/*
* Copyright (c) 2016, Alliance for Open Media. All rights reserved.
*
* This source code is subject to the terms of the BSD 2 Clause License and
* the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License
* was not distributed with this source code in the LICENSE file, you can
* obtain it at www.aomedia.org/license/software. If the Alliance for Open
* Media Patent License 1.0 was not distributed with this source code in the
* PATENTS file, you can obtain it at www.aomedia.org/license/patent.
*/
#include <assert.h>
#include <math.h>
#include "config/aom_dsp_rtcd.h"
#include "aom_dsp/ssim.h"
#include "aom_ports/mem.h"
void aom_ssim_parms_8x8_c(
const uint8_t *s,
int sp,
const uint8_t *r,
int rp,
uint32_t *sum_s, uint32_t *sum_r, uint32_t *sum_sq_s,
uint32_t *sum_sq_r, uint32_t *sum_sxr) {
int i, j;
for (i =
0; i <
8; i++, s += sp, r += rp) {
for (j =
0; j <
8; j++) {
*sum_s += s[j];
*sum_r += r[j];
*sum_sq_s += s[j] * s[j];
*sum_sq_r += r[j] * r[j];
*sum_sxr += s[j] * r[j];
}
}
}
static const int64_t cc1 =
26634;
// (64^2*(.01*255)^2
static const int64_t cc2 =
239708;
// (64^2*(.03*255)^2
static const int64_t cc1_10 =
428658;
// (64^2*(.01*1023)^2
static const int64_t cc2_10 =
3857925;
// (64^2*(.03*1023)^2
static const int64_t cc1_12 =
6868593;
// (64^2*(.01*4095)^2
static const int64_t cc2_12 =
61817334;
// (64^2*(.03*4095)^2
static double similarity(uint32_t sum_s, uint32_t sum_r, uint32_t sum_sq_s,
uint32_t sum_sq_r, uint32_t sum_sxr,
int count,
uint32_t bd) {
double ssim_n, ssim_d;
int64_t c1 =
0, c2 =
0;
if (bd ==
8) {
// scale the constants by number of pixels
c1 = (cc1 * count * count) >>
12;
c2 = (cc2 * count * count) >>
12;
}
else if (bd ==
10) {
c1 = (cc1_10 * count * count) >>
12;
c2 = (cc2_10 * count * count) >>
12;
}
else if (bd ==
12) {
c1 = (cc1_12 * count * count) >>
12;
c2 = (cc2_12 * count * count) >>
12;
}
else {
assert(
0);
// Return similarity as zero for unsupported bit-depth values.
return 0;
}
ssim_n = (
2.
0 * sum_s * sum_r + c1) *
(
2.
0 * count * sum_sxr -
2.
0 * sum_s * sum_r + c2);
ssim_d = ((
double)sum_s * sum_s + (
double)sum_r * sum_r + c1) *
((
double)count * sum_sq_s - (
double)sum_s * sum_s +
(
double)count * sum_sq_r - (
double)sum_r * sum_r + c2);
return ssim_n / ssim_d;
}
static double ssim_8x8(
const uint8_t *s,
int sp,
const uint8_t *r,
int rp) {
uint32_t sum_s =
0, sum_r =
0, sum_sq_s =
0, sum_sq_r =
0, sum_sxr =
0;
aom_ssim_parms_8x8(s, sp, r, rp, &sum_s, &sum_r, &sum_sq_s, &sum_sq_r,
&sum_sxr);
return similarity(sum_s, sum_r, sum_sq_s, sum_sq_r, sum_sxr,
64,
8);
}
// We are using a 8x8 moving window with starting location of each 8x8 window
// on the 4x4 pixel grid. Such arrangement allows the windows to overlap
// block boundaries to penalize blocking artifacts.
