// Copyright 2012 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file.
class RegExpMacroAssembler { public: // The implementation must be able to handle at least: static constexpr int kMaxRegisterCount = (1 << 16); static constexpr int kMaxRegister = kMaxRegisterCount - 1; static constexpr int kMaxCaptures = (kMaxRegister - 1) / 2; // Note the minimum value is chosen s.t. a negated valid offset is also a // valid offset. static constexpr int kMaxCPOffset = (1 << 15) - 1; static constexpr int kMinCPOffset = -kMaxCPOffset;
static constexpr int kTableSizeBits = 7; static constexpr int kTableSize = 1 << kTableSizeBits; static constexpr int kTableMask = kTableSize - 1;
static constexpr int kUseCharactersValue = -1;
// Type of input string to generate code for. enum Mode { LATIN1 = 1, UC16 = 2 };
// This function is called when code generation is aborted, so that // the assembler could clean up internal data structures. virtualvoid AbortedCodeGeneration() {} // The maximal number of pushes between stack checks. Users must supply // kCheckStackLimit flag to push operations (instead of kNoStackLimitCheck) // at least once for every stack_limit() pushes that are executed. int stack_limit_slack_slot_count() const; bool CanReadUnaligned() const;
virtualvoid AdvanceCurrentPosition(int by) = 0; // Signed cp change. virtualvoid AdvanceRegister(int reg, int by) = 0; // r[reg] += by. // Continues execution from the position pushed on the top of the backtrack // stack by an earlier PushBacktrack(Label*). virtualvoid Backtrack() = 0; virtualvoid Bind(Label* label) = 0; // Dispatch after looking the current character up in a 2-bits-per-entry // map. The destinations vector has up to 4 labels. virtualvoid CheckCharacter(unsigned c, Label* on_equal) = 0; // Bitwise and the current character with the given constant and then // check for a match with c. virtualvoid CheckCharacterAfterAnd(unsigned c, unsigned and_with,
Label* on_equal) = 0; virtualvoid CheckCharacterGT(base::uc16 limit, Label* on_greater) = 0; virtualvoid CheckCharacterLT(base::uc16 limit, Label* on_less) = 0; virtualvoid CheckFixedLengthLoop(Label* on_tos_equals_current_position) = 0; virtualvoid CheckAtStart(int cp_offset, Label* on_at_start) = 0; virtualvoid CheckNotAtStart(int cp_offset, Label* on_not_at_start) = 0; virtualvoid CheckNotBackReference(int start_reg, bool read_backward,
Label* on_no_match) = 0; virtualvoid CheckNotBackReferenceIgnoreCase(int start_reg, bool read_backward, bool unicode,
Label* on_no_match) = 0; // Check the current character for a match with a literal character. If we // fail to match then goto the on_failure label. End of input always // matches. If the label is nullptr then we should pop a backtrack address // off the stack and go to that. virtualvoid CheckNotCharacter(unsigned c, Label* on_not_equal) = 0; virtualvoid CheckNotCharacterAfterAnd(unsigned c, unsigned and_with,
Label* on_not_equal) = 0; // Subtract a constant from the current character, then and with the given // constant and then check for a match with c. virtualvoid CheckNotCharacterAfterMinusAnd(base::uc16 c, base::uc16 minus,
base::uc16 and_with,
Label* on_not_equal) = 0; virtualvoid CheckCharacterInRange(base::uc16 from,
base::uc16 to, // Both inclusive.
Label* on_in_range) = 0; virtualvoid CheckCharacterNotInRange(base::uc16 from,
base::uc16 to, // Both inclusive.
