/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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* This file incorporates work covered by the following license notice :
*
* Licensed to the Apache Software Foundation ( ASF ) under one or more
* contributor license agreements . See the NOTICE file distributed
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* ownership . The ASF licenses this file to you under the Apache
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#ifndef INCLUDED_SVX_SDR_ANIMATION_SCHEDULER_HXX
#define INCLUDED_SVX_SDR_ANIMATION_SCHEDULER_HXX
#include <sal/types.h>
#include <vcl/timer.hxx>
#include <svx/svxdllapi.h>
#include <vector>
namespace sdr::animation
{
class SVXCORE_DLLPUBLIC Event
{
// time of event in ms
sal_uInt32 mnTime;
public :
// constructor/destructor
SAL_DLLPRIVATE explicit Event();
virtual ~Event();
// get/set time
SAL_DLLPRIVATE sal_uInt32 GetTime() const { return mnTime; }
void SetTime(sal_uInt32 nNew);
// execute event
virtual void Trigger(sal_uInt32 nTime) = 0 ;
};
class SVXCORE_DLLPUBLIC Scheduler : public Timer
{
// time in ms
sal_uInt32 mnTime;
// next delta time
sal_uInt32 mnDeltaTime;
// list of events, sorted by time
std::vector<Event*> mvEvents;
// Flag which remembers if this timer is paused. Default
// is false.
bool mbIsPaused;
public :
// constructor/destructor
SAL_DLLPRIVATE Scheduler();
virtual ~Scheduler() override;
// From baseclass Timer, the timeout call
virtual void Invoke() override;
// get time
SAL_DLLPRIVATE sal_uInt32 GetTime() const { return mnTime; }
// #i38135#
SAL_DLLPRIVATE void SetTime(sal_uInt32 nTime);
// execute all ripe events, removes executed ones from the scheduler
SAL_DLLPRIVATE void triggerEvents();
// re-start or stop timer according to event list
SAL_DLLPRIVATE void checkTimeout();
// insert/remove events, wrapper to EventList methods
void InsertEvent(Event& rNew);
SAL_DLLPRIVATE void RemoveEvent(Event* pOld);
// get/set pause
SAL_DLLPRIVATE bool IsPaused() const { return mbIsPaused; }
SAL_DLLPRIVATE void SetPaused(bool bNew);
};
} // end of namespace sdr::animation
#endif // INCLUDED_SVX_SDR_ANIMATION_SCHEDULER_HXX
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