/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef __gl_h_
#define __gl_h_
/**********************************************************************
* Begin system-specific stuff.
*/
#if defined (_WIN32) && !defined (__WIN32__) && !defined (__CYGWIN__)
#define __WIN32__
#endif
#if defined (__WIN32__) && !defined (__CYGWIN__)
# if (defined (_MSC_VER) || defined (__MINGW32__)) && defined (BUILD_GL32) /* tag specify we're building mesa as a DLL */
# define GLAPI __declspec(dllexport)
# elif (defined (_MSC_VER) || defined (__MINGW32__)) && defined (_DLL) /* tag specifying we're building for DLL runtime support */
# define GLAPI __declspec(dllimport)
# else /* for use with static link lib build of Win32 edition only */
# define GLAPI extern
# endif
# if defined (__MINGW32__) && defined (GL_NO_STDCALL) || defined (UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */
# define GLAPIENTRY
# else
# define GLAPIENTRY __stdcall
# endif
#elif defined (__CYGWIN__) && defined (USE_OPENGL32) /* use native windows opengl32 */
# define GLAPI extern
# define GLAPIENTRY __stdcall
#elif (defined (__GNUC__) && __GNUC__ >= 4 ) || (defined (__SUNPRO_C) && (__SUNPRO_C >= 0 x590))
# define GLAPI __attribute__((visibility("default" )))
# define GLAPIENTRY
#endif /* WIN32 && !CYGWIN */
/*
* WINDOWS: Include windows.h here to define APIENTRY.
* It is also useful when applications include this file by
* including only glut.h, since glut.h depends on windows.h.
* Applications needing to include windows.h with parms other
* than "WIN32_LEAN_AND_MEAN" may include windows.h before
* glut.h or gl.h.
*/
#if defined (_WIN32) && !defined (APIENTRY) && !defined (__CYGWIN__)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#include <windows.h>
#endif
#ifndef GLAPI
#define GLAPI extern
#endif
#ifndef GLAPIENTRY
#define GLAPIENTRY
#endif
#ifndef APIENTRY
#define APIENTRY GLAPIENTRY
#endif
/* "P" suffix to be used for a pointer to a function */
#ifndef APIENTRYP
#define APIENTRYP APIENTRY *
#endif
#ifndef GLAPIENTRYP
#define GLAPIENTRYP GLAPIENTRY *
#endif
/*
* End system-specific stuff.
**********************************************************************/
#ifdef __cplusplus
extern "C" {
#endif
#define GL_VERSION_1_1 1
#define GL_VERSION_1_2 1
#define GL_VERSION_1_3 1
#define GL_ARB_imaging 1
/*
* Datatypes
*/
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef void GLvoid;
typedef signed char GLbyte; /* 1-byte signed */
typedef short GLshort; /* 2-byte signed */
typedef int GLint; /* 4-byte signed */
typedef unsigned char GLubyte; /* 1-byte unsigned */
typedef unsigned short GLushort; /* 2-byte unsigned */
typedef unsigned int GLuint; /* 4-byte unsigned */
typedef int GLsizei; /* 4-byte signed */
typedef float GLfloat; /* single precision float */
typedef float GLclampf; /* single precision float in [0,1] */
typedef double GLdouble; /* double precision float */
typedef double GLclampd; /* double precision float in [0,1] */
/*
* Constants
*/
/* Boolean values */
#define GL_FALSE 0
#define GL_TRUE 1
/* Data types */
#define GL_BYTE 0 x1400
#define GL_UNSIGNED_BYTE 0 x1401
#define GL_SHORT 0 x1402
#define GL_UNSIGNED_SHORT 0 x1403
#define GL_INT 0 x1404
#define GL_UNSIGNED_INT 0 x1405
#define GL_FLOAT 0 x1406
#define GL_2_BYTES 0 x1407
#define GL_3_BYTES 0 x1408
#define GL_4_BYTES 0 x1409
#define GL_DOUBLE 0 x140A
/* Primitives */
#define GL_POINTS 0 x0000
#define GL_LINES 0 x0001
#define GL_LINE_LOOP 0 x0002
#define GL_LINE_STRIP 0 x0003
#define GL_TRIANGLES 0 x0004
#define GL_TRIANGLE_STRIP 0 x0005
#define GL_TRIANGLE_FAN 0 x0006
#define GL_QUADS 0 x0007
#define GL_QUAD_STRIP 0 x0008
#define GL_POLYGON 0 x0009
/* Vertex Arrays */
#define GL_VERTEX_ARRAY 0 x8074
#define GL_NORMAL_ARRAY 0 x8075
#define GL_COLOR_ARRAY 0 x8076
#define GL_INDEX_ARRAY 0 x8077
#define GL_TEXTURE_COORD_ARRAY 0 x8078
#define GL_EDGE_FLAG_ARRAY 0 x8079
#define GL_VERTEX_ARRAY_SIZE 0 x807A
#define GL_VERTEX_ARRAY_TYPE 0 x807B
#define GL_VERTEX_ARRAY_STRIDE 0 x807C
#define GL_NORMAL_ARRAY_TYPE 0 x807E
#define GL_NORMAL_ARRAY_STRIDE 0 x807F
#define GL_COLOR_ARRAY_SIZE 0 x8081
#define GL_COLOR_ARRAY_TYPE 0 x8082
#define GL_COLOR_ARRAY_STRIDE 0 x8083
#define GL_INDEX_ARRAY_TYPE 0 x8085
#define GL_INDEX_ARRAY_STRIDE 0 x8086
#define GL_TEXTURE_COORD_ARRAY_SIZE 0 x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE 0 x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0 x808A
#define GL_EDGE_FLAG_ARRAY_STRIDE 0 x808C
#define GL_VERTEX_ARRAY_POINTER 0 x808E
#define GL_NORMAL_ARRAY_POINTER 0 x808F
#define GL_COLOR_ARRAY_POINTER 0 x8090
#define GL_INDEX_ARRAY_POINTER 0 x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER 0 x8092
#define GL_EDGE_FLAG_ARRAY_POINTER 0 x8093
#define GL_V2F 0 x2A20
#define GL_V3F 0 x2A21
#define GL_C4UB_V2F 0 x2A22
#define GL_C4UB_V3F 0 x2A23
#define GL_C3F_V3F 0 x2A24
#define GL_N3F_V3F 0 x2A25
#define GL_C4F_N3F_V3F 0 x2A26
#define GL_T2F_V3F 0 x2A27
#define GL_T4F_V4F 0 x2A28
#define GL_T2F_C4UB_V3F 0 x2A29
#define GL_T2F_C3F_V3F 0 x2A2A
#define GL_T2F_N3F_V3F 0 x2A2B
#define GL_T2F_C4F_N3F_V3F 0 x2A2C
#define GL_T4F_C4F_N3F_V4F 0 x2A2D
/* Matrix Mode */
#define GL_MATRIX_MODE 0 x0BA0
#define GL_MODELVIEW 0 x1700
#define GL_PROJECTION 0 x1701
#define GL_TEXTURE 0 x1702
/* Points */
#define GL_POINT_SMOOTH 0 x0B10
#define GL_POINT_SIZE 0 x0B11
#define GL_POINT_SIZE_GRANULARITY 0 x0B13
#define GL_POINT_SIZE_RANGE 0 x0B12
/* Lines */
#define GL_LINE_SMOOTH 0 x0B20
#define GL_LINE_STIPPLE 0 x0B24
#define GL_LINE_STIPPLE_PATTERN 0 x0B25
#define GL_LINE_STIPPLE_REPEAT 0 x0B26
#define GL_LINE_WIDTH 0 x0B21
#define GL_LINE_WIDTH_GRANULARITY 0 x0B23
#define GL_LINE_WIDTH_RANGE 0 x0B22
/* Polygons */
#define GL_POINT 0 x1B00
#define GL_LINE 0 x1B01
#define GL_FILL 0 x1B02
#define GL_CW 0 x0900
#define GL_CCW 0 x0901
#define GL_FRONT 0 x0404
#define GL_BACK 0 x0405
#define GL_POLYGON_MODE 0 x0B40
#define GL_POLYGON_SMOOTH 0 x0B41
#define GL_POLYGON_STIPPLE 0 x0B42
#define GL_EDGE_FLAG 0 x0B43
#define GL_CULL_FACE 0 x0B44
#define GL_CULL_FACE_MODE 0 x0B45
#define GL_FRONT_FACE 0 x0B46
#define GL_POLYGON_OFFSET_FACTOR 0 x8038
#define GL_POLYGON_OFFSET_UNITS 0 x2A00
#define GL_POLYGON_OFFSET_POINT 0 x2A01
#define GL_POLYGON_OFFSET_LINE 0 x2A02
#define GL_POLYGON_OFFSET_FILL 0 x8037
/* Display Lists */
#define GL_COMPILE 0 x1300
