/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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* file , You can obtain one at http : //mozilla.org/MPL/2.0/.
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* This file incorporates work covered by the following license notice :
*
* Licensed to the Apache Software Foundation ( ASF ) under one or more
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#ifndef INCLUDED_SVX_SDR_OVERLAY_OVERLAYOBJECTLIST_HXX
#define INCLUDED_SVX_SDR_OVERLAY_OVERLAYOBJECTLIST_HXX
#include <svx/sdr/overlay/overlayobject.hxx>
#include <sal/types.h>
#include <svx/svxdllapi.h>
#include <memory>
#include <vector>
class Point;
namespace sdr::overlay
{
class SVXCORE_DLLPUBLIC OverlayObjectList final
{
// the vector of OverlayObjects
::std::vector< std::unique_ptr<OverlayObject> > maVector;
public :
OverlayObjectList() {}
OverlayObjectList(const OverlayObjectList&) = delete ;
OverlayObjectList& operator =(const OverlayObjectList&) = delete ;
~OverlayObjectList();
// clear list, this includes deletion of all contained objects
void clear();
// append objects (takes ownership)
void append(std::unique_ptr<OverlayObject> pOverlayObject);
// access to objects
sal_uInt32 count() const { return maVector.size(); }
OverlayObject& getOverlayObject(sal_uInt32 nIndex) const { return *(maVector[nIndex]); }
// Hittest with logical coordinates
bool isHitLogic(const basegfx::B2DPoint& rLogicPosition, double fLogicTolerance = 0 .0 ) const ;
// Hittest with pixel coordinates
bool isHitPixel(const Point& rDiscretePosition) const ;
// calculate BaseRange of all included OverlayObjects and return
basegfx::B2DRange getBaseRange() const ;
};
} // end of namespace sdr::overlay
#endif // INCLUDED_SVX_SDR_OVERLAY_OVERLAYOBJECTLIST_HXX
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