Spracherkennung für: .glsl vermutete Sprache: Unknown {[0] [0] [0]} [Methode: Schwerpunktbildung, einfache Gewichte, sechs Dimensionen]
/* -*- Mode: C; tab-width:
4; indent-tabs-mode: nil; c-basic-offset:
4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v.
2.
0. If a copy of the MPL was not distributed with this
* file, You can obtain one at
http://mozilla.org/MPL/2.
0/.
*/
#version
120
#define M_PI
3.
1415926535897932384626433832795
uniform sampler2D leavingSlideTexture;
uniform sampler2D enteringSlideTexture;
varying vec2 v_texturePosition;
varying vec3 v_normal;
uniform float time;
varying float angle;
void main() {
vec3 lightVector = vec3(
0.
0,
0.
0,
1.
0);
float light = dot(lightVector, v_normal);
vec4 fragment;
if (angle < M_PI)
fragment = texture2D(leavingSlideTexture, v_texturePosition);
else
fragment = texture2D(enteringSlideTexture, v_texturePosition);
vec4 black = vec4(
0.
0,
0.
0,
0.
0, fragment.a);
gl_FragColor = mix(black, fragment, max(light,
0.
0));
}
/* vim:set shiftwidth=
4 softtabstop=
4 expandtab: */