#define GL_COMPILE_AND_EXECUTE 0 x1301
#define GL_LIST_BASE 0 x0B32
#define GL_LIST_INDEX 0 x0B33
#define GL_LIST_MODE 0 x0B30
/* Depth buffer */
#define GL_NEVER 0 x0200
#define GL_LESS 0 x0201
#define GL_EQUAL 0 x0202
#define GL_LEQUAL 0 x0203
#define GL_GREATER 0 x0204
#define GL_NOTEQUAL 0 x0205
#define GL_GEQUAL 0 x0206
#define GL_ALWAYS 0 x0207
#define GL_DEPTH_TEST 0 x0B71
#define GL_DEPTH_BITS 0 x0D56
#define GL_DEPTH_CLEAR_VALUE 0 x0B73
#define GL_DEPTH_FUNC 0 x0B74
#define GL_DEPTH_RANGE 0 x0B70
#define GL_DEPTH_WRITEMASK 0 x0B72
#define GL_DEPTH_COMPONENT 0 x1902
/* Lighting */
#define GL_LIGHTING 0 x0B50
#define GL_LIGHT0 0 x4000
#define GL_LIGHT1 0 x4001
#define GL_LIGHT2 0 x4002
#define GL_LIGHT3 0 x4003
#define GL_LIGHT4 0 x4004
#define GL_LIGHT5 0 x4005
#define GL_LIGHT6 0 x4006
#define GL_LIGHT7 0 x4007
#define GL_SPOT_EXPONENT 0 x1205
#define GL_SPOT_CUTOFF 0 x1206
#define GL_CONSTANT_ATTENUATION 0 x1207
#define GL_LINEAR_ATTENUATION 0 x1208
#define GL_QUADRATIC_ATTENUATION 0 x1209
#define GL_AMBIENT 0 x1200
#define GL_DIFFUSE 0 x1201
#define GL_SPECULAR 0 x1202
#define GL_SHININESS 0 x1601
#define GL_EMISSION 0 x1600
#define GL_POSITION 0 x1203
#define GL_SPOT_DIRECTION 0 x1204
#define GL_AMBIENT_AND_DIFFUSE 0 x1602
#define GL_COLOR_INDEXES 0 x1603
#define GL_LIGHT_MODEL_TWO_SIDE 0 x0B52
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0 x0B51
#define GL_LIGHT_MODEL_AMBIENT 0 x0B53
#define GL_FRONT_AND_BACK 0 x0408
#define GL_SHADE_MODEL 0 x0B54
#define GL_FLAT 0 x1D00
#define GL_SMOOTH 0 x1D01
#define GL_COLOR_MATERIAL 0 x0B57
#define GL_COLOR_MATERIAL_FACE 0 x0B55
#define GL_COLOR_MATERIAL_PARAMETER 0 x0B56
#define GL_NORMALIZE 0 x0BA1
/* User clipping planes */
#define GL_CLIP_PLANE0 0 x3000
#define GL_CLIP_PLANE1 0 x3001
#define GL_CLIP_PLANE2 0 x3002
#define GL_CLIP_PLANE3 0 x3003
#define GL_CLIP_PLANE4 0 x3004
#define GL_CLIP_PLANE5 0 x3005
/* Accumulation buffer */
#define GL_ACCUM_RED_BITS 0 x0D58
#define GL_ACCUM_GREEN_BITS 0 x0D59
#define GL_ACCUM_BLUE_BITS 0 x0D5A
#define GL_ACCUM_ALPHA_BITS 0 x0D5B
#define GL_ACCUM_CLEAR_VALUE 0 x0B80
#define GL_ACCUM 0 x0100
#define GL_ADD 0 x0104
#define GL_LOAD 0 x0101
#define GL_MULT 0 x0103
#define GL_RETURN 0 x0102
/* Alpha testing */
#define GL_ALPHA_TEST 0 x0BC0
#define GL_ALPHA_TEST_REF 0 x0BC2
#define GL_ALPHA_TEST_FUNC 0 x0BC1
/* Blending */
#define GL_BLEND 0 x0BE2
#define GL_BLEND_SRC 0 x0BE1
#define GL_BLEND_DST 0 x0BE0
#define GL_ZERO 0
#define GL_ONE 1
#define GL_SRC_COLOR 0 x0300
#define GL_ONE_MINUS_SRC_COLOR 0 x0301
#define GL_SRC_ALPHA 0 x0302
#define GL_ONE_MINUS_SRC_ALPHA 0 x0303
#define GL_DST_ALPHA 0 x0304
#define GL_ONE_MINUS_DST_ALPHA 0 x0305
#define GL_DST_COLOR 0 x0306
#define GL_ONE_MINUS_DST_COLOR 0 x0307
#define GL_SRC_ALPHA_SATURATE 0 x0308
/* Render Mode */
#define GL_FEEDBACK 0 x1C01
#define GL_RENDER 0 x1C00
#define GL_SELECT 0 x1C02
/* Feedback */
#define GL_2D 0 x0600
#define GL_3D 0 x0601
#define GL_3D_COLOR 0 x0602
#define GL_3D_COLOR_TEXTURE 0 x0603
#define GL_4D_COLOR_TEXTURE 0 x0604
#define GL_POINT_TOKEN 0 x0701
#define GL_LINE_TOKEN 0 x0702
#define GL_LINE_RESET_TOKEN 0 x0707
#define GL_POLYGON_TOKEN 0 x0703
#define GL_BITMAP_TOKEN 0 x0704
#define GL_DRAW_PIXEL_TOKEN 0 x0705
#define GL_COPY_PIXEL_TOKEN 0 x0706
#define GL_PASS_THROUGH_TOKEN 0 x0700
#define GL_FEEDBACK_BUFFER_POINTER 0 x0DF0
#define GL_FEEDBACK_BUFFER_SIZE 0 x0DF1
#define GL_FEEDBACK_BUFFER_TYPE 0 x0DF2
/* Selection */
#define GL_SELECTION_BUFFER_POINTER 0 x0DF3
#define GL_SELECTION_BUFFER_SIZE 0 x0DF4
/* Fog */
#define GL_FOG 0 x0B60
#define GL_FOG_MODE 0 x0B65
#define GL_FOG_DENSITY 0 x0B62
#define GL_FOG_COLOR 0 x0B66
#define GL_FOG_INDEX 0 x0B61
#define GL_FOG_START 0 x0B63
#define GL_FOG_END 0 x0B64
#define GL_LINEAR 0 x2601
#define GL_EXP 0 x0800
#define GL_EXP2 0 x0801
/* Logic Ops */
#define GL_LOGIC_OP 0 x0BF1
#define GL_INDEX_LOGIC_OP 0 x0BF1
#define GL_COLOR_LOGIC_OP 0 x0BF2
#define GL_LOGIC_OP_MODE 0 x0BF0
#define GL_CLEAR 0 x1500
#define GL_SET 0 x150F
#define GL_COPY 0 x1503
#define GL_COPY_INVERTED 0 x150C
#define GL_NOOP 0 x1505
#define GL_INVERT 0 x150A
#define GL_AND 0 x1501
#define GL_NAND 0 x150E
#define GL_OR 0 x1507
#define GL_NOR 0 x1508
#define GL_XOR 0 x1506
#define GL_EQUIV 0 x1509
#define GL_AND_REVERSE 0 x1502
#define GL_AND_INVERTED 0 x1504
#define GL_OR_REVERSE 0 x150B
#define GL_OR_INVERTED 0 x150D
/* Stencil */
#define GL_STENCIL_BITS 0 x0D57
#define GL_STENCIL_TEST 0 x0B90
#define GL_STENCIL_CLEAR_VALUE 0 x0B91
#define GL_STENCIL_FUNC 0 x0B92
#define GL_STENCIL_VALUE_MASK 0 x0B93
#define GL_STENCIL_FAIL 0 x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL 0 x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0 x0B96
#define GL_STENCIL_REF 0 x0B97
#define GL_STENCIL_WRITEMASK 0 x0B98
#define GL_STENCIL_INDEX 0 x1901
#define GL_KEEP 0 x1E00
#define GL_REPLACE 0 x1E01
#define GL_INCR 0 x1E02
#define GL_DECR 0 x1E03
/* Buffers, Pixel Drawing/Reading */
#define GL_NONE 0
#define GL_LEFT 0 x0406
#define GL_RIGHT 0 x0407
/*GL_FRONT 0x0404 */
/*GL_BACK 0x0405 */
/*GL_FRONT_AND_BACK 0x0408 */
#define GL_FRONT_LEFT 0 x0400
#define GL_FRONT_RIGHT 0 x0401
#define GL_BACK_LEFT 0 x0402
#define GL_BACK_RIGHT 0 x0403
#define GL_AUX0 0 x0409
#define GL_AUX1 0 x040A
#define GL_AUX2 0 x040B
#define GL_AUX3 0 x040C
#define GL_COLOR_INDEX 0 x1900
#define GL_RED 0 x1903
#define GL_GREEN 0 x1904
#define GL_BLUE 0 x1905
#define GL_ALPHA 0 x1906
#define GL_LUMINANCE 0 x1909
#define GL_LUMINANCE_ALPHA 0 x190A
#define GL_ALPHA_BITS 0 x0D55
#define GL_RED_BITS 0 x0D52
#define GL_GREEN_BITS 0 x0D53
#define GL_BLUE_BITS 0 x0D54
#define GL_INDEX_BITS 0 x0D51
#define GL_SUBPIXEL_BITS 0 x0D50
#define GL_AUX_BUFFERS 0 x0C00
#define GL_READ_BUFFER 0 x0C02
#define GL_DRAW_BUFFER 0 x0C01
#define GL_DOUBLEBUFFER 0 x0C32
#define GL_STEREO 0 x0C33
#define GL_BITMAP 0 x1A00
#define GL_COLOR 0 x1800
#define GL_DEPTH 0 x1801
#define GL_STENCIL 0 x1802
#define GL_DITHER 0 x0BD0
#define GL_RGB 0 x1907
#define GL_RGBA 0 x1908
/* Implementation limits */
#define GL_MAX_LIST_NESTING 0 x0B31
#define GL_MAX_EVAL_ORDER 0 x0D30
#define GL_MAX_LIGHTS 0 x0D31
#define GL_MAX_CLIP_PLANES 0 x0D32
#define GL_MAX_TEXTURE_SIZE 0 x0D33
#define GL_MAX_PIXEL_MAP_TABLE 0 x0D34
#define GL_MAX_ATTRIB_STACK_DEPTH 0 x0D35
