/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project .
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License , v . 2 . 0 . If a copy of the MPL was not distributed with this
* file , You can obtain one at http : //mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice :
*
* Licensed to the Apache Software Foundation ( ASF ) under one or more
* contributor license agreements . See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership . The ASF licenses this file to you under the Apache
* License , Version 2 . 0 ( the " License " ) ; you may not use this file
* except in compliance with the License . You may obtain a copy of
* the License at http : //www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <basegfx/tuple/b2dtuple.hxx>
#include <basegfx/vector/b2ivector.hxx>
#include <basegfx/vector/b2enums.hxx>
#include <basegfx/basegfxdllapi.h>
namespace basegfx
{
class B2DHomMatrix;
/** Base Point class with two double values
This class derives all operators and common handling for
a 2 D data class from B2DTuple . All necessary extensions
which are special for 2 D Vectors are added here .
@ see B2DTuple
*/
class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC B2DVector : public ::basegfx::B2DTuple
{
public :
/** Create a 2D Vector
The vector is initialized to ( 0 . 0 , 0 . 0 )
*/
B2DVector()
{}
/** Create a 2D Vector
@ param fX
This parameter is used to initialize the X - coordinate
of the 2 D Vector .
@ param fY
This parameter is used to initialize the Y - coordinate
of the 2 D Vector .
*/
B2DVector(double fX, double fY)
: B2DTuple(fX, fY)
{}
/** Create a copy of a 2D Vector
@ param rVec
The 2 D Vector which will be copied .
*/
explicit B2DVector(const ::basegfx::B2IVector& rVec)
: B2DTuple(rVec)
{}
/** constructor with tuple to allow copy-constructing
from B2DTuple - based classes
*/
B2DVector(Tuple2D<double > const & rTuple)
: B2DTuple(rTuple)
{}
/** *=operator to allow usage from B2DVector, too
*/
B2DVector& operator *=( const B2DVector& rPnt )
{
mnX *= rPnt.mnX;
mnY *= rPnt.mnY;
return *this ;
}
/** *=operator to allow usage from B2DVector, too
*/
B2DVector& operator *=(double t)
{
mnX *= t;
mnY *= t;
return *this ;
}
/** assignment operator to allow assigning the results
of B2DTuple calculations
*/
B2DVector& operator =(Tuple2D<double > const & rVector)
{
mnX = rVector.getX();
mnY = rVector.getY();
return *this ;
}
/** Calculate the length of this 2D Vector
@ return The Length of the 2 D Vector
*/
double getLength() const ;
/** Set the length of this 2D Vector
@ param fLen
The to be achieved length of the 2 D Vector
*/
B2DVector& setLength(double fLen);
/** Normalize this 2D Vector
The length of the 2 D Vector is set to 1 . 0
*/
B2DVector& normalize();
/** Calculate the Scalar with another 2D Vector
@ param rVec
The second 2 D Vector
@ return
The Scalar value of the two involved 2 D Vectors
*/
double scalar( const B2DVector& rVec ) const { return ((mnX * rVec.mnX) + (mnY * rVec.mnY)); }
/** Calculate the length of the cross product with another 2D Vector
In 2 D , returning an actual vector does not make much
sense here . The magnitude , although , can be readily
used for tasks such as angle calculations , since for
the returned value , the following equation holds :
retVal = getLength ( this ) * getLength ( rVec ) * sin ( theta ) ,
with theta being the angle between the two vectors .
@ param rVec
The second 2 D Vector
@ return
The length of the cross product of the two involved 2 D Vectors
*/
double cross( const B2DVector& rVec ) const { return (mnX * rVec.getY() - mnY * rVec.getX()); }
/** Calculate the Angle with another 2D Vector
@ param rVec
The second 2 D Vector
@ return
The Angle value of the two involved 2 D Vectors ranging from - pi to + pi
*/
double angle( const B2DVector& rVec ) const ;
/** Transform vector by given transformation matrix.
Since this is a vector , translational components of the
matrix are disregarded .
*/
B2DVector& operator *=( const B2DHomMatrix& rMat );
static const B2DVector& getEmptyVector();
};
// external operators
/** Calculate the orientation to another 2D Vector
@ param rVecA
The first 2 D Vector
@ param rVecB
The second 2 D Vector
@ return
The mathematical Orientation of the two involved 2 D Vectors
*/
BASEGFX_DLLPUBLIC B2VectorOrientation getOrientation( const B2DVector& rVecA, const B2DVector& rVecB );
/** Calculate a perpendicular 2D Vector to the given one
@ param rVec
The source 2 D Vector
@ attention This only works if the given 2 D Vector is normalized .
@ return
A 2 D Vector perpendicular to the one given in parameter rVec
*/
BASEGFX_DLLPUBLIC B2DVector getPerpendicular( const B2DVector& rNormalizedVec );
/** Calculate a perpendicular 2D Vector to the given one,
normalize the given one as preparation
@ param rVec
The source 2 D Vector
@ return
A normalized 2 D Vector perpendicular to the one given in parameter rVec
*/
BASEGFX_DLLPUBLIC B2DVector getNormalizedPerpendicular( const B2DVector& rVec );
/** Test two vectors which need not to be normalized for parallelism
@ param rVecA
The first 2 D Vector
@ param rVecB
The second 2 D Vector
@ return
bool if the two values are parallel . Also true if
one of the vectors is empty .
*/
BASEGFX_DLLPUBLIC bool areParallel( const B2DVector& rVecA, const B2DVector& rVecB );
/** Transform vector by given transformation matrix.
Since this is a vector , translational components of the
matrix are disregarded .
*/
BASEGFX_DLLPUBLIC B2DVector operator *( const B2DHomMatrix& rMat, const B2DVector& rVec );
/** Test continuity between given vectors.
The two given vectors are assumed to describe control points on a
common point . Calculate if there is a continuity between them .
*/
BASEGFX_DLLPUBLIC B2VectorContinuity getContinuity( const B2DVector& rBackVector, const B2DVector& rForwardVector );
} // end of namespace basegfx
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
Messung V0.5 in Prozent C=87 H=98 G=92
¤ Dauer der Verarbeitung: 0.4 Sekunden
¤
*© Formatika GbR, Deutschland