static StringEntryIdentifier findMatchingEntry( const OUString& _searchString, QuickSelectionEngine_Data const & _engineData )
{ const vcl::I18nHelper& rI18nHelper = Application::GetSettings().GetLocaleI18nHelper(); // TODO: do we really need the Window's settings here? The original code used it ...
OUString sEntryText; // get the "current + 1" entry
StringEntryIdentifier pSearchEntry = _engineData.rEntryList.CurrentEntry( sEntryText ); if ( pSearchEntry )
pSearchEntry = _engineData.rEntryList.NextEntry( pSearchEntry, sEntryText ); // loop 'til we find another matching entry
StringEntryIdentifier pStartedWith = pSearchEntry; while ( pSearchEntry )
{ if ( rI18nHelper.MatchString( _searchString, sEntryText ) ) break;
if ( ( c >= 32 ) && ( c != 127 ) && !_keyEvent.GetKeyCode().IsMod2() )
{
m_pData->sCurrentSearchString += OUStringChar(c);
SAL_INFO( "vcl", "QuickSelectionEngine::HandleKeyEvent: searching for " << m_pData->sCurrentSearchString );
if ( m_pData->sCurrentSearchString.getLength() == 1 )
{ // first character in the search -> remember
m_pData->aSingleSearchChar = c;
} elseif ( m_pData->sCurrentSearchString.getLength() > 1 )
{ if ( !!m_pData->aSingleSearchChar && ( *m_pData->aSingleSearchChar != c ) ) // we already have a "single char", but the current one is different -> reset
m_pData->aSingleSearchChar.reset();
}
StringEntryIdentifier pMatchingEntry = findMatchingEntry( aSearchTemp, *m_pData );
SAL_INFO( "vcl", "QuickSelectionEngine::HandleKeyEvent: found " << pMatchingEntry ); if ( !pMatchingEntry && (aSearchTemp.getLength() > 1) && !!m_pData->aSingleSearchChar )
{ // if there's only one letter in the search string, use a different search mode
aSearchTemp = OUString(*m_pData->aSingleSearchChar);
pMatchingEntry = findMatchingEntry( aSearchTemp, *m_pData );
}
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