#define GL_MAX_MODELVIEW_STACK_DEPTH 0 x0D36
#define GL_MAX_NAME_STACK_DEPTH 0 x0D37
#define GL_MAX_PROJECTION_STACK_DEPTH 0 x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH 0 x0D39
#define GL_MAX_VIEWPORT_DIMS 0 x0D3A
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0 x0D3B
/* Gets */
#define GL_ATTRIB_STACK_DEPTH 0 x0BB0
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0 x0BB1
#define GL_COLOR_CLEAR_VALUE 0 x0C22
#define GL_COLOR_WRITEMASK 0 x0C23
#define GL_CURRENT_INDEX 0 x0B01
#define GL_CURRENT_COLOR 0 x0B00
#define GL_CURRENT_NORMAL 0 x0B02
#define GL_CURRENT_RASTER_COLOR 0 x0B04
#define GL_CURRENT_RASTER_DISTANCE 0 x0B09
#define GL_CURRENT_RASTER_INDEX 0 x0B05
#define GL_CURRENT_RASTER_POSITION 0 x0B07
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0 x0B06
#define GL_CURRENT_RASTER_POSITION_VALID 0 x0B08
#define GL_CURRENT_TEXTURE_COORDS 0 x0B03
#define GL_INDEX_CLEAR_VALUE 0 x0C20
#define GL_INDEX_MODE 0 x0C30
#define GL_INDEX_WRITEMASK 0 x0C21
#define GL_MODELVIEW_MATRIX 0 x0BA6
#define GL_MODELVIEW_STACK_DEPTH 0 x0BA3
#define GL_NAME_STACK_DEPTH 0 x0D70
#define GL_PROJECTION_MATRIX 0 x0BA7
#define GL_PROJECTION_STACK_DEPTH 0 x0BA4
#define GL_RENDER_MODE 0 x0C40
#define GL_RGBA_MODE 0 x0C31
#define GL_TEXTURE_MATRIX 0 x0BA8
#define GL_TEXTURE_STACK_DEPTH 0 x0BA5
#define GL_VIEWPORT 0 x0BA2
/* Evaluators */
#define GL_AUTO_NORMAL 0 x0D80
#define GL_MAP1_COLOR_4 0 x0D90
#define GL_MAP1_INDEX 0 x0D91
#define GL_MAP1_NORMAL 0 x0D92
#define GL_MAP1_TEXTURE_COORD_1 0 x0D93
#define GL_MAP1_TEXTURE_COORD_2 0 x0D94
#define GL_MAP1_TEXTURE_COORD_3 0 x0D95
#define GL_MAP1_TEXTURE_COORD_4 0 x0D96
#define GL_MAP1_VERTEX_3 0 x0D97
#define GL_MAP1_VERTEX_4 0 x0D98
#define GL_MAP2_COLOR_4 0 x0DB0
#define GL_MAP2_INDEX 0 x0DB1
#define GL_MAP2_NORMAL 0 x0DB2
#define GL_MAP2_TEXTURE_COORD_1 0 x0DB3
#define GL_MAP2_TEXTURE_COORD_2 0 x0DB4
#define GL_MAP2_TEXTURE_COORD_3 0 x0DB5
#define GL_MAP2_TEXTURE_COORD_4 0 x0DB6
#define GL_MAP2_VERTEX_3 0 x0DB7
#define GL_MAP2_VERTEX_4 0 x0DB8
#define GL_MAP1_GRID_DOMAIN 0 x0DD0
#define GL_MAP1_GRID_SEGMENTS 0 x0DD1
#define GL_MAP2_GRID_DOMAIN 0 x0DD2
#define GL_MAP2_GRID_SEGMENTS 0 x0DD3
#define GL_COEFF 0 x0A00
#define GL_ORDER 0 x0A01
#define GL_DOMAIN 0 x0A02
/* Hints */
#define GL_PERSPECTIVE_CORRECTION_HINT 0 x0C50
#define GL_POINT_SMOOTH_HINT 0 x0C51
#define GL_LINE_SMOOTH_HINT 0 x0C52
#define GL_POLYGON_SMOOTH_HINT 0 x0C53
#define GL_FOG_HINT 0 x0C54
#define GL_DONT_CARE 0 x1100
#define GL_FASTEST 0 x1101
#define GL_NICEST 0 x1102
/* Scissor box */
#define GL_SCISSOR_BOX 0 x0C10
#define GL_SCISSOR_TEST 0 x0C11
/* Pixel Mode / Transfer */
#define GL_MAP_COLOR 0 x0D10
#define GL_MAP_STENCIL 0 x0D11
#define GL_INDEX_SHIFT 0 x0D12
#define GL_INDEX_OFFSET 0 x0D13
#define GL_RED_SCALE 0 x0D14
#define GL_RED_BIAS 0 x0D15
#define GL_GREEN_SCALE 0 x0D18
#define GL_GREEN_BIAS 0 x0D19
#define GL_BLUE_SCALE 0 x0D1A
#define GL_BLUE_BIAS 0 x0D1B
#define GL_ALPHA_SCALE 0 x0D1C
#define GL_ALPHA_BIAS 0 x0D1D
#define GL_DEPTH_SCALE 0 x0D1E
#define GL_DEPTH_BIAS 0 x0D1F
#define GL_PIXEL_MAP_S_TO_S_SIZE 0 x0CB1
#define GL_PIXEL_MAP_I_TO_I_SIZE 0 x0CB0
#define GL_PIXEL_MAP_I_TO_R_SIZE 0 x0CB2
#define GL_PIXEL_MAP_I_TO_G_SIZE 0 x0CB3
#define GL_PIXEL_MAP_I_TO_B_SIZE 0 x0CB4
#define GL_PIXEL_MAP_I_TO_A_SIZE 0 x0CB5
#define GL_PIXEL_MAP_R_TO_R_SIZE 0 x0CB6
#define GL_PIXEL_MAP_G_TO_G_SIZE 0 x0CB7
#define GL_PIXEL_MAP_B_TO_B_SIZE 0 x0CB8
#define GL_PIXEL_MAP_A_TO_A_SIZE 0 x0CB9
#define GL_PIXEL_MAP_S_TO_S 0 x0C71
#define GL_PIXEL_MAP_I_TO_I 0 x0C70
#define GL_PIXEL_MAP_I_TO_R 0 x0C72
#define GL_PIXEL_MAP_I_TO_G 0 x0C73
#define GL_PIXEL_MAP_I_TO_B 0 x0C74
#define GL_PIXEL_MAP_I_TO_A 0 x0C75
#define GL_PIXEL_MAP_R_TO_R 0 x0C76
#define GL_PIXEL_MAP_G_TO_G 0 x0C77
#define GL_PIXEL_MAP_B_TO_B 0 x0C78
#define GL_PIXEL_MAP_A_TO_A 0 x0C79
#define GL_PACK_ALIGNMENT 0 x0D05
#define GL_PACK_LSB_FIRST 0 x0D01
#define GL_PACK_ROW_LENGTH 0 x0D02
#define GL_PACK_SKIP_PIXELS 0 x0D04
#define GL_PACK_SKIP_ROWS 0 x0D03
#define GL_PACK_SWAP_BYTES 0 x0D00
#define GL_UNPACK_ALIGNMENT 0 x0CF5
#define GL_UNPACK_LSB_FIRST 0 x0CF1
#define GL_UNPACK_ROW_LENGTH 0 x0CF2
#define GL_UNPACK_SKIP_PIXELS 0 x0CF4
#define GL_UNPACK_SKIP_ROWS 0 x0CF3
#define GL_UNPACK_SWAP_BYTES 0 x0CF0
#define GL_ZOOM_X 0 x0D16
#define GL_ZOOM_Y 0 x0D17
/* Texture mapping */
#define GL_TEXTURE_ENV 0 x2300
#define GL_TEXTURE_ENV_MODE 0 x2200
#define GL_TEXTURE_1D 0 x0DE0
#define GL_TEXTURE_2D 0 x0DE1
#define GL_TEXTURE_WRAP_S 0 x2802
#define GL_TEXTURE_WRAP_T 0 x2803
#define GL_TEXTURE_MAG_FILTER 0 x2800
#define GL_TEXTURE_MIN_FILTER 0 x2801
#define GL_TEXTURE_ENV_COLOR 0 x2201
#define GL_TEXTURE_GEN_S 0 x0C60
#define GL_TEXTURE_GEN_T 0 x0C61
#define GL_TEXTURE_GEN_R 0 x0C62
#define GL_TEXTURE_GEN_Q 0 x0C63
#define GL_TEXTURE_GEN_MODE 0 x2500
#define GL_TEXTURE_BORDER_COLOR 0 x1004
#define GL_TEXTURE_WIDTH 0 x1000
#define GL_TEXTURE_HEIGHT 0 x1001
#define GL_TEXTURE_BORDER 0 x1005
#define GL_TEXTURE_COMPONENTS 0 x1003
#define GL_TEXTURE_RED_SIZE 0 x805C
#define GL_TEXTURE_GREEN_SIZE 0 x805D
#define GL_TEXTURE_BLUE_SIZE 0 x805E
#define GL_TEXTURE_ALPHA_SIZE 0 x805F
#define GL_TEXTURE_LUMINANCE_SIZE 0 x8060
#define GL_TEXTURE_INTENSITY_SIZE 0 x8061
#define GL_NEAREST_MIPMAP_NEAREST 0 x2700
#define GL_NEAREST_MIPMAP_LINEAR 0 x2702
#define GL_LINEAR_MIPMAP_NEAREST 0 x2701
#define GL_LINEAR_MIPMAP_LINEAR 0 x2703
#define GL_OBJECT_LINEAR 0 x2401
#define GL_OBJECT_PLANE 0 x2501
#define GL_EYE_LINEAR 0 x2400
#define GL_EYE_PLANE 0 x2502
#define GL_SPHERE_MAP 0 x2402
#define GL_DECAL 0 x2101
#define GL_MODULATE 0 x2100
#define GL_NEAREST 0 x2600
#define GL_REPEAT 0 x2901
#define GL_CLAMP 0 x2900
#define GL_S 0 x2000
#define GL_T 0 x2001
#define GL_R 0 x2002
#define GL_Q 0 x2003
/* Utility */
#define GL_VENDOR 0 x1F00
#define GL_RENDERER 0 x1F01
#define GL_VERSION 0 x1F02
#define GL_EXTENSIONS 0 x1F03
/* Errors */
#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0 x0500
#define GL_INVALID_VALUE 0 x0501
#define GL_INVALID_OPERATION 0 x0502
#define GL_STACK_OVERFLOW 0 x0503
#define GL_STACK_UNDERFLOW 0 x0504
#define GL_OUT_OF_MEMORY 0 x0505
/* glPush/PopAttrib bits */
#define GL_CURRENT_BIT 0 x00000001
#define GL_POINT_BIT 0 x00000002
#define GL_LINE_BIT 0 x00000004
#define GL_POLYGON_BIT 0 x00000008
