// Copyright 2010 Google Inc. All Rights Reserved.
//
// Use of this source code is governed by a BSD-style license
// that can be found in the COPYING file in the root of the source
// tree. An additional intellectual property rights grant can be found
// in the file PATENTS. All contributing project authors may
// be found in the AUTHORS file in the root of the source tree.
// -----------------------------------------------------------------------------
//
// inline YUV<->RGB conversion function
//
// The exact naming is Y'CbCr, following the ITU-R BT.601 standard.
// More information at: https://en.wikipedia.org/wiki/YCbCr
// Y = 0.2568 * R + 0.5041 * G + 0.0979 * B + 16
// U = -0.1482 * R - 0.2910 * G + 0.4392 * B + 128
// V = 0.4392 * R - 0.3678 * G - 0.0714 * B + 128
// We use 16bit fixed point operations for RGB->YUV conversion (YUV_FIX).
//
// For the Y'CbCr to RGB conversion, the BT.601 specification reads:
// R = 1.164 * (Y-16) + 1.596 * (V-128)
// G = 1.164 * (Y-16) - 0.813 * (V-128) - 0.392 * (U-128)
// B = 1.164 * (Y-16) + 2.017 * (U-128)
// where Y is in the [16,235] range, and U/V in the [16,240] range.
//
// The fixed-point implementation used here is:
// R = (19077 . y + 26149 . v - 14234) >> 6
// G = (19077 . y - 6419 . u - 13320 . v + 8708) >> 6
// B = (19077 . y + 33050 . u - 17685) >> 6
// where the '.' operator is the mulhi_epu16 variant:
// a . b = ((a << 8) * b) >> 16
// that preserves 8 bits of fractional precision before final descaling.
// Author: Skal (pascal.massimino@gmail.com)
#ifndef WEBP_DSP_YUV_H_
#define WEBP_DSP_YUV_H_
#include "src/dsp/dsp.h"
#include "src/dec/vp8_dec.h"
//------------------------------------------------------------------------------
// YUV -> RGB conversion
#ifdef __cplusplus
extern "C" {
#endif
enum {
YUV_FIX =
16,
// fixed-point precision for RGB->YUV
YUV_HALF =
1 << (YUV_FIX -
1),
YUV_FIX2 =
6,
// fixed-point precision for YUV->RGB
YUV_MASK2 = (
256 << YUV_FIX2) -
1
};
//------------------------------------------------------------------------------
// slower on x86 by ~7-8%, but bit-exact with the SSE2/NEON version
static WEBP_INLINE
int MultHi(
int v,
int coeff) {
// _mm_mulhi_epu16 emulation
return (v * coeff) >>
8;
}
static WEBP_INLINE
int VP8Clip8(
int v) {
return ((v & ~YUV_MASK2) ==
0) ? (v >> YUV_FIX2) : (v <
0) ?
0 :
255;
}
static WEBP_INLINE
int VP8YUVToR(
int y,
int v) {
return VP8Clip8(MultHi(y,
19077) + MultHi(v,
26149) -
14234);
}
static WEBP_INLINE
int VP8YUVToG(
int y,
int u,
int v) {
return VP8Clip8(MultHi(y,
19077) - MultHi(u,
6419) - MultHi(v,
13320) +
8708);
}
static WEBP_INLINE
int VP8YUVToB(
int y,
int u) {
return VP8Clip8(MultHi(y,
19077) + MultHi(u,
33050) -
17685);
}
static WEBP_INLINE
void VP8YuvToRgb(
int y,
int u,
int v,
uint8_t*
const rgb) {
rgb[
0] = VP8YUVToR(y, v);
rgb[
1] = VP8YUVToG(y, u, v);
rgb[
2] = VP8YUVToB(y, u);
}
static WEBP_INLINE
void VP8YuvToBgr(
int y,
int u,
int v,
uint8_t*
const bgr) {
bgr[
0] = VP8YUVToB(y, u);
bgr[
1] = VP8YUVToG(y, u, v);
bgr[
2] = VP8YUVToR(y, v);
}
static WEBP_INLINE
void VP8YuvToRgb565(
int y,
int u,
int v,
uint8_t*
const rgb) {
const int r = VP8YUVToR(y, v);
// 5 usable bits
const int g = VP8YUVToG(y, u, v);
// 6 usable bits
const int b = VP8YUVToB(y, u);
// 5 usable bits
const int rg = (r &
0xf8) | (g >>
5);
const int gb = ((g <<
3) &
0xe0) | (b >>
3);
#if (WEBP_SWAP_16BIT_CSP ==
1)
rgb[
0] = gb;
rgb[
1] = rg;
#else
rgb[
0] = rg;
rgb[
1] = gb;
#endif
}
static WEBP_INLINE
void VP8YuvToRgba4444(
int y,
int u,
int v,
uint8_t*
const argb) {
const int r = VP8YUVToR(y, v);
// 4 usable bits
const int g = VP8YUVToG(y, u, v);
// 4 usable bits
const int b = VP8YUVToB(y, u);
// 4 usable bits
const int rg = (r &
0xf0) | (g >>
4);
const int ba = (b &
0xf0) |
0x0f;
// overwrite the lower 4 bits
#if (WEBP_SWAP_16BIT_CSP ==
1)
argb[
0] = ba;
argb[
1] = rg;
#else
argb[
0] = rg;
argb[
1] = ba;
#endif
}
//-----------------------------------------------------------------------------
// Alpha handling variants
static WEBP_INLINE
void VP8YuvToArgb(uint8_t y, uint8_t u, uint8_t v,
uint8_t*
const argb) {
argb[
0] =
0xff;
VP8YuvToRgb(y, u, v, argb +
1);
}
static WEBP_INLINE
void VP8YuvToBgra(uint8_t y, uint8_t u, uint8_t v,
uint8_t*
const bgra) {
VP8YuvToBgr(y, u, v, bgra);
bgra[
3] =
0xff;
}
static WEBP_INLINE
void VP8YuvToRgba(uint8_t y, uint8_t u, uint8_t v,
uint8_t*
const rgba) {
VP8YuvToRgb(y, u, v, rgba);
rgba[
3] =
0xff;
}
//-----------------------------------------------------------------------------
// SSE2 extra functions (mostly for upsampling_sse2.c)
#if defined(WEBP_USE_SSE2)
// Process 32 pixels and store the result (16b, 24b or 32b per pixel) in *dst.
