fn[3 ] = f[2 ] * fSin + f[3 ] * fCos;
fn[4 ] = f[4 ] * fCos - f[5 ] * fSin;
fn[5 ] = f[4 ] * fSin + f[5 ] * fCos;
set(fn);
}
void Matrix3::translate(double tx, double ty)
{
f[4 ] += tx;
f[5 ] += ty;
}
void Matrix3::invert()
{
// short circuit trivial cases
if (f[1 ] == f[2 ] && f[1 ] == 0 .0 && f[0 ] == f[3 ] && f[0 ] == 1 .0 )
{
f[4 ] = -f[4 ];
f[5 ] = -f[5 ];
return ;
}
// check determinant
const double fDet = f[0 ] * f[3 ] - f[1 ] * f[2 ];
if (fDet == 0 .0 )
return ;
// invert the matrix
double fn[6 ];
fn[0 ] = +f[3 ] / fDet;
fn[1 ] = -f[1 ] / fDet;
fn[2 ] = -f[2 ] / fDet;
fn[3 ] = +f[0 ] / fDet;
// apply inversion to translation
fn[4 ] = -(f[4 ] * fn[0 ] + f[5 ] * fn[2 ]);
fn[5 ] = -(f[4 ] * fn[1 ] + f[5 ] * fn[3 ]);
set(fn);
}
} // end vcl::pdf
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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