It is somehow important to provide consistent interface to the
userland. LED devices have one problem there, and that is naming of
directories in /sys/class/leds. It would be nice if userland would
just know right "name" for given LED function, but situation got more
complex.
Anyway, if backwards compatibility is not an issue, new code should
use one of the "good" names from this list, and you should extend the
list where applicable.
Legacy names are listed, too; in case you are writing application that
wants to use particular feature, you should probe for good name, first,
but then try the legacy ones, too.
Notice there's a list of functions in include/dt-bindings/leds/common.h .
* Gamepads and joysticks
Game controllers may feature LEDs to indicate a player number. This is commonly
used on game consoles in which multiple controllers can be connected to a system.
The "player LEDs" are then programmed with a pattern to indicate a particular
player. For example, a game controller with 4 LEDs, may be programmed with "x---"
to indicate player 1, "-x--" to indicate player 2 etcetera where "x" means on.
Input drivers can utilize the LED class to expose the individual player LEDs
of a game controller using the function "player".
Note: tracking and management of Player IDs is the responsibility of user space,
though drivers may pick a default value.
Currently two types of Network LEDs are support, those controlled by
the PHY and those by the MAC. In theory both can be present at the
same time for one Linux netdev, hence the names need to differ between
MAC and PHY.
Do not use the netdev name, such as eth0, enp1s0. These are not stable
and are not unique. They also don't differentiate between MAC and PHY.
The first part must uniquely name the MAC controller. Then follows the
colour. WAN/LAN should be used for a single LED. If there are
multiple LEDs, use left/right, or top/bottom to indicate their
position on the RJ45 socket.
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