void VP8YuvToRgba32_SSE2(
const uint8_t* WEBP_RESTRICT y,
const uint8_t* WEBP_RESTRICT u,
const uint8_t* WEBP_RESTRICT v,
uint8_t* WEBP_RESTRICT dst);
void VP8YuvToRgb32_SSE2(
const uint8_t* WEBP_RESTRICT y,
const uint8_t* WEBP_RESTRICT u,
const uint8_t* WEBP_RESTRICT v,
uint8_t* WEBP_RESTRICT dst);
void VP8YuvToBgra32_SSE2(
const uint8_t* WEBP_RESTRICT y,
const uint8_t* WEBP_RESTRICT u,
const uint8_t* WEBP_RESTRICT v,
uint8_t* WEBP_RESTRICT dst);
void VP8YuvToBgr32_SSE2(
const uint8_t* WEBP_RESTRICT y,
const uint8_t* WEBP_RESTRICT u,
const uint8_t* WEBP_RESTRICT v,
uint8_t* WEBP_RESTRICT dst);
void VP8YuvToArgb32_SSE2(
const uint8_t* WEBP_RESTRICT y,
const uint8_t* WEBP_RESTRICT u,
const uint8_t* WEBP_RESTRICT v,
uint8_t* WEBP_RESTRICT dst);
void VP8YuvToRgba444432_SSE2(
const uint8_t* WEBP_RESTRICT y,
const uint8_t* WEBP_RESTRICT u,
const uint8_t* WEBP_RESTRICT v,
uint8_t* WEBP_RESTRICT dst);
void VP8YuvToRgb56532_SSE2(
const uint8_t* WEBP_RESTRICT y,
const uint8_t* WEBP_RESTRICT u,
const uint8_t* WEBP_RESTRICT v,
uint8_t* WEBP_RESTRICT dst);
#endif // WEBP_USE_SSE2
//-----------------------------------------------------------------------------
// SSE41 extra functions (mostly for upsampling_sse41.c)
#if defined(WEBP_USE_SSE41)
// Process 32 pixels and store the result (16b, 24b or 32b per pixel) in *dst.
void VP8YuvToRgb32_SSE41(
const uint8_t* WEBP_RESTRICT y,
const uint8_t* WEBP_RESTRICT u,
const uint8_t* WEBP_RESTRICT v,
uint8_t* WEBP_RESTRICT dst);
void VP8YuvToBgr32_SSE41(
const uint8_t* WEBP_RESTRICT y,
const uint8_t* WEBP_RESTRICT u,
const uint8_t* WEBP_RESTRICT v,
uint8_t* WEBP_RESTRICT dst);
#endif // WEBP_USE_SSE41
//------------------------------------------------------------------------------
// RGB -> YUV conversion
// Stub functions that can be called with various rounding values:
static WEBP_INLINE
int VP8ClipUV(
int uv,
int rounding) {
uv = (uv + rounding + (
128 << (YUV_FIX +
2))) >> (YUV_FIX +
2);
return ((uv & ~
0xff) ==
0) ? uv : (uv <
0) ?
0 :
255;
}
static WEBP_INLINE
int VP8RGBToY(
int r,
int g,
int b,
int rounding) {
const int luma =
16839 * r +
33059 * g +
6420 * b;
return (luma + rounding + (
16 << YUV_FIX)) >> YUV_FIX;
// no need to clip
}
static WEBP_INLINE
int VP8RGBToU(
int r,
int g,
int b,
int rounding) {
const int u = -
9719 * r -
19081 * g +
28800 * b;
return VP8ClipUV(u, rounding);
}
static WEBP_INLINE
int VP8RGBToV(
int r,
int g,
int b,
int rounding) {
const int v = +
28800 * r -
24116 * g -
4684 * b;
return VP8ClipUV(v, rounding);
}
#ifdef __cplusplus
}
// extern "C"
#endif
#endif // WEBP_DSP_YUV_H_