#define GL_POLYGON_STIPPLE_BIT 0 x00000010
#define GL_PIXEL_MODE_BIT 0 x00000020
#define GL_LIGHTING_BIT 0 x00000040
#define GL_FOG_BIT 0 x00000080
#define GL_DEPTH_BUFFER_BIT 0 x00000100
#define GL_ACCUM_BUFFER_BIT 0 x00000200
#define GL_STENCIL_BUFFER_BIT 0 x00000400
#define GL_VIEWPORT_BIT 0 x00000800
#define GL_TRANSFORM_BIT 0 x00001000
#define GL_ENABLE_BIT 0 x00002000
#define GL_COLOR_BUFFER_BIT 0 x00004000
#define GL_HINT_BIT 0 x00008000
#define GL_EVAL_BIT 0 x00010000
#define GL_LIST_BIT 0 x00020000
#define GL_TEXTURE_BIT 0 x00040000
#define GL_SCISSOR_BIT 0 x00080000
#define GL_ALL_ATTRIB_BITS 0 xFFFFFFFF
/* OpenGL 1.1 */
#define GL_PROXY_TEXTURE_1D 0 x8063
#define GL_PROXY_TEXTURE_2D 0 x8064
#define GL_TEXTURE_PRIORITY 0 x8066
#define GL_TEXTURE_RESIDENT 0 x8067
#define GL_TEXTURE_BINDING_1D 0 x8068
#define GL_TEXTURE_BINDING_2D 0 x8069
#define GL_TEXTURE_INTERNAL_FORMAT 0 x1003
#define GL_ALPHA4 0 x803B
#define GL_ALPHA8 0 x803C
#define GL_ALPHA12 0 x803D
#define GL_ALPHA16 0 x803E
#define GL_LUMINANCE4 0 x803F
#define GL_LUMINANCE8 0 x8040
#define GL_LUMINANCE12 0 x8041
#define GL_LUMINANCE16 0 x8042
#define GL_LUMINANCE4_ALPHA4 0 x8043
#define GL_LUMINANCE6_ALPHA2 0 x8044
#define GL_LUMINANCE8_ALPHA8 0 x8045
#define GL_LUMINANCE12_ALPHA4 0 x8046
#define GL_LUMINANCE12_ALPHA12 0 x8047
#define GL_LUMINANCE16_ALPHA16 0 x8048
#define GL_INTENSITY 0 x8049
#define GL_INTENSITY4 0 x804A
#define GL_INTENSITY8 0 x804B
#define GL_INTENSITY12 0 x804C
#define GL_INTENSITY16 0 x804D
#define GL_R3_G3_B2 0 x2A10
#define GL_RGB4 0 x804F
#define GL_RGB5 0 x8050
#define GL_RGB8 0 x8051
#define GL_RGB10 0 x8052
#define GL_RGB12 0 x8053
#define GL_RGB16 0 x8054
#define GL_RGBA2 0 x8055
#define GL_RGBA4 0 x8056
#define GL_RGB5_A1 0 x8057
#define GL_RGBA8 0 x8058
#define GL_RGB10_A2 0 x8059
#define GL_RGBA12 0 x805A
#define GL_RGBA16 0 x805B
#define GL_CLIENT_PIXEL_STORE_BIT 0 x00000001
#define GL_CLIENT_VERTEX_ARRAY_BIT 0 x00000002
#define GL_ALL_CLIENT_ATTRIB_BITS 0 xFFFFFFFF
#define GL_CLIENT_ALL_ATTRIB_BITS 0 xFFFFFFFF
/*
* Miscellaneous
*/
GLAPI void GLAPIENTRY glClearIndex( GLfloat c );
GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
GLAPI void GLAPIENTRY glClear( GLbitfield mask );
GLAPI void GLAPIENTRY glIndexMask( GLuint mask );
GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );
GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );
GLAPI void GLAPIENTRY glCullFace( GLenum mode );
GLAPI void GLAPIENTRY glFrontFace( GLenum mode );
GLAPI void GLAPIENTRY glPointSize( GLfloat size );
GLAPI void GLAPIENTRY glLineWidth( GLfloat width );
GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );
GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );
GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );
GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );
GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );
GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );
GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );
GLAPI void GLAPIENTRY glEnable( GLenum cap );
GLAPI void GLAPIENTRY glDisable( GLenum cap );
GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );
GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */
GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */
GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );
GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );
GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );
GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );
GLAPI void GLAPIENTRY glPopAttrib( void );
GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */
GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */
GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
GLAPI GLenum GLAPIENTRY glGetError( void );
GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name );
GLAPI void GLAPIENTRY glFinish( void );
GLAPI void GLAPIENTRY glFlush( void );
GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
/*
* Depth Buffer
*/
GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
GLAPI void GLAPIENTRY glDepthFunc( GLenum func );
GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );
GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
/*
* Accumulation Buffer
*/
GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );
/*
* Transformation
*/
GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );
GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,
GLdouble bottom, GLdouble top,
GLdouble near_val, GLdouble far_val );
GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,
GLdouble bottom, GLdouble top,
GLdouble near_val, GLdouble far_val );
GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,
GLsizei width, GLsizei height );
GLAPI void GLAPIENTRY glPushMatrix( void );
GLAPI void GLAPIENTRY glPopMatrix( void );
GLAPI void GLAPIENTRY glLoadIdentity( void );
GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );
GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );
GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );
GLAPI void GLAPIENTRY glRotated( GLdouble angle,
GLdouble x, GLdouble y, GLdouble z );
GLAPI void GLAPIENTRY glRotatef( GLfloat angle,
GLfloat x, GLfloat y, GLfloat z );
GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
/*
* Display Lists
*/
GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );
GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );
GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );
GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );
GLAPI void GLAPIENTRY glEndList( void );
GLAPI void GLAPIENTRY glCallList( GLuint list );
GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
const GLvoid *lists );
GLAPI void GLAPIENTRY glListBase( GLuint base );
/*
* Drawing Functions
*/
GLAPI void GLAPIENTRY glBegin( GLenum mode );
GLAPI void GLAPIENTRY glEnd( void );
GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );
GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );
GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );
GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );
GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );
GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );
GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );
GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );
GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );
GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );
GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );
GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );
GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );
GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );
GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );
GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );
GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );
GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );
GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );
GLAPI void GLAPIENTRY glIndexd( GLdouble c );
GLAPI void GLAPIENTRY glIndexf( GLfloat c );
GLAPI void GLAPIENTRY glIndexi( GLint c );
GLAPI void GLAPIENTRY glIndexs( GLshort c );
GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */
GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );
GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );
GLAPI void GLAPIENTRY glIndexiv( const GLint *c );
GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );
GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */
GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,
GLbyte blue, GLbyte alpha );
GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,
GLdouble blue, GLdouble alpha );
GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,
GLfloat blue, GLfloat alpha );
GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,
GLint blue, GLint alpha );
GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,
GLshort blue, GLshort alpha );
GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,
GLubyte blue, GLubyte alpha );
GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,
GLuint blue, GLuint alpha );
GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,
GLushort blue, GLushort alpha );
GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );
GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );
GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );
GLAPI void GLAPIENTRY glColor3iv( const GLint *v );
GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );
GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );
GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );
GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );
GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );
GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );
GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );
GLAPI void GLAPIENTRY glColor4iv( const GLint *v );
GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );
GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );
GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );
GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );
GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );
GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );
GLAPI void GLAPIENTRY glTexCoord1i( GLint s );
GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );
GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );
GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );
GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );
GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );
GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );
GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );
GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );
GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );
GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );
GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );
GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );
GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );
GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );
GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );
GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );
GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );
GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
/*
* Vertex Arrays (1.1)
*/
GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr );
GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride,
const GLvoid *ptr );
GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr );
GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride,
const GLvoid *ptr );
GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr );
GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params );
GLAPI void GLAPIENTRY glArrayElement( GLint i );
GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,
GLenum type, const GLvoid *indices );
GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride,
const GLvoid *pointer );
/*
* Lighting
*/
GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );
GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname,
const GLfloat *params );
GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname,
const GLint *params );
GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,
GLfloat *params );
GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,
GLint *params );
GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );
GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
/*
* Raster functions
*/
GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize,
const GLfloat *values );
GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize,
const GLuint *values );
GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize,
const GLushort *values );
GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,
GLfloat xorig, GLfloat yorig,
GLfloat xmove, GLfloat ymove,
const GLubyte *bitmap );
GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
GLvoid *pixels );
GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
GLenum format, GLenum type,
const GLvoid *pixels );
GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum type );
/*
* Stenciling
*/
GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
GLAPI void GLAPIENTRY glStencilMask( GLuint mask );
GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
GLAPI void GLAPIENTRY glClearStencil( GLint s );
/*
* Texture mapping
*/
GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname,
const GLfloat *params );
GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname,
const GLint *params );
GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target,
GLenum pname, GLfloat *params);
GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target,
GLenum pname, GLint *params );
GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,
GLenum pname, GLfloat *params );
GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,
GLenum pname, GLint *params );
GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level,
GLint internalFormat,
GLsizei width, GLint border,
GLenum format, GLenum type,
const GLvoid *pixels );
GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level,
GLint internalFormat,
GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type,
const GLvoid *pixels );
GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,
GLenum format, GLenum type,
GLvoid *pixels );
/* 1.1 functions */
GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n,
const GLuint *textures,
const GLclampf *priorities );
GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n,
const GLuint *textures,
GLboolean *residences );
GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );
GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level,
GLint xoffset,
GLsizei width, GLenum format,
GLenum type, const GLvoid *pixels );
GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const GLvoid *pixels );
GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,
GLenum internalformat,
GLint x, GLint y,
GLsizei width, GLint border );
GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level,
GLenum internalformat,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLint border );
GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level,
GLint xoffset, GLint x, GLint y,
GLsizei width );
GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint x, GLint y,
GLsizei width, GLsizei height );
/*
* Evaluators
*/
GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,
GLint stride,
GLint order, const GLdouble *points );
GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
GLint stride,
GLint order, const GLfloat *points );
GLAPI void GLAPIENTRY glMap2d( GLenum target,
GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
const GLdouble *points );
GLAPI void GLAPIENTRY glMap2f( GLenum target,
GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
const GLfloat *points );
GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );
GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );
GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );
GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );
GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
GLint vn, GLdouble v1, GLdouble v2 );
GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
GLint vn, GLfloat v1, GLfloat v2 );
GLAPI void GLAPIENTRY glEvalPoint1( GLint i );
GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );
GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
/*
* Fog
*/
GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );
GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );
GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
/*
* Selection and Feedback
*/
GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
GLAPI void GLAPIENTRY glPassThrough( GLfloat token );
GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
GLAPI void GLAPIENTRY glInitNames( void );
GLAPI void GLAPIENTRY glLoadName( GLuint name );
GLAPI void GLAPIENTRY glPushName( GLuint name );
GLAPI void GLAPIENTRY glPopName( void );
/*
* OpenGL 1.2
*/
#define GL_RESCALE_NORMAL 0 x803A
#define GL_CLAMP_TO_EDGE 0 x812F
#define GL_MAX_ELEMENTS_VERTICES 0 x80E8
#define GL_MAX_ELEMENTS_INDICES 0 x80E9
#define GL_BGR 0 x80E0
#define GL_BGRA 0 x80E1
#define GL_UNSIGNED_BYTE_3_3_2 0 x8032
#define GL_UNSIGNED_BYTE_2_3_3_REV 0 x8362
#define GL_UNSIGNED_SHORT_5_6_5 0 x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV 0 x8364
#define GL_UNSIGNED_SHORT_4_4_4_4 0 x8033
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0 x8365
#define GL_UNSIGNED_SHORT_5_5_5_1 0 x8034
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0 x8366
#define GL_UNSIGNED_INT_8_8_8_8 0 x8035
#define GL_UNSIGNED_INT_8_8_8_8_REV 0 x8367
#define GL_UNSIGNED_INT_10_10_10_2 0 x8036
#define GL_UNSIGNED_INT_2_10_10_10_REV 0 x8368
#define GL_LIGHT_MODEL_COLOR_CONTROL 0 x81F8
#define GL_SINGLE_COLOR 0 x81F9
#define GL_SEPARATE_SPECULAR_COLOR 0 x81FA
#define GL_TEXTURE_MIN_LOD 0 x813A
#define GL_TEXTURE_MAX_LOD 0 x813B
#define GL_TEXTURE_BASE_LEVEL 0 x813C
#define GL_TEXTURE_MAX_LEVEL 0 x813D
#define GL_SMOOTH_POINT_SIZE_RANGE 0 x0B12
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0 x0B13
#define GL_SMOOTH_LINE_WIDTH_RANGE 0 x0B22
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0 x0B23
#define GL_ALIASED_POINT_SIZE_RANGE 0 x846D
#define GL_ALIASED_LINE_WIDTH_RANGE 0 x846E
#define GL_PACK_SKIP_IMAGES 0 x806B
#define GL_PACK_IMAGE_HEIGHT 0 x806C
#define GL_UNPACK_SKIP_IMAGES 0 x806D
#define GL_UNPACK_IMAGE_HEIGHT 0 x806E
#define GL_TEXTURE_3D 0 x806F
#define GL_PROXY_TEXTURE_3D 0 x8070
#define GL_TEXTURE_DEPTH 0 x8071
#define GL_TEXTURE_WRAP_R 0 x8072
#define GL_MAX_3D_TEXTURE_SIZE 0 x8073
#define GL_TEXTURE_BINDING_3D 0 x806A
GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
GLint internalFormat,
GLsizei width, GLsizei height,
GLsizei depth, GLint border,
GLenum format, GLenum type,
const GLvoid *pixels );
GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth,
GLenum format,
GLenum type, const GLvoid *pixels);
GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint zoffset, GLint x,
GLint y, GLsizei width,
GLsizei height );
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
/*
* GL_ARB_imaging
*/
#define GL_CONSTANT_COLOR 0 x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0 x8002
#define GL_CONSTANT_ALPHA 0 x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0 x8004
#define GL_COLOR_TABLE 0 x80D0
#define GL_POST_CONVOLUTION_COLOR_TABLE 0 x80D1
#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0 x80D2
#define GL_PROXY_COLOR_TABLE 0 x80D3
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0 x80D4
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0 x80D5
#define GL_COLOR_TABLE_SCALE 0 x80D6
#define GL_COLOR_TABLE_BIAS 0 x80D7
#define GL_COLOR_TABLE_FORMAT 0 x80D8
#define GL_COLOR_TABLE_WIDTH 0 x80D9
#define GL_COLOR_TABLE_RED_SIZE 0 x80DA
#define GL_COLOR_TABLE_GREEN_SIZE 0 x80DB
#define GL_COLOR_TABLE_BLUE_SIZE 0 x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE 0 x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE 0 x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE 0 x80DF