Label* on_not_in_range) = 0; // Returns true if the check was emitted, false otherwise. virtualbool CheckCharacterInRangeArray( const ZoneList<CharacterRange>* ranges, Label* on_in_range) = 0; virtualbool CheckCharacterNotInRangeArray( const ZoneList<CharacterRange>* ranges, Label* on_not_in_range) = 0;
// The current character (modulus the kTableSize) is looked up in the byte // array, and if the found byte is non-zero, we jump to the on_bit_set label. virtualvoid CheckBitInTable(Handle<ByteArray> table, Label* on_bit_set) = 0;
virtualvoid SkipUntilCharAnd(int cp_offset, int advance_by, unsigned character, unsigned mask, int eats_at_least, Label* on_match,
Label* on_no_match); virtualvoid SkipUntilChar(int cp_offset, int advance_by, unsigned character,
Label* on_match, Label* on_no_match); virtualvoid SkipUntilCharPosChecked(int cp_offset, int advance_by, unsigned character, int eats_at_least,
Label* on_match, Label* on_no_match); virtualvoid SkipUntilCharOrChar(int cp_offset, int advance_by, unsigned char1, unsigned char2,
Label* on_match, Label* on_no_match); virtualvoid SkipUntilGtOrNotBitInTable(int cp_offset, int advance_by, unsigned character,
Handle<ByteArray> table,
Label* on_match, Label* on_no_match); virtualvoid SkipUntilOneOfMasked(int cp_offset, int advance_by, unsigned both_chars, unsigned both_mask, int max_offset, unsigned chars1, unsigned mask1, unsigned chars2, unsigned mask2, Label* on_match1,
Label* on_match2, Label* on_failure); struct SkipUntilOneOfMasked3Args { int bc0_cp_offset; int bc0_advance_by;
Handle<ByteArray> bc0_table;
Handle<ByteArray> bc0_nibble_table; int bc1_cp_offset;
Label* bc1_on_failure; int bc2_cp_offset; unsigned bc3_characters; unsigned bc3_mask; int bc4_by; int bc5_cp_offset; unsigned bc6_characters; unsigned bc6_mask;
Label* bc6_on_equal; unsigned bc7_characters; unsigned bc7_mask;
Label* bc7_on_equal; unsigned bc8_characters; unsigned bc8_mask;
Label* fallthrough_jump_target;
}; virtualbool SkipUntilOneOfMasked3UseSimd( const SkipUntilOneOfMasked3Args& args) { returnfalse;
} virtualvoid SkipUntilOneOfMasked3(const SkipUntilOneOfMasked3Args& args);
// Checks whether the given offset from the current position is is in-bounds. // May overwrite the current character. virtualvoid CheckPosition(int cp_offset, Label* on_outside_input) = 0; // Check whether a special character class has custom support for more // optimized code. bool CanOptimizeSpecialClassRanges(StandardCharacterSet) const; // Check whether a standard/default character class matches the current // character. // May clobber the current loaded character. virtualvoid CheckSpecialClassRanges(StandardCharacterSet type,
Label* on_no_match) = 0;
// Control-flow integrity: // Define a jump target and bind a label. virtualvoid BindJumpTarget(Label* label) { Bind(label); }
virtualvoid Fail() = 0; virtualvoidGoTo(Label* label) = 0; // Check whether a register is >= a given constant and go to a label if it // is. Backtracks instead if the label is nullptr. virtualvoid IfRegisterGE(int reg, int comparand, Label* if_ge) = 0; // Check whether a register is < a given constant and go to a label if it is. // Backtracks instead if the label is nullptr. virtualvoid IfRegisterLT(int reg, int comparand, Label* if_lt) = 0; // Check whether a register is == to the current position and go to a // label if it is. virtualvoid IfRegisterEqPos(int reg, Label* if_eq) = 0;
V8_EXPORT_PRIVATE void LoadCurrentCharacter( int cp_offset, Label* on_end_of_input, bool check_bounds = true, int characters = 1, int eats_at_least = kUseCharactersValue); virtualvoid LoadCurrentCharacterImpl(int cp_offset, Label* on_end_of_input, bool check_bounds, int characters, int eats_at_least) = 0; virtualvoid PopCurrentPosition() = 0; virtualvoid PopRegister(int register_index) = 0; // Pushes the label on the backtrack stack, so that a following Backtrack // will go to this label. Always checks the backtrack stack limit. virtualvoid PushBacktrack(Label* label) = 0; virtualvoid PushCurrentPosition() = 0; enumclass StackCheckFlag : uint8_t {
kNoStackLimitCheck = false,
kCheckStackLimit = true
}; virtualvoid PushRegister(int register_index,
StackCheckFlag check_stack_limit) = 0; virtualvoid ReadCurrentPositionFromRegister(int reg) = 0; virtualvoid ReadStackPointerFromRegister(int reg) = 0; virtualvoid SetCurrentPositionFromEnd(int by) = 0; virtualvoid SetRegister(int register_index, int to) = 0; // Return whether the matching (with a global regexp) will be restarted. virtualbool Succeed() = 0; virtualvoid WriteCurrentPositionToRegister(int reg, int cp_offset) = 0; virtualvoid ClearRegisters(int reg_from, int reg_to) = 0; virtualvoid WriteStackPointerToRegister(int reg) = 0; virtualvoid RecordComment(std::string_view comment) = 0; virtual MacroAssembler* masm() = 0;
// Check that we are not in the middle of a surrogate pair. void CheckNotInSurrogatePair(int cp_offset, Label* on_failure);
// Step forward by 1 character/code point in the unanchored search loop. void UnanchoredAdvance(bool unicode, Label* on_failure);
