<!
doctype html>
<
html>
<
head>
<
title>Manual Gamepad events tests</
title>
<
link rel=
"help" href=
"https://w3c.github.io/gamepad/#the-gamepadconnected-event">
<
link rel=
"help" href=
"https://w3c.github.io/gamepad/#the-gamepaddisconnected-event">
<
script src=
"/resources/testharness.js"></
script>
<
script src=
"/resources/testharnessreport.js"></
script>
<
script>
setup({explicit_timeout: true});
function set_instructions(text) {
document.getElementById(
"instructions").textContent = text;
}
var index = -
1;
addEventListener(
"gamepadconnected", function (e) {
assert_equals(index, -
1,
"Too many connected events?");
assert_class_string(e,
"GamepadEvent");
assert_class_string(e.gamepad,
"Gamepad");
index = e.gamepad.index;
set_instructions(
"Found a gamepad. Now disconnect the gamepad.");
});
addEventListener(
"gamepaddisconnected", function (e) {
assert_class_string(e,
"GamepadEvent");
assert_equals(e.gamepad.index, index);
done();
});
</
script>
</
head>
<
body>
<
p id=
"instructions">This test requires
a gamepad. Connect one and press any
button to start the
test.</p>
</body>
</html>
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