#define GL_CONVOLUTION_1D 0 x8010
#define GL_CONVOLUTION_2D 0 x8011
#define GL_SEPARABLE_2D 0 x8012
#define GL_CONVOLUTION_BORDER_MODE 0 x8013
#define GL_CONVOLUTION_FILTER_SCALE 0 x8014
#define GL_CONVOLUTION_FILTER_BIAS 0 x8015
#define GL_REDUCE 0 x8016
#define GL_CONVOLUTION_FORMAT 0 x8017
#define GL_CONVOLUTION_WIDTH 0 x8018
#define GL_CONVOLUTION_HEIGHT 0 x8019
#define GL_MAX_CONVOLUTION_WIDTH 0 x801A
#define GL_MAX_CONVOLUTION_HEIGHT 0 x801B
#define GL_POST_CONVOLUTION_RED_SCALE 0 x801C
#define GL_POST_CONVOLUTION_GREEN_SCALE 0 x801D
#define GL_POST_CONVOLUTION_BLUE_SCALE 0 x801E
#define GL_POST_CONVOLUTION_ALPHA_SCALE 0 x801F
#define GL_POST_CONVOLUTION_RED_BIAS 0 x8020
#define GL_POST_CONVOLUTION_GREEN_BIAS 0 x8021
#define GL_POST_CONVOLUTION_BLUE_BIAS 0 x8022
#define GL_POST_CONVOLUTION_ALPHA_BIAS 0 x8023
#define GL_CONSTANT_BORDER 0 x8151
#define GL_REPLICATE_BORDER 0 x8153
#define GL_CONVOLUTION_BORDER_COLOR 0 x8154
#define GL_COLOR_MATRIX 0 x80B1
#define GL_COLOR_MATRIX_STACK_DEPTH 0 x80B2
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0 x80B3
#define GL_POST_COLOR_MATRIX_RED_SCALE 0 x80B4
#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0 x80B5
#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0 x80B6
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0 x80B7
#define GL_POST_COLOR_MATRIX_RED_BIAS 0 x80B8
#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0 x80B9
#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0 x80BA
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0 x80BB
#define GL_HISTOGRAM 0 x8024
#define GL_PROXY_HISTOGRAM 0 x8025
#define GL_HISTOGRAM_WIDTH 0 x8026
#define GL_HISTOGRAM_FORMAT 0 x8027
#define GL_HISTOGRAM_RED_SIZE 0 x8028
#define GL_HISTOGRAM_GREEN_SIZE 0 x8029
#define GL_HISTOGRAM_BLUE_SIZE 0 x802A
#define GL_HISTOGRAM_ALPHA_SIZE 0 x802B
#define GL_HISTOGRAM_LUMINANCE_SIZE 0 x802C
#define GL_HISTOGRAM_SINK 0 x802D
#define GL_MINMAX 0 x802E
#define GL_MINMAX_FORMAT 0 x802F
#define GL_MINMAX_SINK 0 x8030
#define GL_TABLE_TOO_LARGE 0 x8031
#define GL_BLEND_EQUATION 0 x8009
#define GL_MIN 0 x8007
#define GL_MAX 0 x8008
#define GL_FUNC_ADD 0 x8006
#define GL_FUNC_SUBTRACT 0 x800A
#define GL_FUNC_REVERSE_SUBTRACT 0 x800B
#define GL_BLEND_COLOR 0 x8005
GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
GLsizei width, GLenum format,
GLenum type, const GLvoid *table );
GLAPI void GLAPIENTRY glColorSubTable( GLenum target,
GLsizei start, GLsizei count,
GLenum format, GLenum type,
const GLvoid *data );
GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname,
const GLint *params);
GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
GLint x, GLint y, GLsizei width );
GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,
GLint x, GLint y, GLsizei width );
GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format,
GLenum type, GLvoid *table );
GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,
GLfloat *params );
GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,
GLint *params );
GLAPI void GLAPIENTRY glBlendEquation( GLenum mode );
GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha );
GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,
GLenum internalformat, GLboolean sink );
GLAPI void GLAPIENTRY glResetHistogram( GLenum target );
GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,
GLenum format, GLenum type,
GLvoid *values );
GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,
GLfloat *params );
GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,
GLint *params );
GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,
GLboolean sink );
GLAPI void GLAPIENTRY glResetMinmax( GLenum target );
GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,
GLenum format, GLenum types,
GLvoid *values );
GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,
GLfloat *params );
GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,
GLint *params );
GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,
GLenum internalformat, GLsizei width, GLenum format, GLenum type,
const GLvoid *image );
GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,
GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
GLenum type, const GLvoid *image );
GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,
GLfloat params );
GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,
const GLfloat *params );
GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,
GLint params );
GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,
const GLint *params );
GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,
GLenum internalformat, GLint x, GLint y, GLsizei width );
GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,
GLenum internalformat, GLint x, GLint y, GLsizei width,
GLsizei height);
GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,
GLenum type, GLvoid *image );
GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,
GLfloat *params );
GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,
GLint *params );
GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
GLenum type, const GLvoid *row, const GLvoid *column );
GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
/*
* OpenGL 1.3
*/
/* multitexture */
#define GL_TEXTURE0 0 x84C0
#define GL_TEXTURE1 0 x84C1
#define GL_TEXTURE2 0 x84C2
#define GL_TEXTURE3 0 x84C3
#define GL_TEXTURE4 0 x84C4
#define GL_TEXTURE5 0 x84C5
#define GL_TEXTURE6 0 x84C6
#define GL_TEXTURE7 0 x84C7
#define GL_TEXTURE8 0 x84C8
#define GL_TEXTURE9 0 x84C9
#define GL_TEXTURE10 0 x84CA
#define GL_TEXTURE11 0 x84CB
#define GL_TEXTURE12 0 x84CC
#define GL_TEXTURE13 0 x84CD
#define GL_TEXTURE14 0 x84CE
#define GL_TEXTURE15 0 x84CF
#define GL_TEXTURE16 0 x84D0
#define GL_TEXTURE17 0 x84D1
#define GL_TEXTURE18 0 x84D2
#define GL_TEXTURE19 0 x84D3
#define GL_TEXTURE20 0 x84D4
#define GL_TEXTURE21 0 x84D5
#define GL_TEXTURE22 0 x84D6
#define GL_TEXTURE23 0 x84D7
#define GL_TEXTURE24 0 x84D8
#define GL_TEXTURE25 0 x84D9
#define GL_TEXTURE26 0 x84DA
#define GL_TEXTURE27 0 x84DB
#define GL_TEXTURE28 0 x84DC
#define GL_TEXTURE29 0 x84DD
#define GL_TEXTURE30 0 x84DE
#define GL_TEXTURE31 0 x84DF
#define GL_ACTIVE_TEXTURE 0 x84E0
#define GL_CLIENT_ACTIVE_TEXTURE 0 x84E1
#define GL_MAX_TEXTURE_UNITS 0 x84E2
/* texture_cube_map */
#define GL_NORMAL_MAP 0 x8511
