/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
using GlobalInitializeCallback = bool (*)(JSContext*, JS::Handle<JSObject*>);
// Install the HostInitializeShadowRealm callback that will be invoked when // creating a shadow realm. // // The callback will be passed the realm's global object, so that it is possible // for the embedding to make any host-determined manipulations to the global, // such as installing interfaces or helpers that should exist even within // ShadowRealms. (For example, in the web platform, WebIDL with the // [Exposed=*] attribute should be installed within a shadow realm.) extern JS_PUBLIC_API void SetShadowRealmInitializeGlobalCallback(
JSContext* cx, GlobalInitializeCallback callback);
// Create the Global object for a ShadowRealm. // // This isn't directly specified, however at least in Gecko, in order to // correctly implement HostInitializeShadowRealm, there are requirements // placed on the global for the ShadowRealm. // // This callback should return a Global object compatible with the // callback installed by SetShadowRealmInitializeGlobalCallback extern JS_PUBLIC_API void SetShadowRealmGlobalCreationCallback(
JSContext* cx, GlobalCreationCallback callback);
} // namespace JS
#endif// js_ShadowReamCallbacks_h
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