double aom_ssim2(
const uint8_t *img1,
const uint8_t *img2,
int stride_img1,
int stride_img2,
int width,
int height) {
int i, j;
int samples =
0;
double ssim_total =
0;
// sample point start with each 4x4 location
for (i =
0; i <= height -
8;
i +=
4, img1 += stride_img1 *
4, img2 += stride_img2 *
4) {
for (j =
0; j <= width -
8; j +=
4) {
double v = ssim_8x8(img1 + j, stride_img1, img2 + j, stride_img2);
ssim_total += v;
samples++;
}
}
ssim_total /= samples;
return ssim_total;
}
#if CONFIG_INTERNAL_STATS
void aom_lowbd_calc_ssim(
const YV12_BUFFER_CONFIG *source,
const YV12_BUFFER_CONFIG *dest,
double *weight,
double *fast_ssim) {
double abc[
3];
for (
int i =
0; i <
3; ++i) {
const int is_uv = i >
0;
abc[i] = aom_ssim2(source->buffers[i], dest->buffers[i],
source->strides[is_uv], dest->strides[is_uv],
source->crop_widths[is_uv], source->crop_heights[is_uv]);
}
*weight =
1;
*fast_ssim = abc[
0] * .
8 + .
1 * (abc[
1] + abc[
2]);
}
// traditional ssim as per: http://en.wikipedia.org/wiki/Structural_similarity
//
// Re working out the math ->
//
// ssim(x,y) = (2*mean(x)*mean(y) + c1)*(2*cov(x,y)+c2) /
// ((mean(x)^2+mean(y)^2+c1)*(var(x)+var(y)+c2))
//
// mean(x) = sum(x) / n
//
// cov(x,y) = (n*sum(xi*yi)-sum(x)*sum(y))/(n*n)
//
// var(x) = (n*sum(xi*xi)-sum(xi)*sum(xi))/(n*n)
//
// ssim(x,y) =
// (2*sum(x)*sum(y)/(n*n) + c1)*(2*(n*sum(xi*yi)-sum(x)*sum(y))/(n*n)+c2) /
// (((sum(x)*sum(x)+sum(y)*sum(y))/(n*n) +c1) *
// ((n*sum(xi*xi) - sum(xi)*sum(xi))/(n*n)+
// (n*sum(yi*yi) - sum(yi)*sum(yi))/(n*n)+c2)))
//
// factoring out n*n
//
// ssim(x,y) =
// (2*sum(x)*sum(y) + n*n*c1)*(2*(n*sum(xi*yi)-sum(x)*sum(y))+n*n*c2) /
// (((sum(x)*sum(x)+sum(y)*sum(y)) + n*n*c1) *
// (n*sum(xi*xi)-sum(xi)*sum(xi)+n*sum(yi*yi)-sum(yi)*sum(yi)+n*n*c2))
//
// Replace c1 with n*n * c1 for the final step that leads to this code:
// The final step scales by 12 bits so we don't lose precision in the constants.
static double ssimv_similarity(
const Ssimv *sv, int64_t n) {
// Scale the constants by number of pixels.
const int64_t c1 = (cc1 * n * n) >>
12;
const int64_t c2 = (cc2 * n * n) >>
12;
const double l =
1.
0 * (
2 * sv->sum_s * sv->sum_r + c1) /
(sv->sum_s * sv->sum_s + sv->sum_r * sv->sum_r + c1);
// Since these variables are unsigned sums, convert to double so
// math is done in double arithmetic.
const double v = (
2.
0 * n * sv->sum_sxr -
2 * sv->sum_s * sv->sum_r + c2) /
(n * sv->sum_sq_s - sv->sum_s * sv->sum_s +
n * sv->sum_sq_r - sv->sum_r * sv->sum_r + c2);
return l * v;
}
// The first term of the ssim metric is a luminance factor.
//
// (2*mean(x)*mean(y) + c1)/ (mean(x)^2+mean(y)^2+c1)
//
// This luminance factor is super sensitive to the dark side of luminance
// values and completely insensitive on the white side. check out 2 sets
// (1,3) and (250,252) the term gives ( 2*1*3/(1+9) = .60
// 2*250*252/ (250^2+252^2) => .99999997
//
// As a result in this tweaked version of the calculation in which the
// luminance is taken as percentage off from peak possible.
