/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project .
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License , v . 2 . 0 . If a copy of the MPL was not distributed with this
* file , You can obtain one at http : //mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice :
*
* Licensed to the Apache Software Foundation ( ASF ) under one or more
* contributor license agreements . See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership . The ASF licenses this file to you under the Apache
* License , Version 2 . 0 ( the " License " ) ; you may not use this file
* except in compliance with the License . You may obtain a copy of
* the License at http : //www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <o3tl/cow_wrapper.hxx>
#include <basegfx/basegfxdllapi.h>
namespace basegfx
{
class B2DRange;
class B2DPolyPolygon;
class B2DHomMatrix;
}
namespace basegfx::utils
{
class ImplB2DClipState;
/** This class provides an optimized, symbolic clip state for graphical output
Having a current ' clip ' state is a common attribute of
almost all graphic output APIs , most of which internally
represent it via a list of rectangular bands . In contrast ,
this implementation purely uses symbolic clips , but in a
quite efficient manner , deferring actual evaluation until
a clip representation is requested , and using faster code
paths for common special cases ( like all - rectangle clips )
*/
class BASEGFX_DLLPUBLIC B2DClipState
{
public :
typedef o3tl::cow_wrapper< ImplB2DClipState > ImplType;
private :
ImplType mpImpl;
public :
/// Init clip, in 'cleared' state - everything is visible
B2DClipState();
~B2DClipState();
B2DClipState( const B2DClipState& );
B2DClipState( B2DClipState&& );
explicit B2DClipState( const B2DPolyPolygon& );
B2DClipState& operator =( const B2DClipState& );
B2DClipState& operator =( B2DClipState&& );
/// Set clip to 'null' - nothing is visible
void makeNull();
/// returns true when clip is 'cleared' - everything is visible
bool isCleared() const ;
bool operator ==(const B2DClipState&) const ;
void unionRange(const B2DRange& );
void unionPolyPolygon(const B2DPolyPolygon& );
void intersectRange(const B2DRange& );
void intersectPolyPolygon(const B2DPolyPolygon& );
void subtractRange(const B2DRange& );
void subtractPolyPolygon(const B2DPolyPolygon& );
void xorRange(const B2DRange& );
void xorPolyPolygon(const B2DPolyPolygon& );
void transform(const B2DHomMatrix& );
B2DPolyPolygon const & getClipPoly() const ;
};
}
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