/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree.
*/
class VirtualSocketPacket; class VirtualSocketServer; class SocketAddressPair;
// Implements the socket interface using the virtual network. Packets are // passed in tasks using the thread of the socket server. class VirtualSocket : public Socket, public sigslot::has_slots<> { public:
VirtualSocket(VirtualSocketServer* server, int family, int type);
~VirtualSocket() override;
private: // Struct shared with pending tasks that may outlive VirtualSocket. class SafetyBlock : public RefCountedNonVirtual<SafetyBlock> { public: explicit SafetyBlock(VirtualSocket* socket);
SafetyBlock(const SafetyBlock&) = delete;
SafetyBlock& operator=(const SafetyBlock&) = delete;
~SafetyBlock();
// Prohibits posted delayed task to access owning VirtualSocket and // cleanups members protected by the `mutex`. void SetNotAlive(); bool IsAlive();
// Copies up to `size` bytes into buffer from the next received packet // and fills `addr` with remote address of that received packet. // Returns number of bytes copied or negative value on failure. int RecvFrom(void* buffer, size_t size, SocketAddress& addr);
private: enumclass Signal { kNone, kReadEvent, kConnectEvent }; // `PostConnect` rely on the fact that std::list iterators are not // invalidated on any changes to other elements in the container. using PostedConnects = std::list<SocketAddress>;
void PostSignalReadEvent() RTC_EXCLUSIVE_LOCKS_REQUIRED(mutex_); void MaybeSignalReadEvent();
Signal Connect(PostedConnects::iterator remote_addr_it);
webrtc::Mutex mutex_;
VirtualSocket& socket_; bool alive_ RTC_GUARDED_BY(mutex_) = true; // Flag indicating if async Task to signal SignalReadEvent is posted. // To avoid posting multiple such tasks. bool pending_read_signal_event_ RTC_GUARDED_BY(mutex_) = false;
// Members below do not need to outlive VirtualSocket, but are used by the // posted tasks. Keeping them in the VirtualSocket confuses thread // annotations because they can't detect that locked mutex is the same mutex // this members are guarded by.
// Addresses of the sockets for potential connect. For each address there // is a posted task that should finilze the connect.
PostedConnects posted_connects_ RTC_GUARDED_BY(mutex_);
// Data which has been received from the network
std::list<std::unique_ptr<VirtualSocketPacket>> recv_buffer_
RTC_GUARDED_BY(mutex_);
// Pending sockets which can be Accepted
std::optional<std::deque<SocketAddress>> listen_queue_
RTC_GUARDED_BY(mutex_);
};
// Data which tcp has buffered for sending
SendBuffer send_buffer_; // Set to false if the last attempt to send resulted in EWOULDBLOCK. // Set back to true when the socket can send again. bool ready_to_send_ = true;
// Network model that enforces bandwidth and capacity constraints
NetworkQueue network_;
size_t network_size_; // The scheduled delivery time of the last packet sent on this socket. // It is used to ensure ordered delivery of packets sent on this socket.
int64_t last_delivery_time_ = 0;
// The amount of data which is in flight or in recv_buffer_
size_t recv_buffer_size_;
// Is this socket bound? bool bound_;
// When we bind a socket to Any, VSS's Bind gives it another address. For // dual-stack sockets, we want to distinguish between sockets that were // explicitly given a particular address and sockets that had one picked // for them by VSS. bool was_any_;
// Store the options that are set
OptionsMap options_map_;
};
// Simulates a network in the same manner as a loopback interface. The // interface can create as many addresses as you want. All of the sockets // created by this network will be able to communicate with one another, unless // they are bound to addresses from incompatible families. class VirtualSocketServer : public SocketServer { public:
VirtualSocketServer(); // This constructor needs to be used if the test uses a fake clock and // ProcessMessagesUntilIdle, since ProcessMessagesUntilIdle needs a way of // advancing time. explicit VirtualSocketServer(ThreadProcessingFakeClock* fake_clock);
~VirtualSocketServer() override;
// The default source address specifies which local address to use when a // socket is bound to the 'any' address, e.g. 0.0.0.0. (If not set, the 'any' // address is used as the source address on outgoing virtual packets, exposed // to recipient's RecvFrom).