//
// 255 * 255 - (sum_s - sum_r) / count * (sum_s - sum_r) / count
//
static double ssimv_similarity2(
const Ssimv *sv, int64_t n) {
// Scale the constants by number of pixels.
const int64_t c1 = (cc1 * n * n) >>
12;
const int64_t c2 = (cc2 * n * n) >>
12;
const double mean_diff = (
1.
0 * sv->sum_s - sv->sum_r) / n;
const double l = (
255 *
255 - mean_diff * mean_diff + c1) / (
255 *
255 + c1);
// Since these variables are unsigned, sums convert to double so
// math is done in double arithmetic.
const double v = (
2.
0 * n * sv->sum_sxr -
2 * sv->sum_s * sv->sum_r + c2) /
(n * sv->sum_sq_s - sv->sum_s * sv->sum_s +
n * sv->sum_sq_r - sv->sum_r * sv->sum_r + c2);
return l * v;
}
static void ssimv_parms(uint8_t *img1,
int img1_pitch, uint8_t *img2,
int img2_pitch, Ssimv *sv) {
aom_ssim_parms_8x8(img1, img1_pitch, img2, img2_pitch, &sv->sum_s, &sv->sum_r,
&sv->sum_sq_s, &sv->sum_sq_r, &sv->sum_sxr);
}
double aom_get_ssim_metrics(uint8_t *img1,
int img1_pitch, uint8_t *img2,
int img2_pitch,
int width,
int height, Ssimv *sv2,
Metrics *m,
int do_inconsistency) {
double dssim_total =
0;
double ssim_total =
0;
double ssim2_total =
0;
double inconsistency_total =
0;
int i, j;
int c =
0;
double norm;
double old_ssim_total =
0;
// We can sample points as frequently as we like start with 1 per 4x4.
for (i =
0; i < height;
i +=
4, img1 += img1_pitch *
4, img2 += img2_pitch *
4) {
for (j =
0; j < width; j +=
4, ++c) {
Ssimv sv = {
0,
0,
0,
0,
0,
0 };
double ssim;
double ssim2;
double dssim;
uint32_t var_new;
uint32_t var_old;
uint32_t mean_new;
uint32_t mean_old;
double ssim_new;
double ssim_old;
// Not sure there's a great way to handle the edge pixels
// in ssim when using a window. Seems biased against edge pixels
// however you handle this. This uses only samples that are
// fully in the frame.
if (j +
8 <= width && i +
8 <= height) {
ssimv_parms(img1 + j, img1_pitch, img2 + j, img2_pitch, &sv);
}
ssim = ssimv_similarity(&sv,
64);
ssim2 = ssimv_similarity2(&sv,
64);
sv.ssim = ssim2;
// dssim is calculated to use as an actual error metric and
// is scaled up to the same range as sum square error.
// Since we are subsampling every 16th point maybe this should be
// *16 ?
dssim =
255 *
255 * (
1 - ssim2) /
2;
// Here I introduce a new error metric: consistency-weighted
// SSIM-inconsistency. This metric isolates frames where the
// SSIM 'suddenly' changes, e.g. if one frame in every 8 is much
// sharper or blurrier than the others. Higher values indicate a
// temporally inconsistent SSIM. There are two ideas at work:
//
// 1) 'SSIM-inconsistency': the total inconsistency value
// reflects how much SSIM values are changing between this
// source / reference frame pair and the previous pair.
//
// 2) 'consistency-weighted': weights de-emphasize areas in the
// frame where the scene content has changed. Changes in scene
// content are detected via changes in local variance and local
// mean.
//
// Thus the overall measure reflects how inconsistent the SSIM
// values are, over consistent regions of the frame.
//
// The metric has three terms:
//
// term 1 -> uses change in scene Variance to weight error score
// 2 * var(Fi)*var(Fi-1) / (var(Fi)^2+var(Fi-1)^2)
// larger changes from one frame to the next mean we care
// less about consistency.