// Compare two-byte strings case insensitively. // // Called from generated code. staticint CaseInsensitiveCompareNonUnicode(Address byte_offset1,
Address byte_offset2,
size_t byte_length,
Isolate* isolate); staticint CaseInsensitiveCompareUnicode(Address byte_offset1,
Address byte_offset2,
size_t byte_length,
Isolate* isolate);
// `raw_byte_array` is a ByteArray containing a set of character ranges, // where ranges are encoded as uint16_t elements: // // [from0, to0, from1, to1, ..., fromN, toN], or // [from0, to0, from1, to1, ..., fromN] (open-ended last interval). // // fromN is inclusive, toN is exclusive. Returns zero if not in a range, // non-zero otherwise. // // Called from generated code. static uint32_t IsCharacterInRangeArray(uint32_t current_char,
Address raw_byte_array);
// Controls after how many backtracks irregexp should abort execution. If it // can fall back to the experimental engine (see `set_can_fallback`), it will // return the appropriate error code, otherwise it will return the number of // matches found so far (perhaps none). virtualvoid set_backtrack_limit(uint32_t backtrack_limit) {
backtrack_limit_ = backtrack_limit;
}
// Set whether or not irregexp can fall back to the experimental engine on // excessive backtracking. The number of backtracks considered excessive can // be controlled with set_backtrack_limit. virtualvoid set_can_fallback(bool val) { can_fallback_ = val; }
enum GlobalMode {
NOT_GLOBAL,
GLOBAL_NO_ZERO_LENGTH_CHECK,
GLOBAL,
GLOBAL_UNICODE
}; // Set whether the regular expression has the global flag. Exiting due to // a failure in a global regexp may still mean success overall. inlinevirtualvoid set_global_mode(GlobalMode mode) { global_mode_ = mode; } inlinebool global() const { return global_mode_ != NOT_GLOBAL; } inlinebool global_with_zero_length_check() const { return global_mode_ == GLOBAL || global_mode_ == GLOBAL_UNICODE;
} inlinebool global_unicode() const { return global_mode_ == GLOBAL_UNICODE; }
protected: // Byte size of chars in the string to match (decided by the Mode argument). inlineint char_size() const {
static_assert(static_cast<int>(Mode::LATIN1) == sizeof(uint8_t));
static_assert(static_cast<int>(Mode::UC16) == sizeof(uint16_t)); returnstatic_cast<int>(mode());
}
// Which mode to generate code for (LATIN1 or UC16).
Mode mode() const { return mode_; }
static constexpr size_t kWordCharacterMapSize = 256; // Byte map of one byte characters with a 0xff if the character is a word // character (digit, letter or underscore) and 0x00 otherwise. // Used by generated RegExp code. staticconst uint8_t word_character_map_[kWordCharacterMapSize];
class NativeRegExpMacroAssembler : public RegExpMacroAssembler { public: // Result of calling generated native RegExp code. // RETRY: Something significant changed during execution, and the matching // should be retried from scratch. // EXCEPTION: Something failed during execution. If no exception has been // thrown, it's an internal out-of-memory, and the caller should // throw the exception. // FAILURE: Matching failed. // SUCCESS: Matching succeeded, and the output array has been filled with // capture positions. // FALLBACK_TO_EXPERIMENTAL: Execute the regexp on this subject using the // experimental engine instead. enum Result {
FAILURE = RegExp::kInternalRegExpFailure,
SUCCESS = RegExp::kInternalRegExpSuccess,
EXCEPTION = RegExp::kInternalRegExpException,
RETRY = RegExp::kInternalRegExpRetry,
FALLBACK_TO_EXPERIMENTAL = RegExp::kInternalRegExpFallbackToExperimental,
SMALLEST_REGEXP_RESULT = RegExp::kInternalRegExpSmallestResult,
};
// Returns a {Result} sentinel, or the number of successful matches. staticint Match(DirectHandle<IrRegExpData> regexp_data,
DirectHandle<String> subject, int* offsets_vector, int offsets_vector_length, int previous_index,
Isolate* isolate);
void LoadCurrentCharacterImpl(int cp_offset, Label* on_end_of_input, bool check_bounds, int characters, int eats_at_least) override; // Load a number of characters at the given offset from the // current position, into the current-character register. virtualvoid LoadCurrentCharacterUnchecked(int cp_offset, int character_count) = 0;
// Called from RegExp if the backtrack stack limit is hit. Tries to expand // the stack. Returns the new stack-pointer if successful, or returns 0 if // unable to grow the stack. // This function must not trigger a garbage collection. // // Called from generated code. static Address GrowStack(Isolate* isolate);
// Called from generated code. staticint CheckStackGuardState(Isolate* isolate, int start_index,
RegExp::CallOrigin call_origin,
Address* return_address,
Tagged<InstructionStream> re_code,
Address* subject, const uint8_t** input_start, const uint8_t** input_end, uintptr_t gap);
private: // Returns a {Result} sentinel, or the number of successful matches. staticint Execute(Tagged<String> input, int start_offset, const uint8_t* input_start, const uint8_t* input_end, int* output, int output_size, Isolate* isolate,
Tagged<IrRegExpData> regexp_data);
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