/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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* file , You can obtain one at http : //mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice :
*
* Licensed to the Apache Software Foundation ( ASF ) under one or more
* contributor license agreements . See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership . The ASF licenses this file to you under the Apache
* License , Version 2 . 0 ( the " License " ) ; you may not use this file
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*/
#include <basegfx/curve/b2dbeziertools.hxx>
#include <basegfx/curve/b2dcubicbezier.hxx>
#include <algorithm>
namespace basegfx
{
B2DCubicBezierHelper::B2DCubicBezierHelper(const B2DCubicBezier& rBase, sal_uInt32 nDivisions)
: mnEdgeCount(0 )
{
const bool bIsBezier(rBase.isBezier());
if (bIsBezier)
{
// check nDivisions; at least one is needed, but also prevent too big values
if (nDivisions < 1 )
{
nDivisions = 1 ;
}
else if (nDivisions > 1000 )
{
nDivisions = 1000 ;
}
// set nEdgeCount
mnEdgeCount = nDivisions + 1 ;
// fill in maLengthArray
maLengthArray.clear();
maLengthArray.reserve(mnEdgeCount);
B2DPoint aCurrent(rBase.getStartPoint());
double fLength(0 .0 );
for (sal_uInt32 a(1 );;)
{
const B2DPoint aNext(rBase.interpolatePoint(static_cast <double >(a) / static_cast <double >(mnEdgeCount)));
const B2DVector aEdge(aNext - aCurrent);
fLength += aEdge.getLength();
maLengthArray.push_back(fLength);
if (++a < mnEdgeCount)
{
aCurrent = aNext;
}
else
{
const B2DPoint& aLastNext(rBase.getEndPoint());
const B2DVector aLastEdge(aLastNext - aNext);
fLength += aLastEdge.getLength();
maLengthArray.push_back(fLength);
break ;
}
}
}
else
{
maLengthArray.clear();
maLengthArray.push_back(rBase.getEdgeLength());
mnEdgeCount = 1 ;
}
}
double B2DCubicBezierHelper::distanceToRelative(double fDistance) const
{
if (fDistance <= 0 .0 )
{
return 0 .0 ;
}
const double fLength(getLength());
if (fTools::moreOrEqual(fDistance, fLength))
{
return 1 .0 ;
}
// fDistance is in ]0.0 .. fLength[
if (mnEdgeCount == 1 )
{
// not a bezier, linear edge
return fDistance / fLength;
}
// it is a bezier
std::vector< double >::const_iterator aIter = std::lower_bound(maLengthArray.begin(), maLengthArray.end(), fDistance);
const sal_uInt32 nIndex(aIter - maLengthArray.begin());
const double fHighBound(maLengthArray[nIndex]);
const double fLowBound(nIndex ? maLengthArray[nIndex - 1 ] : 0 .0 );
const double fLinearInterpolatedLength((fDistance - fLowBound) / (fHighBound - fLowBound));
return (static_cast < double >(nIndex) + fLinearInterpolatedLength) / static_cast < double >(mnEdgeCount);
}
} // end of namespace basegfx
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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(vorverarbeitet am 2026-09-29)
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