//
// term 2 -> uses change in local scene luminance to weight error
// 2 * avg(Fi)*avg(Fi-1) / (avg(Fi)^2+avg(Fi-1)^2)
// larger changes from one frame to the next mean we care
// less about consistency.
//
// term3 -> measures inconsistency in ssim scores between frames
// 1 - ( 2 * ssim(Fi)*ssim(Fi-1)/(ssim(Fi)^2+sssim(Fi-1)^2).
//
// This term compares the ssim score for the same location in 2
// subsequent frames.
var_new = sv.sum_sq_s - sv.sum_s * sv.sum_s /
64;
var_old = sv2[c].sum_sq_s - sv2[c].sum_s * sv2[c].sum_s /
64;
mean_new = sv.sum_s;
mean_old = sv2[c].sum_s;
ssim_new = sv.ssim;
ssim_old = sv2[c].ssim;
if (do_inconsistency) {
// We do the metric once for every 4x4 block in the image. Since
// we are scaling the error to SSE for use in a psnr calculation
// 1.0 = 4x4x255x255 the worst error we can possibly have.
static const double kScaling =
4. *
4 *
255 *
255;
// The constants have to be non 0 to avoid potential divide by 0
// issues other than that they affect kind of a weighting between
// the terms. No testing of what the right terms should be has been
// done.
static const double c1 =
1, c2 =
1, c3 =
1;
// This measures how much consistent variance is in two consecutive
// source frames. 1.0 means they have exactly the same variance.
const double variance_term =
(
2.
0 * var_old * var_new + c1) /
(
1.
0 * var_old * var_old +
1.
0 * var_new * var_new + c1);
// This measures how consistent the local mean are between two
// consecutive frames. 1.0 means they have exactly the same mean.
const double mean_term =
(
2.
0 * mean_old * mean_new + c2) /
(
1.
0 * mean_old * mean_old +
1.
0 * mean_new * mean_new + c2);
// This measures how consistent the ssims of two
// consecutive frames is. 1.0 means they are exactly the same.
double ssim_term =
pow((
2.
0 * ssim_old * ssim_new + c3) /
(ssim_old * ssim_old + ssim_new * ssim_new + c3),
5);
double this_inconsistency;
// Floating point math sometimes makes this > 1 by a tiny bit.
// We want the metric to scale between 0 and 1.0 so we can convert
// it to an snr scaled value.
if (ssim_term >
1) ssim_term =
1;
// This converts the consistency metric to an inconsistency metric
// ( so we can scale it like psnr to something like sum square error.
// The reason for the variance and mean terms is the assumption that
// if there are big changes in the source we shouldn't penalize
// inconsistency in ssim scores a bit less as it will be less visible
// to the user.
this_inconsistency = (
1 - ssim_term) * variance_term * mean_term;
this_inconsistency *= kScaling;
inconsistency_total += this_inconsistency;
}
sv2[c] = sv;
ssim_total += ssim;
ssim2_total += ssim2;
dssim_total += dssim;
old_ssim_total += ssim_old;
}
old_ssim_total +=
0;
}
norm =
1. / (width /
4) / (height /
4);
ssim_total *= norm;
ssim2_total *= norm;
m->ssim2 = ssim2_total;
m->ssim = ssim_total;
if (old_ssim_total ==
0) inconsistency_total =
0;
m->ssimc = inconsistency_total;
m->dssim = dssim_total;
return inconsistency_total;