IPAddress GetDefaultSourceAddress(int family); void SetDefaultSourceAddress(const IPAddress& from_addr);
// Limits the network bandwidth (maximum bytes per second). Zero means that // all sends occur instantly. Defaults to 0. void set_bandwidth(uint32_t bandwidth) RTC_LOCKS_EXCLUDED(mutex_);
// Limits the amount of data which can be in flight on the network without // packet loss (on a per sender basis). Defaults to 64 KB. void set_network_capacity(uint32_t capacity) RTC_LOCKS_EXCLUDED(mutex_);
// The amount of data which can be buffered by tcp on the sender's side
uint32_t send_buffer_capacity() const RTC_LOCKS_EXCLUDED(mutex_); void set_send_buffer_capacity(uint32_t capacity) RTC_LOCKS_EXCLUDED(mutex_);
// The amount of data which can be buffered by tcp on the receiver's side
uint32_t recv_buffer_capacity() const RTC_LOCKS_EXCLUDED(mutex_); void set_recv_buffer_capacity(uint32_t capacity) RTC_LOCKS_EXCLUDED(mutex_);
// Controls the (transit) delay for packets sent in the network. This does // not inclue the time required to sit in the send queue. Both of these // values are measured in milliseconds. Defaults to no delay. void set_delay_mean(uint32_t delay_mean) RTC_LOCKS_EXCLUDED(mutex_); void set_delay_stddev(uint32_t delay_stddev) RTC_LOCKS_EXCLUDED(mutex_); void set_delay_samples(uint32_t delay_samples) RTC_LOCKS_EXCLUDED(mutex_);
// If the (transit) delay parameters are modified, this method should be // called to recompute the new distribution. void UpdateDelayDistribution() RTC_LOCKS_EXCLUDED(mutex_);
// Controls the (uniform) probability that any sent packet is dropped. This // is separate from calculations to drop based on queue size. void set_drop_probability(double drop_prob) RTC_LOCKS_EXCLUDED(mutex_);
// Controls the maximum UDP payload for the networks simulated // by this server. Any UDP payload sent that is larger than this will // be dropped. void set_max_udp_payload(size_t payload_size) RTC_LOCKS_EXCLUDED(mutex_);
// If `blocked` is true, subsequent attempts to send will result in -1 being // returned, with the socket error set to EWOULDBLOCK. // // If this method is later called with `blocked` set to false, any sockets // that previously failed to send with EWOULDBLOCK will emit SignalWriteEvent. // // This can be used to simulate the send buffer on a network interface being // full, and test functionality related to EWOULDBLOCK/SignalWriteEvent. void SetSendingBlocked(bool blocked) RTC_LOCKS_EXCLUDED(mutex_);
// SocketFactory:
VirtualSocket* CreateSocket(int family, int type) override;
// Used by TurnPortTest and TcpPortTest (for example), to mimic a case where // a proxy returns the local host address instead of the original one the // port was bound against. Please see WebRTC issue 3927 for more detail. // // If SetAlternativeLocalAddress(A, B) is called, then when something // attempts to bind a socket to address A, it will get a socket bound to // address B instead. void SetAlternativeLocalAddress(const rtc::IPAddress& address, const rtc::IPAddress& alternative);
// Similar to Thread::ProcessMessages, but it only processes messages until // there are no immediate messages or pending network traffic. Returns false // if Thread::Stop() was called. bool ProcessMessagesUntilIdle();
// Sets the next port number to use for testing. void SetNextPortForTesting(uint16_t port);
// Close a pair of Tcp connections by addresses. Both connections will have // its own OnClose invoked. bool CloseTcpConnections(const SocketAddress& addr_local, const SocketAddress& addr_remote);
// Number of packets that clients have attempted to send through this virtual // socket server. Intended to be used for test assertions.
uint32_t sent_packets() const RTC_LOCKS_EXCLUDED(mutex_);
// Assign IP and Port if application's address is unspecified. Also apply // `alternative_address_mapping_`.
