/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <basegfx/vector/b3dvector.hxx>
#include <basegfx/point/b3dpoint.hxx>
#include <basegfx/tuple/b3dtuple.hxx>
#include <basegfx/range/basicrange.hxx>
#include <basegfx/basegfxdllapi.h>
namespace basegfx
{
class B3DHomMatrix;
class SAL_WARN_UNUSED B3DRange
{
typedef ::basegfx::BasicRange<
double, DoubleTraits > MyBasicRange;
MyBasicRange maRangeX;
MyBasicRange maRangeY;
MyBasicRange maRangeZ;
public:
B3DRange() {}
explicit B3DRange(
const B3DTuple& rTuple)
: maRangeX(rTuple.getX()),
maRangeY(rTuple.getY()),
maRangeZ(rTuple.getZ())
{
}
B3DRange(
double x1,
double y1,
double z1,
double x2,
double y2,
double z2)
: maRangeX(x1),
maRangeY(y1),
maRangeZ(z1)
{
maRangeX.expand(x2);
maRangeY.expand(y2);
maRangeZ.expand(z2);
}
B3DRange(
const B3DTuple& rTuple1,
const B3DTuple& rTuple2)
: maRangeX(rTuple1.getX()),
maRangeY(rTuple1.getY()),
maRangeZ(rTuple1.getZ())
{
expand(rTuple2);
}
bool isEmpty()
const
{
return (
maRangeX.isEmpty()
|| maRangeY.isEmpty()
|| maRangeZ.isEmpty()
);
}
void reset()
{
maRangeX.reset();
maRangeY.reset();
maRangeZ.reset();
}
bool operator==(
const B3DRange& rRange )
const
{
return (maRangeX == rRange.maRangeX
&& maRangeY == rRange.maRangeY
&& maRangeZ == rRange.maRangeZ);
}
bool operator!=(
const B3DRange& rRange )
const
{
return (maRangeX != rRange.maRangeX
|| maRangeY != rRange.maRangeY
|| maRangeZ != rRange.maRangeZ);
}
double getMinX()
const
{
return maRangeX.getMinimum();
}
double getMinY()
const
{
return maRangeY.getMinimum();
}
double getMinZ()
const
{
return maRangeZ.getMinimum();
}
double getMaxX()
const
{
return maRangeX.getMaximum();
}
double getMaxY()
const
{
return maRangeY.getMaximum();
}
double getMaxZ()
const
{
return maRangeZ.getMaximum();
}
double getWidth()
const
{
return maRangeX.getRange();
}
double getHeight()
const
{
return maRangeY.getRange();
}
double getDepth()
const
{
return maRangeZ.getRange();
}
B3DVector getRange()
const
{
return B3DVector(
maRangeX.getRange(),
maRangeY.getRange(),
maRangeZ.getRange()
);
}
B3DPoint getCenter()
const
{
return B3DPoint(
maRangeX.getCenter(),
maRangeY.getCenter(),
maRangeZ.getCenter()
);
}
bool overlaps(
const B3DRange& rRange)
const
{
return (
maRangeX.overlaps(rRange.maRangeX)
&& maRangeY.overlaps(rRange.maRangeY)
&& maRangeZ.overlaps(rRange.maRangeZ)
);
}
void expand(
const B3DTuple& rTuple)
{
maRangeX.expand(rTuple.getX());
maRangeY.expand(rTuple.getY());
maRangeZ.expand(rTuple.getZ());
}
void expand(
const B3DRange& rRange)
{
maRangeX.expand(rRange.maRangeX);
maRangeY.expand(rRange.maRangeY);
maRangeZ.expand(rRange.maRangeZ);
}
void grow(
double fValue)
{
maRangeX.grow(fValue);
maRangeY.grow(fValue);
maRangeZ.grow(fValue);
}
/// clamp value on range
B3DTuple clamp(
const B3DTuple& rTuple)
const
{
return B3DTuple(
maRangeX.clamp(rTuple.getX()),
maRangeY.clamp(rTuple.getY()),
maRangeZ.clamp(rTuple.getZ()));
}
BASEGFX_DLLPUBLIC
void transform(
const B3DHomMatrix& rMatrix);
/** Transform Range by given transformation matrix.
This operation transforms the Range by transforming all eight possible
extrema points (corners) of the given range and building a new one.
This means that the range will grow evtl. when a shear and/or rotation
is part of the transformation.
*/
B3DRange&
operator*=(
const ::basegfx::B3DHomMatrix& rMat );
/** Get a range filled with (0.0, 0.0, 0.0, 1.0, 1.0, 1.0) */
static const B3DRange& getUnitB3DRange();
};
/** Transform B3DRange by given transformation matrix (see operator*=())
*/
B3DRange
operator*(
const B3DHomMatrix& rMat,
const B3DRange& rB2DRange );
}
// end of namespace basegfx
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