}
#endif // CONFIG_INTERNAL_STATS
#if CONFIG_AV1_HIGHBITDEPTH
void aom_highbd_ssim_parms_8x8_c(
const uint16_t *s,
int sp,
const uint16_t *r,
int rp, uint32_t *sum_s, uint32_t *sum_r,
uint32_t *sum_sq_s, uint32_t *sum_sq_r,
uint32_t *sum_sxr) {
int i, j;
for (i =
0; i <
8; i++, s += sp, r += rp) {
for (j =
0; j <
8; j++) {
*sum_s += s[j];
*sum_r += r[j];
*sum_sq_s += s[j] * s[j];
*sum_sq_r += r[j] * r[j];
*sum_sxr += s[j] * r[j];
}
}
}
static double highbd_ssim_8x8(
const uint16_t *s,
int sp,
const uint16_t *r,
int rp, uint32_t bd, uint32_t shift) {
uint32_t sum_s =
0, sum_r =
0, sum_sq_s =
0, sum_sq_r =
0, sum_sxr =
0;
aom_highbd_ssim_parms_8x8(s, sp, r, rp, &sum_s, &sum_r, &sum_sq_s, &sum_sq_r,
&sum_sxr);
return similarity(sum_s >> shift, sum_r >> shift, sum_sq_s >> (
2 * shift),
sum_sq_r >> (
2 * shift), sum_sxr >> (
2 * shift),
64, bd);
}
double aom_highbd_ssim2(
const uint8_t *img1,
const uint8_t *img2,
int stride_img1,
int stride_img2,
int width,
int height,
uint32_t bd, uint32_t shift) {
int i, j;
int samples =
0;
double ssim_total =
0;
// sample point start with each 4x4 location
for (i =
0; i <= height -
8;
i +=
4, img1 += stride_img1 *
4, img2 += stride_img2 *
4) {
for (j =
0; j <= width -
8; j +=
4) {
double v = highbd_ssim_8x8(CONVERT_TO_SHORTPTR(img1 + j), stride_img1,
CONVERT_TO_SHORTPTR(img2 + j), stride_img2, bd,
shift);
ssim_total += v;
samples++;
}
}
ssim_total /= samples;
return ssim_total;
}
#if CONFIG_INTERNAL_STATS
void aom_highbd_calc_ssim(
const YV12_BUFFER_CONFIG *source,
const YV12_BUFFER_CONFIG *dest,
double *weight,
uint32_t bd, uint32_t in_bd,
double *fast_ssim) {
assert(bd >= in_bd);
uint32_t shift = bd - in_bd;
double abc[
3];
for (
int i =
0; i <
3; ++i) {
const int is_uv = i >
0;
abc[i] = aom_highbd_ssim2(source->buffers[i], dest->buffers[i],
source->strides[is_uv], dest->strides[is_uv],
source->crop_widths[is_uv],
source->crop_heights[is_uv], in_bd, shift);
}
weight[
0] =
1;
fast_ssim[
0] = abc[
0] * .
8 + .
1 * (abc[
1] + abc[
2]);
if (bd > in_bd) {
// Compute SSIM based on stream bit depth
shift =
0;
for (
int i =
0; i <
3; ++i) {
const int is_uv = i >
0;
abc[i] = aom_highbd_ssim2(source->buffers[i], dest->buffers[i],
source->strides[is_uv], dest->strides[is_uv],
source->crop_widths[is_uv],
source->crop_heights[is_uv], bd, shift);
}
weight[
1] =
1;
fast_ssim[
1] = abc[
0] * .
8 + .
1 * (abc[
1] + abc[
2]);
}
}
#endif // CONFIG_INTERNAL_STATS
#endif // CONFIG_AV1_HIGHBITDEPTH
#if CONFIG_INTERNAL_STATS
void aom_calc_ssim(
const YV12_BUFFER_CONFIG *orig,
const YV12_BUFFER_CONFIG *recon,
const uint32_t bit_depth,
const uint32_t in_bit_depth,
int is_hbd,
double *weight,
double *frame_ssim2) {
#if CONFIG_AV1_HIGHBITDEPTH
if (is_hbd) {
aom_highbd_calc_ssim(orig, recon, weight, bit_depth, in_bit_depth,
frame_ssim2);
return;
}
#else
(
void)bit_depth;
(
void)in_bit_depth;
(
void)is_hbd;
#endif // CONFIG_AV1_HIGHBITDEPTH
aom_lowbd_calc_ssim(orig, recon, weight, frame_ssim2);
}
#endif // CONFIG_INTERNAL_STATS