// Copyright 2026 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file.
uint32_t GetBlockId(uint32_t bytecode_offset) const; // Extended basic blocks (EBBs) are a sequence of blocks with a single entry // (the first block in the EBB) and multiple exits. This is used for loop // detection and reachability analysis. int GetEbbId(uint32_t block_id) const;
uint32_t BlockStart(uint32_t block_id) const;
uint32_t BlockEnd(uint32_t block_id) const;
private: // Information about a loop in the control flow graph. struct LoopInfo {
uint32_t header_block_id;
BitVector members; // Pairs of (source_block_id, target_block_id) where target is outside loop // members.
ZoneVector<std::pair<uint32_t, uint32_t>> exits;
// Build the basic block graph. // This is a single-pass builder that identifies block leaders, constructs // successors and predecessors, and annotates blocks with data-flow // properties (uses/loads current character). void BuildBlocks();
// Compute reachability, extended basic blocks, and find loops. // This performs a DFS on the graph constructed by BuildBlocks(). void AnalyzeControlFlow();
// The number of "real" blocks (those corresponding to bytecode).
uint32_t block_count() const {
DCHECK_GE(block_starts_.size(), 1 + kBlockStartsSentinelCount); returnstatic_cast<uint32_t>(block_starts_.size()) -
kBlockStartsSentinelCount;
}
// A dispatch node that acts as a central hub for all backtrack targets. // "Backtrack" bytecodes jump to this node, and this node has edges to all // possible "PushBacktrack" targets. This avoids O(N*M) edges in the graph // where N is the number of backtrack sites and M is the number of targets.
uint32_t backtrack_dispatch_id() const { return block_count(); }
// Total count including the backtrack dispatch node.
uint32_t total_block_count() const { return block_count() + kDispatchBlockCount;
}
static constexpr uint32_t kDispatchBlockCount = 1; // The block_starts_ array has one extra element for the end of the last // block. static constexpr uint32_t kBlockStartsSentinelCount = 1;
// Backtrack bytecodes may jump to any backtrack target. We collect all // PushBacktrack targets in the first pass.
ZoneVector<uint32_t> backtrack_targets_;
// Block boundaries. Index: block_id. // Block[i] range is [ block_starts_[i], block_starts_[i+1] ) // The last entry in block_starts_ is equal to length_, serving as the // end of the last block.
ZoneVector<uint32_t> block_starts_;
// Extended basic blocks (single entry, multiple exits). // Which EBB a block belongs to. Index: block_id.
ZoneVector<int32_t> block_to_ebb_id_;
// Successors for each block. Index: block_id. // Successors are sorted and unique.
ZoneVector<ZoneVector<uint32_t>> successors_; // Predecessors for each block. Index: block_id. // Predecessors are sorted and unique.
ZoneVector<ZoneVector<uint32_t>> predecessors_;
// Loops found in the graph.
ZoneVector<LoopInfo> loops_;
// Analysis Results
BitVector is_loop_header_; // Index: block_id.
BitVector uses_current_char_; // Index: block_id.
BitVector loads_current_char_; // Index: block_id. // Whether a block ends with a 'Backtrack' bytecode.
BitVector terminates_with_backtrack_; // Index: block_id. // List of (from, to) block pairs that represent back-edges in the DFS.
ZoneVector<std::pair<uint32_t, uint32_t>> back_edges_;
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