#define GL_REFLECTION_MAP 0 x8512
#define GL_TEXTURE_CUBE_MAP 0 x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0 x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0 x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0 x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0 x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0 x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0 x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0 x851A
#define GL_PROXY_TEXTURE_CUBE_MAP 0 x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0 x851C
/* texture_compression */
#define GL_COMPRESSED_ALPHA 0 x84E9
#define GL_COMPRESSED_LUMINANCE 0 x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA 0 x84EB
#define GL_COMPRESSED_INTENSITY 0 x84EC
#define GL_COMPRESSED_RGB 0 x84ED
#define GL_COMPRESSED_RGBA 0 x84EE
#define GL_TEXTURE_COMPRESSION_HINT 0 x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0 x86A0
#define GL_TEXTURE_COMPRESSED 0 x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0 x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0 x86A3
/* multisample */
#define GL_MULTISAMPLE 0 x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0 x809E
#define GL_SAMPLE_ALPHA_TO_ONE 0 x809F
#define GL_SAMPLE_COVERAGE 0 x80A0
#define GL_SAMPLE_BUFFERS 0 x80A8
#define GL_SAMPLES 0 x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0 x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0 x80AB
#define GL_MULTISAMPLE_BIT 0 x20000000
/* transpose_matrix */
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0 x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX 0 x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX 0 x84E5
#define GL_TRANSPOSE_COLOR_MATRIX 0 x84E6
/* texture_env_combine */
#define GL_COMBINE 0 x8570
#define GL_COMBINE_RGB 0 x8571
#define GL_COMBINE_ALPHA 0 x8572
#define GL_SOURCE0_RGB 0 x8580
#define GL_SOURCE1_RGB 0 x8581
#define GL_SOURCE2_RGB 0 x8582
#define GL_SOURCE0_ALPHA 0 x8588
#define GL_SOURCE1_ALPHA 0 x8589
#define GL_SOURCE2_ALPHA 0 x858A
#define GL_OPERAND0_RGB 0 x8590
#define GL_OPERAND1_RGB 0 x8591
#define GL_OPERAND2_RGB 0 x8592
#define GL_OPERAND0_ALPHA 0 x8598
#define GL_OPERAND1_ALPHA 0 x8599
#define GL_OPERAND2_ALPHA 0 x859A
#define GL_RGB_SCALE 0 x8573
#define GL_ADD_SIGNED 0 x8574
#define GL_INTERPOLATE 0 x8575
#define GL_SUBTRACT 0 x84E7
#define GL_CONSTANT 0 x8576
#define GL_PRIMARY_COLOR 0 x8577
#define GL_PREVIOUS 0 x8578
/* texture_env_dot3 */
#define GL_DOT3_RGB 0 x86AE
#define GL_DOT3_RGBA 0 x86AF
/* texture_border_clamp */
#define GL_CLAMP_TO_BORDER 0 x812D
GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );
GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture );
GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s );
GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16 ] );
GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16 ] );
GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16 ] );
GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16 ] );
GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
/*
* GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
*/
#ifndef GL_ARB_multitexture
#define GL_ARB_multitexture 1
#define GL_TEXTURE0_ARB 0 x84C0
#define GL_TEXTURE1_ARB 0 x84C1
#define GL_TEXTURE2_ARB 0 x84C2
#define GL_TEXTURE3_ARB 0 x84C3
#define GL_TEXTURE4_ARB 0 x84C4
#define GL_TEXTURE5_ARB 0 x84C5
#define GL_TEXTURE6_ARB 0 x84C6
#define GL_TEXTURE7_ARB 0 x84C7
#define GL_TEXTURE8_ARB 0 x84C8
#define GL_TEXTURE9_ARB 0 x84C9
#define GL_TEXTURE10_ARB 0 x84CA
#define GL_TEXTURE11_ARB 0 x84CB
#define GL_TEXTURE12_ARB 0 x84CC
#define GL_TEXTURE13_ARB 0 x84CD
#define GL_TEXTURE14_ARB 0 x84CE
#define GL_TEXTURE15_ARB 0 x84CF
#define GL_TEXTURE16_ARB 0 x84D0
#define GL_TEXTURE17_ARB 0 x84D1
#define GL_TEXTURE18_ARB 0 x84D2
#define GL_TEXTURE19_ARB 0 x84D3
#define GL_TEXTURE20_ARB 0 x84D4
#define GL_TEXTURE21_ARB 0 x84D5
#define GL_TEXTURE22_ARB 0 x84D6
#define GL_TEXTURE23_ARB 0 x84D7
#define GL_TEXTURE24_ARB 0 x84D8
#define GL_TEXTURE25_ARB 0 x84D9
#define GL_TEXTURE26_ARB 0 x84DA
#define GL_TEXTURE27_ARB 0 x84DB
#define GL_TEXTURE28_ARB 0 x84DC
#define GL_TEXTURE29_ARB 0 x84DD
#define GL_TEXTURE30_ARB 0 x84DE
#define GL_TEXTURE31_ARB 0 x84DF
#define GL_ACTIVE_TEXTURE_ARB 0 x84E0
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0 x84E1
#define GL_MAX_TEXTURE_UNITS_ARB 0 x84E2
GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);
GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);
GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);
GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);
GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);
GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);
GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
#endif /* GL_ARB_multitexture */
/*
* Define this token if you want "old-style" header file behaviour (extensions
* defined in gl.h). Otherwise, extensions will be included from glext.h.
*/
#if defined (GL_GLEXT_LEGACY)
/* All extensions that used to be here are now found in glext.h */
#else /* GL_GLEXT_LEGACY */
#include <GL/glext.h>
#endif /* GL_GLEXT_LEGACY */
/*
* ???. GL_MESA_packed_depth_stencil
* XXX obsolete
*/
#ifndef GL_MESA_packed_depth_stencil
#define GL_MESA_packed_depth_stencil 1
#define GL_DEPTH_STENCIL_MESA 0 x8750
#define GL_UNSIGNED_INT_24_8_MESA 0 x8751
#define GL_UNSIGNED_INT_8_24_REV_MESA 0 x8752
#define GL_UNSIGNED_SHORT_15_1_MESA 0 x8753
#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0 x8754
#endif /* GL_MESA_packed_depth_stencil */
#ifndef GL_ATI_blend_equation_separate
#define GL_ATI_blend_equation_separate 1
#define GL_ALPHA_BLEND_EQUATION_ATI 0 x883D
GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA );
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA);
#endif /* GL_ATI_blend_equation_separate */
/* GL_OES_EGL_image */
#if !defined (GL_OES_EGL_image) && !defined (GL_EXT_EGL_image_storage)
typedef void * GLeglImageOES;
#endif
#ifndef GL_OES_EGL_image
#define GL_OES_EGL_image 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
#endif
typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
#endif
#ifdef __cplusplus
}
#endif
#endif /* __gl_h_ */
Messung V0.5 in Prozent C=92 H=97 G=94
¤ Dauer der Verarbeitung: 0.42 Sekunden
(vorverarbeitet am 2026-06-05)
¤
*© Formatika GbR, Deutschland