/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project .
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License , v . 2 . 0 . If a copy of the MPL was not distributed with this
* file , You can obtain one at http : //mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice :
*
* Licensed to the Apache Software Foundation ( ASF ) under one or more
* contributor license agreements . See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership . The ASF licenses this file to you under the Apache
* License , Version 2 . 0 ( the " License " ) ; you may not use this file
* except in compliance with the License . You may obtain a copy of
* the License at http : //www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <utility>
#include <vcl/menu.hxx>
#include <vcl/image.hxx>
struct SystemMenuData;
class FloatingWindow;
class SalFrame;
struct SalItemParams
{
Image aImage; // Image
VclPtr<Menu> pMenu; // Pointer to Menu
OUString aText; // Menu-Text
MenuItemType eType; // MenuItem-Type
sal_uInt16 nId; // item Id
MenuItemBits nBits; // MenuItem-Bits
};
struct SalMenuButtonItem
{
sal_uInt16 mnId;
Image maImage;
OUString maToolTipText;
SalMenuButtonItem() : mnId( 0 ) {}
SalMenuButtonItem( sal_uInt16 i_nId, Image aImg, OUString i_TTText )
: mnId( i_nId ), maImage(std::move( aImg )), maToolTipText(std::move( i_TTText )) {}
};
class VCL_PLUGIN_PUBLIC SalMenuItem
{
public :
virtual ~SalMenuItem();
};
class VCL_PLUGIN_PUBLIC SalMenu
{
public :
virtual ~SalMenu();
virtual bool VisibleMenuBar() = 0 ; // must return true to actually DISPLAY native menu bars
// otherwise only menu messages are processed (eg, OLE on Windows)
virtual void ShowMenuBar( bool ) {}
virtual void InsertItem( SalMenuItem* pSalMenuItem, unsigned nPos ) = 0 ;
virtual void RemoveItem( unsigned nPos ) = 0 ;
virtual void SetSubMenu( SalMenuItem* pSalMenuItem, SalMenu* pSubMenu, unsigned nPos ) = 0 ;
virtual void SetFrame( const SalFrame* pFrame ) = 0 ;
virtual void SetItemBits( unsigned /*nPos*/, MenuItemBits /*nBits*/ ) {}
virtual void CheckItem( unsigned nPos, bool bCheck ) = 0 ;
virtual void EnableItem( unsigned nPos, bool bEnable ) = 0 ;
virtual void SetItemText( unsigned nPos, SalMenuItem* pSalMenuItem, const OUString& rText )= 0 ;
virtual void SetItemTooltip(SalMenuItem* /*pSalMenuItem*/, const OUString& /*rTooltip*/) {};
virtual void SetItemImage( unsigned nPos, SalMenuItem* pSalMenuItem, const Image& rImage ) = 0 ;
virtual void SetAccelerator( unsigned nPos, SalMenuItem* pSalMenuItem, const vcl::KeyCode& rKeyCode, const OUString& rKeyName ) = 0 ;
virtual void GetSystemMenuData(SystemMenuData& rData);
virtual bool ShowNativePopupMenu(FloatingWindow * pWin, const tools::Rectangle& rRect, FloatWinPopupFlags nFlags);
virtual void ShowCloseButton(bool bShow);
virtual bool AddMenuBarButton( const SalMenuButtonItem& ); // return false if not implemented or failure
virtual void RemoveMenuBarButton( sal_uInt16 nId );
virtual void Update() {}
virtual bool CanGetFocus() const { return false ; }
virtual bool TakeFocus() { return false ; }
// TODO: implement show/hide for the Win/Mac VCL native backends
virtual void ShowItem( unsigned nPos, bool bShow ) { EnableItem( nPos, bShow ); }
// return an empty rectangle if not implemented
// return Rectangle( Point( -1, -1 ), Size( 1, 1 ) ) if menu bar buttons implemented
// but rectangle cannot be determined
virtual tools::Rectangle GetMenuBarButtonRectPixel( sal_uInt16 i_nItemId, SalFrame* i_pReferenceFrame );
virtual int GetMenuBarHeight() const ;
};
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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