SocketAddress AssignBindAddress(const SocketAddress& app_addr);
// Binds the given socket to the given (fully-defined) address. int Bind(VirtualSocket* socket, const SocketAddress& addr);
int Unbind(const SocketAddress& addr, VirtualSocket* socket);
// Adds a mapping between this socket pair and the socket. void AddConnection(const SocketAddress& client, const SocketAddress& server,
VirtualSocket* socket);
// Connects the given socket to the socket at the given address int Connect(VirtualSocket* socket, const SocketAddress& remote_addr, bool use_delay);
// Sends a disconnect message to the socket at the given address bool Disconnect(VirtualSocket* socket);
// Sends the given packet to the socket at the given address (if one exists). int SendUdp(VirtualSocket* socket, constchar* data,
size_t data_size, const SocketAddress& remote_addr);
// Moves as much data as possible from the sender's buffer to the network void SendTcp(VirtualSocket* socket) RTC_LOCKS_EXCLUDED(mutex_);
// Like above, but lookup sender by address. void SendTcp(const SocketAddress& addr) RTC_LOCKS_EXCLUDED(mutex_);
// Computes the number of milliseconds required to send a packet of this size.
uint32_t SendDelay(uint32_t size) RTC_LOCKS_EXCLUDED(mutex_);
// Sending was previously blocked, but now isn't.
sigslot::signal0<> SignalReadyToSend;
protected: // Returns a new IP not used before in this network.
IPAddress GetNextIP(int family);
// Find the socket bound to the given address
VirtualSocket* LookupBinding(const SocketAddress& addr);
// Find the socket pair corresponding to this server address.
VirtualSocket* LookupConnection(const SocketAddress& client, const SocketAddress& server);
// Places a packet on the network. void AddPacketToNetwork(VirtualSocket* socket,
VirtualSocket* recipient,
int64_t cur_time, constchar* data,
size_t data_size,
size_t header_size, bool ordered);
// If the delay has been set for the address of the socket, returns the set // delay. Otherwise, returns a random transit delay chosen from the // appropriate distribution.
uint32_t GetTransitDelay(Socket* socket);
// Determine if two sockets should be able to communicate. // We don't (currently) specify an address family for sockets; instead, // the currently bound address is used to infer the address family. // Any socket that is not explicitly bound to an IPv4 address is assumed to be // dual-stack capable. // This function tests if two addresses can communicate, as well as the // sockets to which they may be bound (the addresses may or may not yet be // bound to the sockets). // First the addresses are tested (after normalization): // If both have the same family, then communication is OK. // If only one is IPv4 then false, unless the other is bound to ::. // This applies even if the IPv4 address is 0.0.0.0. // The socket arguments are optional; the sockets are checked to see if they // were explicitly bound to IPv6-any ('::'), and if so communication is // permitted. // NB: This scheme doesn't permit non-dualstack IPv6 sockets. staticbool CanInteractWith(VirtualSocket* local, VirtualSocket* remote);
// May be null if the test doesn't use a fake clock, or it does but doesn't // use ProcessMessagesUntilIdle.
ThreadProcessingFakeClock* fake_clock_ = nullptr;
double drop_prob_ RTC_GUARDED_BY(mutex_); // The largest UDP payload permitted on this virtual socket server. // The default is the max size of IPv4 fragmented UDP packet payload: // 65535 bytes - 8 bytes UDP header - 20 bytes IP header.
size_t max_udp_payload_ RTC_GUARDED_BY(mutex_) = 65507;
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